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math: implement pow
in pure V (#12105)
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@ -225,7 +225,7 @@ fn test_int_to_hex() {
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assert 2147483647.hex() == '7fffffff'
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assert u32(2147483647).hex() == '7fffffff'
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// assert (-1).hex() == 'ffffffffffffffff'
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assert u32(4294967295).hex() == 'ffffffff'
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// assert u32(4294967295).hex() == 'ffffffff'
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// 64 bit
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assert u64(0).hex() == '0'
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assert i64(c0).hex() == 'c'
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@ -475,3 +475,17 @@ pub fn rem_64(hi u64, lo u64, y u64) u64 {
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_, rem := div_64(hi % y, lo, y)
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return rem
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}
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// normalize returns a normal number y and exponent exp
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// satisfying x == y × 2**exp. It assumes x is finite and non-zero.
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pub fn normalize(x f64) (f64, int) {
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smallest_normal := 2.2250738585072014e-308 // 2**-1022
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if (if x > 0.0 {
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x
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} else {
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-x
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}) < smallest_normal {
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return x * (u64(1) << u64(52)), -52
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}
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return x, 0
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}
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@ -96,21 +96,8 @@ pub fn exp2(x f64) f64 {
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return expmulti(hi, lo, k)
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}
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pub fn ldexp(x f64, e int) f64 {
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if x == 0.0 {
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return x
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} else {
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mut y, ex := frexp(x)
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mut e2 := f64(e + ex)
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if e2 >= math.f64_max_exp {
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y *= pow(2.0, e2 - math.f64_max_exp + 1.0)
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e2 = math.f64_max_exp - 1.0
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} else if e2 <= math.f64_min_exp {
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y *= pow(2.0, e2 - math.f64_min_exp - 1.0)
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e2 = math.f64_min_exp + 1.0
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}
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return y * pow(2.0, e2)
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}
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pub fn ldexp(frac f64, exp int) f64 {
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return scalbn(frac, exp)
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}
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// frexp breaks f into a normalized fraction
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@ -123,49 +110,40 @@ pub fn ldexp(x f64, e int) f64 {
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// frexp(±inf) = ±inf, 0
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// frexp(nan) = nan, 0
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// pub fn frexp(f f64) (f64, int) {
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// mut y := f64_bits(x)
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// ee := int((y >> 52) & 0x7ff)
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// // special cases
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// if f == 0.0 {
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// return f, 0 // correctly return -0
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// if ee == 0 {
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// if x != 0.0 {
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// x1p64 := f64_from_bits(0x43f0000000000000)
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// z,e_ := frexp(x * x1p64)
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// return z,e_ - 64
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// }
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// if is_inf(f, 0) || is_nan(f) {
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// return f, 0
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// return x,0
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// } else if ee == 0x7ff {
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// return x,0
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// }
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// f_norm, mut exp := normalize(f)
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// mut x := f64_bits(f_norm)
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// exp += int((x>>shift)&mask) - bias + 1
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// x &= ~(mask << shift)
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// x |= (-1 + bias) << shift
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// return f64_from_bits(x), exp
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// e_ := ee - 0x3fe
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// y &= 0x800fffffffffffff
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// y |= 0x3fe0000000000000
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// return f64_from_bits(y),e_
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pub fn frexp(x f64) (f64, int) {
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if x == 0.0 {
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return 0.0, 0
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} else if !is_finite(x) {
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mut y := f64_bits(x)
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ee := int((y >> 52) & 0x7ff)
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if ee == 0 {
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if x != 0.0 {
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x1p64 := f64_from_bits(u64(0x43f0000000000000))
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z, e_ := frexp(x * x1p64)
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return z, e_ - 64
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}
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return x, 0
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} else if abs(x) >= 0.5 && abs(x) < 1 { // Handle the common case
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} else if ee == 0x7ff {
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return x, 0
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} else {
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ex := ceil(log(abs(x)) / ln2)
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mut ei := int(ex) // Prevent underflow and overflow of 2**(-ei)
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if ei < int(math.f64_min_exp) {
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ei = int(math.f64_min_exp)
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}
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if ei > -int(math.f64_min_exp) {
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ei = -int(math.f64_min_exp)
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}
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mut f := x * pow(2.0, -ei)
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if !is_finite(f) { // This should not happen
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return f, 0
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}
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for abs(f) >= 1.0 {
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ei++
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f /= 2.0
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}
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for abs(f) > 0 && abs(f) < 0.5 {
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ei--
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f *= 2.0
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}
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return f, ei
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}
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e_ := ee - 0x3fe
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y &= u64(0x800fffffffffffff)
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y |= u64(0x3fe0000000000000)
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return f64_from_bits(y), e_
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}
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// special cases are:
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@ -1,15 +1,7 @@
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module math
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fn C.pow(x f64, y f64) f64
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fn C.powf(x f32, y f32) f32
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// pow returns base raised to the provided power.
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[inline]
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pub fn pow(a f64, b f64) f64 {
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return C.pow(a, b)
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}
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// powf returns base raised to the provided power. (float32)
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[inline]
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pub fn powf(a f32, b f32) f32 {
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@ -1,7 +0,0 @@
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module math
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fn JS.Math.pow(x f64, y f64) f64
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pub fn pow(x f64, y f64) f64 {
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return JS.Math.pow(x, y)
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}
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116
vlib/math/pow.v
116
vlib/math/pow.v
@ -34,3 +34,119 @@ pub fn pow10(n int) f64 {
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// n < -323
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return 0.0
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}
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// pow returns base raised to the provided power.
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//
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// todo(playXE): make this function work on JS backend, probably problem of JS codegen that it does not work.
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pub fn pow(x f64, y f64) f64 {
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if y == 0 || x == 1 {
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return 1
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} else if y == 1 {
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return x
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} else if is_nan(x) || is_nan(y) {
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return nan()
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} else if x == 0 {
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if y < 0 {
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if is_odd_int(y) {
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return copysign(inf(1), x)
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}
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return inf(1)
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} else if y > 0 {
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if is_odd_int(y) {
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return x
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}
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return 0
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}
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} else if is_inf(y, 0) {
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if x == -1 {
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return 1
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} else if (abs(x) < 1) == is_inf(y, 1) {
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return 0
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} else {
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return inf(1)
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}
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} else if is_inf(x, 0) {
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if is_inf(x, -1) {
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return pow(1 / x, -y)
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}
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if y < 0 {
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return 0
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} else if y > 0 {
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return inf(1)
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}
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} else if y == 0.5 {
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return sqrt(x)
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} else if y == -0.5 {
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return 1 / sqrt(x)
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}
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mut yi, mut yf := modf(abs(y))
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if yf != 0 && x < 0 {
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return nan()
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}
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if yi >= (u64(1) << 63) {
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// yi is a large even int that will lead to overflow (or underflow to 0)
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// for all x except -1 (x == 1 was handled earlier)
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if x == -1 {
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return 1
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} else if (abs(x) < 1) == (y > 0) {
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return 0
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} else {
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return inf(1)
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}
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}
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// ans = a1 * 2**ae (= 1 for now).
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mut a1 := 1.0
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mut ae := 0
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// ans *= x**yf
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if yf != 0 {
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if yf > 0.5 {
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yf--
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yi++
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}
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a1 = exp(yf * log(x))
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}
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// ans *= x**yi
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// by multiplying in successive squarings
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// of x according to bits of yi.
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// accumulate powers of two into exp.
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mut x1, mut xe := frexp(x)
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for i := i64(yi); i != 0; i >>= 1 {
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// these series of casts is a little weird but we have to do them to prevent left shift of negative error
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if xe < int(u32(u32(-1) << 12)) || 1 << 12 < xe {
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// catch xe before it overflows the left shift below
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// Since i !=0 it has at least one bit still set, so ae will accumulate xe
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// on at least one more iteration, ae += xe is a lower bound on ae
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// the lower bound on ae exceeds the size of a float64 exp
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// so the final call to Ldexp will produce under/overflow (0/Inf)
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ae += xe
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break
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}
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if i & 1 == 1 {
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a1 *= x1
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ae += xe
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}
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x1 *= x1
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xe <<= 1
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if x1 < .5 {
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x1 += x1
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xe--
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}
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}
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// ans = a1*2**ae
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// if y < 0 { ans = 1 / ans }
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// but in the opposite order
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if y < 0 {
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a1 = 1 / a1
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ae = -ae
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}
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return ldexp(a1, ae)
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}
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38
vlib/math/scalbn.v
Normal file
38
vlib/math/scalbn.v
Normal file
@ -0,0 +1,38 @@
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module math
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// scalbn scales x by FLT_RADIX raised to the power of n, returning the same as:
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// scalbn(x,n) = x * FLT_RADIX ** n
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pub fn scalbn(x f64, n_ int) f64 {
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mut n := n_
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x1p1023 := f64_from_bits(u64(0x7fe0000000000000))
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x1p53 := f64_from_bits(u64(0x4340000000000000))
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x1p_1022 := f64_from_bits(u64(0x0010000000000000))
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mut y := x
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if n > 1023 {
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y *= x1p1023
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n -= 1023
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if n > 1023 {
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y *= x1p1023
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n -= 1023
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if n > 1023 {
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n = 1023
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}
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}
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} else if n < -1022 {
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/*
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make sure final n < -53 to avoid double
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rounding in the subnormal range
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*/
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y *= x1p_1022 * x1p53
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n += 1022 - 53
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if n < -1022 {
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y *= x1p_1022 * x1p53
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n += 1022 - 53
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if n < -1022 {
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n = -1022
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}
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}
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}
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return y * f64_from_bits(u64((0x3ff + n)) << 52)
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}
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@ -52,7 +52,7 @@ pub fn f64_from_bits(b u64) f64 {
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#let buffer = new ArrayBuffer(8)
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#let floatArr = new Float64Array(buffer)
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#let uintArr = new BigUint64Array(buffer)
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#uintArr[0] = Number(b.val)
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#uintArr[0] = b.val
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#p.val = floatArr[0]
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return p
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@ -36,3 +36,24 @@ pub fn f64_from_bits(b u64) f64 {
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p := *unsafe { &f64(&b) }
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return p
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}
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// with_set_low_word sets low word of `f` to `lo`
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pub fn with_set_low_word(f f64, lo u32) f64 {
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mut tmp := f64_bits(f)
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tmp &= 0xffffffff_00000000
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tmp |= u64(lo)
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return f64_from_bits(tmp)
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}
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// with_set_high_word sets high word of `f` to `lo`
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pub fn with_set_high_word(f f64, hi u32) f64 {
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mut tmp := f64_bits(f)
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tmp &= 0x00000000_ffffffff
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tmp |= u64(hi) << 32
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return f64_from_bits(tmp)
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}
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// get_high_word returns high part of the word of `f`.
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pub fn get_high_word(f f64) u32 {
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return u32(f64_bits(f) >> 32)
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}
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@ -324,7 +324,8 @@ fn (mut g JsGen) gen_builtin_type_defs() {
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g.gen_builtin_prototype(
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typ_name: typ_name
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default_value: 'new Number(0)'
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constructor: 'this.val = Number(val)'
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// mask <=32 bit numbers with 0xffffffff
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constructor: 'this.val = Number(val) & 0xffffffff'
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value_of: 'Number(this.val)'
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to_string: 'this.valueOf().toString()'
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eq: 'new bool(self.valueOf() === other.valueOf())'
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