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gg: add new draw_image_with_config method (#10428)

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KJ Lawrence 2021-06-15 11:30:35 -04:00 committed by GitHub
parent 7201d5db59
commit b0caadae31
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@ -25,6 +25,19 @@ pub mut:
path string
}
// DrawImageConfig struct defines the various options
// that can be used to draw an image onto the screen
pub struct DrawImageConfig {
pub:
flip_x bool
flip_y bool
img &Image = voidptr(0)
img_id int
img_rect Rect // defines the size and position on image when rendering to the screen
part_rect Rect // defines the size and position of part of the image to use when rendering
z f32
}
pub struct Rect {
pub:
x f32
@ -160,22 +173,30 @@ pub fn (mut img Image) init_sokol_image() &Image {
return img
}
// Draw part of an image using uv coordinates
// img_rect is the size and position (in pixels on screen) of the displayed rectangle (ie the draw_image args)
// part_rect is the size and position (in absolute pixels in the image) of the wanted part
// eg. On a 600*600 context, to display only the first 400*400 pixels of a 2000*2000 image
// on the entire context surface, call :
// draw_image_part(Rect{0, 0, 600, 600}, Rect{0, 0, 400, 400}, img)
pub fn (ctx &Context) draw_image_part(img_rect Rect, part_rect Rect, img_ &Image) {
if img_.id >= ctx.image_cache.len {
eprintln('gg: draw_image() bad img id $img_.id (img cache len = $ctx.image_cache.len)')
// draw_image_with_config takes in a config that details how the
// provided image should be drawn onto the screen
pub fn (ctx &Context) draw_image_with_config(config DrawImageConfig) {
id := if !isnil(config.img) { config.img.id } else { config.img_id }
if id >= ctx.image_cache.len {
eprintln('gg: draw_image() bad img id $id (img cache len = $ctx.image_cache.len)')
return
}
img := ctx.image_cache[img_.id] // fetch the image from cache
img := ctx.image_cache[id]
if !img.simg_ok {
return
}
mut img_rect := config.img_rect
if img_rect.width == 0 && img_rect.height == 0 {
img_rect = Rect{img_rect.x, img_rect.y, img.width, img.height}
}
mut part_rect := config.part_rect
if part_rect.width == 0 && part_rect.height == 0 {
part_rect = Rect{part_rect.x, part_rect.y, img.width, img.height}
}
u0 := part_rect.x / img.width
v0 := part_rect.y / img.height
u1 := (part_rect.x + part_rect.width) / img.width
@ -188,20 +209,43 @@ pub fn (ctx &Context) draw_image_part(img_rect Rect, part_rect Rect, img_ &Image
scale := f32(img.width) / f32(img_rect.width)
y1 = f32(img_rect.y + int(f32(img.height) / scale)) * ctx.scale
}
//
flip_x := config.flip_x
flip_y := config.flip_y
mut u0f := if !flip_x { u0 } else { u1 }
mut u1f := if !flip_x { u1 } else { u0 }
mut v0f := if !flip_y { v0 } else { v1 }
mut v1f := if !flip_y { v1 } else { v0 }
sgl.load_pipeline(ctx.timage_pip)
sgl.enable_texture()
sgl.texture(img.simg)
sgl.begin_quads()
sgl.c4b(255, 255, 255, 255)
sgl.v2f_t2f(x0, y0, u0, v0)
sgl.v2f_t2f(x1, y0, u1, v0)
sgl.v2f_t2f(x1, y1, u1, v1)
sgl.v2f_t2f(x0, y1, u0, v1)
sgl.v3f_t2f(x0, y0, config.z, u0f, v0f)
sgl.v3f_t2f(x1, y0, config.z, u1f, v0f)
sgl.v3f_t2f(x1, y1, config.z, u1f, v1f)
sgl.v3f_t2f(x0, y1, config.z, u0f, v1f)
sgl.end()
sgl.disable_texture()
}
// Draw part of an image using uv coordinates
// img_rect is the size and position (in pixels on screen) of the displayed rectangle (ie the draw_image args)
// part_rect is the size and position (in absolute pixels in the image) of the wanted part
// eg. On a 600*600 context, to display only the first 400*400 pixels of a 2000*2000 image
// on the entire context surface, call :
// draw_image_part(Rect{0, 0, 600, 600}, Rect{0, 0, 400, 400}, img)
pub fn (ctx &Context) draw_image_part(img_rect Rect, part_rect Rect, img_ &Image) {
ctx.draw_image_with_config(
img: img_
img_rect: img_rect
part_rect: part_rect
)
}
// draw_image draws the provided image onto the screen
pub fn (ctx &Context) draw_image(x f32, y f32, width f32, height f32, img_ &Image) {
$if macos {
if img_.id >= ctx.image_cache.len {
@ -220,74 +264,35 @@ pub fn (ctx &Context) draw_image(x f32, y f32, width f32, height f32, img_ &Imag
}
}
ctx.draw_image_part(Rect{x, y, width, height}, Rect{0, 0, img_.width, img_.height},
img_)
ctx.draw_image_with_config(
img: img_
img_rect: Rect{x, y, width, height}
part_rect: Rect{0, 0, img_.width, img_.height}
)
}
// TODO remove copy pasta, merge the functions
// draw_image_flipped draws the provided image flipped horizontally (use `draw_image_with_config` to flip vertically)
pub fn (ctx &Context) draw_image_flipped(x f32, y f32, width f32, height f32, img_ &Image) {
if img_.id >= ctx.image_cache.len {
eprintln('gg: draw_image_flipped() bad img id $img_.id (img cache len = $ctx.image_cache.len)')
return
}
img := ctx.image_cache[img_.id] // fetch the image from cache
if !img.simg_ok {
return
}
u0 := f32(0.0)
v0 := f32(0.0)
u1 := f32(1.0)
v1 := f32(1.0)
x0 := f32(x) * ctx.scale
y0 := f32(y) * ctx.scale
x1 := f32(x + width) * ctx.scale
y1 := f32(y + height) * ctx.scale
//
sgl.load_pipeline(ctx.timage_pip)
sgl.enable_texture()
sgl.texture(img.simg)
sgl.begin_quads()
sgl.c4b(255, 255, 255, 255)
sgl.v2f_t2f(x0, y0, u1, v0)
sgl.v2f_t2f(x1, y0, u0, v0)
sgl.v2f_t2f(x1, y1, u0, v1)
sgl.v2f_t2f(x0, y1, u1, v1)
sgl.end()
sgl.disable_texture()
ctx.draw_image_with_config(
flip_x: true
img: img_
img_rect: Rect{x, y, width, height}
)
}
// draw_image_by_id draws an image based by an id
pub fn (ctx &Context) draw_image_by_id(x f32, y f32, width f32, height f32, id int) {
img := ctx.image_cache[id]
ctx.draw_image(x, y, width, height, img)
ctx.draw_image_with_config(
img_id: id
img_rect: Rect{x, y, width, height}
)
}
// draw_image_3d draws an image with a z depth
pub fn (ctx &Context) draw_image_3d(x f32, y f32, z f32, width f32, height f32, img_ &Image) {
if img_.id >= ctx.image_cache.len {
eprintln('gg: draw_image_3d() bad img id $img_.id (img cache len = $ctx.image_cache.len)')
return
}
img := ctx.image_cache[img_.id] // fetch the image from cache
if !img.simg_ok {
return
}
u0 := f32(0.0)
v0 := f32(0.0)
u1 := f32(1.0)
v1 := f32(1.0)
x0 := f32(x) * ctx.scale
y0 := f32(y) * ctx.scale
x1 := f32(x + width) * ctx.scale
y1 := f32(y + height) * ctx.scale
//
sgl.load_pipeline(ctx.timage_pip)
sgl.enable_texture()
sgl.texture(img.simg)
sgl.begin_quads()
sgl.c4b(255, 255, 255, 255)
sgl.v3f_t2f(x0, y0, z, u0, v0)
sgl.v3f_t2f(x1, y0, z, u1, v0)
sgl.v3f_t2f(x1, y1, z, u1, v1)
sgl.v3f_t2f(x0, y1, z, u0, v1)
sgl.end()
sgl.disable_texture()
ctx.draw_image_with_config(
img: img_
img_rect: Rect{x, y, width, height}
z: z
)
}