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glfw always on top
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parent
f27777af56
commit
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@ -400,7 +400,7 @@ void reload_so() {
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last = now;
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load_so("$so_name");
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}
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time__sleep_ms(500);
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time__sleep_ms(400);
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}
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}
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' )
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@ -27,17 +27,18 @@ fn main() {
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height := 300
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mut game := &Game{
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vg: 0
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dx: 3
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dy: 3
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dx: 1
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dy: 1
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height: height
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width: width
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}
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mut window := glfw.create_window(glfw.WinCfg {
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width: width,
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height: height,
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borderless: false,
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width: width
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height: height
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borderless: false
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title: 'Hot code reloading demo'
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ptr: game
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always_on_top: true
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})
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//window.onkeydown(key_down)
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game.main_wnd = window
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@ -60,13 +61,14 @@ fn main() {
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}
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}
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const (
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W = 50
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)
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[live]
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fn (ctx &Game) draw() {
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ctx.vg.draw_rect(ctx.x, ctx.y, W, W, gx.rgb(0, 0, 255))
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ctx.vg.draw_rect(ctx.x, ctx.y, W, W, gx.rgb(255, 0, 0))
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}
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fn (ctx mut Game) run() {
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@ -80,9 +82,27 @@ fn (ctx mut Game) run() {
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ctx.dx = - ctx.dx
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}
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// Refresh
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time.sleep_ms(30)
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time.sleep_ms(17)
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glfw.post_empty_event()
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}
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}
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//sdfsd
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@ -26,6 +26,7 @@ const (
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import const (
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GLFW_RESIZABLE
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GLFW_DECORATED
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GLFW_FLOATING
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)
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import const (
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@ -102,6 +103,7 @@ struct WinCfg {
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is_modal int
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is_browser bool
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url string
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always_on_top bool
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}
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// data *C.GLFWwindow
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@ -161,6 +163,10 @@ pub fn create_window(c WinCfg) *Window {
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window_hint(GLFW_RESIZABLE, 0)
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window_hint(GLFW_DECORATED, 0)
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}
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if c.always_on_top {
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window_hint(GLFW_FLOATING, 1)
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}
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cwindow := C.glfwCreateWindow(c.width, c.height, c.title.str, 0, 0)
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# if (!cwindow)
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// if cwindow == 0
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