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gg: add event handling for mouse down/up and mouse leave/out on VJS (#12917)

This commit is contained in:
playX 2021-12-21 13:31:29 +03:00 committed by GitHub
parent cc2fcb52d6
commit ade14491d4
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 141 additions and 19 deletions

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@ -92,8 +92,10 @@ pub fn isnil(val voidptr) bool {
res := false
// This one is kinda weird. In C and native backend we can cast booleans and integers to pointers
// so we just check *for* all possible NULL-like values here.
#val = val.valueOf()
#res.val = val === null || val === undefined || val === false || val === 0 || val === BigInt(0)
#if (typeof val == 'function') { res.val = false; } else {
#val = val instanceof voidptr ? val.valueOf().val : val;
#res.val = val === null || val === undefined || val === false || val === 0 || val === BigInt(0) || (val instanceof int ? val.val == 0 : false)
#}
return res
}

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@ -40,7 +40,7 @@ pub mut:
char_code u32
key_repeat bool
modifiers u32
mouse_button DOMMouseButton
mouse_button MouseButton
mouse_x f32
mouse_y f32
mouse_dx f32
@ -252,7 +252,7 @@ pub:
enable_dragndrop bool // enable file dropping (drag'n'drop), default is false
max_dropped_files int = 1 // max number of dropped files to process (default: 1)
max_dropped_file_path_length int = 2048 // max length in bytes of a dropped UTF-8 file path (default: 2048)
context JS.CanvasRenderingContext2D
canvas JS.HTMLCanvasElement
}
pub struct Context {
@ -283,12 +283,13 @@ pub mut:
key_repeat bool // whether the pressed key was an autorepeated one
pressed_keys [key_code_max]bool // an array representing all currently pressed keys
pressed_keys_edge [key_code_max]bool // true when the previous state of pressed_keys,
canvas JS.CanvasRenderingContext2D [noinit]
context JS.CanvasRenderingContext2D [noinit]
// *before* the current event was different
}
pub fn new_context(cfg Config) &Context {
mut g := &Context{}
g.user_data = cfg.user_data
g.width = cfg.width
g.height = cfg.height
@ -298,8 +299,83 @@ pub fn new_context(cfg Config) &Context {
g.user_data = g
}
g.window = dom.window()
g.canvas = cfg.context
ctx := cfg.canvas.getContext('2d'.str, js_undefined()) or { panic('') }
match ctx {
JS.CanvasRenderingContext2D {
g.context = ctx
}
else {
panic('gg: cannot get 2D context')
}
}
mouse_down_event_handler := fn [mut g] (event JS.Event) {
match event {
JS.MouseEvent {
e := g.handle_mouse_event(event)
if !isnil(g.config.click_fn) {
f := g.config.click_fn
f(e.mouse_x, e.mouse_y, e.mouse_button, g.config.user_data)
}
}
else {}
}
}
mouse_up_event_handler := fn [mut g] (event JS.Event) {
match event {
JS.MouseEvent {
e := g.handle_mouse_event(event)
if !isnil(g.config.unclick_fn) {
f := g.config.unclick_fn
f(e.mouse_x, e.mouse_y, e.mouse_button, g.config.user_data)
}
}
else {}
}
}
mouse_move_event_handler := fn [mut g] (event JS.Event) {
match event {
JS.MouseEvent {
e := g.handle_mouse_event(event)
if !isnil(g.config.move_fn) {
f := g.config.move_fn
f(e.mouse_x, e.mouse_y, g.config.user_data)
}
}
else {}
}
}
mouse_leave_event_handler := fn [mut g] (event JS.Event) {
match event {
JS.MouseEvent {
e := g.handle_mouse_event(event)
if !isnil(g.config.leave_fn) {
f := g.config.leave_fn
f(e, g.config.user_data)
}
}
else {}
}
}
mouse_enter_event_handler := fn [mut g] (event JS.Event) {
match event {
JS.MouseEvent {
e := g.handle_mouse_event(event)
if !isnil(g.config.enter_fn) {
f := g.config.enter_fn
f(e, g.config.user_data)
}
}
else {}
}
}
cfg.canvas.addEventListener('mousedown'.str, mouse_down_event_handler, JS.EventListenerOptions{})
dom.window().addEventListener('mouseup'.str, mouse_up_event_handler, JS.EventListenerOptions{})
cfg.canvas.addEventListener('mousemove'.str, mouse_move_event_handler, JS.EventListenerOptions{})
cfg.canvas.addEventListener('mouseleave'.str, mouse_leave_event_handler, JS.EventListenerOptions{})
cfg.canvas.addEventListener('mouseenter'.str, mouse_enter_event_handler, JS.EventListenerOptions{})
return g
}
@ -308,33 +384,34 @@ pub fn (mut ctx Context) run() {
}
pub fn (mut ctx Context) begin() {
// ctx.canvas.beginPath()
// ctx.context.beginPath()
}
pub fn (mut ctx Context) end() {
// ctx.canvas.closePath()
// ctx.context.closePath()
}
pub fn (mut ctx Context) draw_line(x1 f32, y1 f32, x2 f32, y2 f32, c gx.Color) {
ctx.canvas.beginPath()
ctx.canvas.strokeStyle = c.to_css_string().str
ctx.canvas.moveTo(x1, y1)
ctx.canvas.lineTo(x2, y2)
ctx.canvas.stroke()
ctx.canvas.closePath()
ctx.context.beginPath()
ctx.context.strokeStyle = c.to_css_string().str
ctx.context.moveTo(x1, y1)
ctx.context.lineTo(x2, y2)
ctx.context.stroke()
ctx.context.closePath()
}
pub fn (mut ctx Context) draw_rect(x f32, y f32, w f32, h f32, c gx.Color) {
ctx.canvas.beginPath()
ctx.canvas.fillStyle = c.to_css_string().str
ctx.canvas.fillRect(x, y, w, h)
ctx.canvas.closePath()
ctx.context.beginPath()
ctx.context.fillStyle = c.to_css_string().str
ctx.context.fillRect(x, y, w, h)
ctx.context.closePath()
}
fn gg_animation_frame_fn(mut g Context) {
g.frame++
g.canvas.clearRect(0, 0, g.config.width, g.config.height)
g.context.clearRect(0, 0, g.config.width, g.config.height)
// todo(playXE): handle events
if !isnil(g.config.frame_fn) {
f := g.config.frame_fn
f(g.user_data)
@ -345,3 +422,38 @@ fn gg_animation_frame_fn(mut g Context) {
gg_animation_frame_fn(mut g)
})
}
fn (mut g Context) handle_mouse_event(event JS.MouseEvent) Event {
mut e := Event{}
e.typ = .mouse_down
e.frame_count = g.frame
match int(event.button) {
0 {
e.mouse_button = .left
}
1 {
e.mouse_button = .middle
}
2 {
e.mouse_button = .right
}
else {
e.mouse_button = .invalid
}
}
e.mouse_x = int(event.offsetX)
e.mouse_y = int(event.offsetY)
e.mouse_dx = int(event.movementX)
e.mouse_dy = int(event.movementY)
bitplace := int(event.button)
g.mbtn_mask |= byte(1 << bitplace)
// g.mouse_buttons = MouseButtons(g.mbtn_mask)
g.mouse_pos_x = int(event.offsetX)
g.mouse_pos_y = int(event.offsetY)
g.mouse_dx = int(event.movementX)
g.mouse_dy = int(event.movementY)
return e
}

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@ -901,6 +901,14 @@ pub interface JS.MouseEvent {
getModifierState(keyArg JS.String) JS.Boolean
}
pub interface JS.WheelEvent {
JS.MouseEvent
deltaX JS.Number
deltaY JS.Number
deltaZ JS.Number
deltaMode JS.Number
}
pub interface JS.PointerEvent {
JS.MouseEvent
height JS.Number