mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
make lots of functions public
This commit is contained in:
parent
fc628f2ee9
commit
b87e61aa4e
8
gg/gg.v
8
gg/gg.v
@ -47,7 +47,7 @@ struct Character {
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advance u32
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}
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fn init() {
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pub fn init() {
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println(gl.TEXT_VERT)
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gl.init_glad()
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}
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@ -198,7 +198,7 @@ pub fn (ctx &GG) draw_triangle_tex(x1, y1, x2, y2, x3, y3 f32, c gx.Color) {
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gl.draw_elements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0)
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}
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fn (ctx &GG) draw_rect(x, y, w, h f32, c gx.Color) {
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pub fn (ctx &GG) draw_rect(x, y, w, h f32, c gx.Color) {
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// println('gg.draw_rect($x,$y,$w,$h)')
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// wrong order
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// // ctx.draw_triangle(x, y, x + w, y, x + w, y + h, c)
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@ -231,7 +231,7 @@ fn (ctx mut GG) init_rect_vao() {
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gl.set_ebo(ebo, indices, GL_STATIC_DRAW)
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}
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*/
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fn (ctx &GG) draw_rect2(x, y, w, h f32, c gx.Color) {
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pub fn (ctx &GG) draw_rect2(x, y, w, h f32, c gx.Color) {
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C.glDeleteBuffers(1, &ctx.VAO)
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C.glDeleteBuffers(1, &ctx.VBO)
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ctx.shader.use()
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@ -305,7 +305,7 @@ fn ft_load_char(_face Face, code i64) Character {
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return ch
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}
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fn new_context_text(cfg Cfg, scale int) *GG {
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pub fn new_context_text(cfg Cfg, scale int) *GG {
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// Can only have text in ortho mode
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if !cfg.use_ortho {
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return &GG{text_ctx: 0}
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2
gl/gl.v
2
gl/gl.v
@ -20,7 +20,7 @@ import const (
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#include "glad.h"
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#include "glad.c"
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fn init_glad() {
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pub fn init_glad() {
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ok := C.gladLoadGL()
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if !ok {
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println('Failed to initialize glad OpenGL context')
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68
glfw/glfw.v
68
glfw/glfw.v
@ -124,10 +124,10 @@ struct Pos {
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y int
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}
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// type clickfn fn (window * GLFWwindow, button, action, mods int)
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type clickfn fn (window voidptr, button, action, mods int)
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// type clickpub fn pub fn (window * GLFWwindow, button, action, mods int)
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type clickpubfn fn (window voidptr, button, action, mods int)
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fn init() {
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pub fn init() {
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C.glfwInit()
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# glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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# glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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@ -135,17 +135,17 @@ fn init() {
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# glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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}
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// fn mouse_move(w * GLFWwindow, x, y double) {
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fn mouse_move(w voidptr, x, y f64) {
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// pub fn mouse_move(w * GLFWwindow, x, y double) {
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pub fn mouse_move(w voidptr, x, y f64) {
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// #printf("%f : %f => %d \n", x,y);
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}
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// fn create_window(title string, w, h int) * Window {
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fn window_hint(key, val int) {
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// pub fn create_window(title string, w, h int) * Window {
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pub fn window_hint(key, val int) {
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C.glfwWindowHint(key, val)
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}
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fn create_window(c WinCfg) *Window {
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pub fn create_window(c WinCfg) *Window {
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// TODO why i need this in stdlib? extern?
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// # if (!gconst_init) { init_consts(); gconst_init = 1; }
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// ChatsRepo
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@ -180,92 +180,92 @@ fn create_window(c WinCfg) *Window {
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return window
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}
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fn (w &Window) set_title(title string) {
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pub fn (w &Window) set_title(title string) {
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C.glfwSetWindowTitle(w.data, title.str)
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}
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fn (w &Window) make_context_current() {
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pub fn (w &Window) make_context_current() {
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// ChatsRepo
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kkk := 0
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// println('making context current' )
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C.glfwMakeContextCurrent(w.data)
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}
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fn swap_interval(interval int) {
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pub fn swap_interval(interval int) {
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C.glfwSwapInterval(interval)
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}
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fn wait_events() {
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pub fn wait_events() {
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C.glfwWaitEvents()
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}
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fn poll_events() {
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pub fn poll_events() {
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C.glfwPollEvents()
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}
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fn (w &Window) should_close() bool {
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pub fn (w &Window) should_close() bool {
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// ChatsRepo
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return C.glfwWindowShouldClose(w.data)
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}
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fn (w &Window) swap_buffers() {
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pub fn (w &Window) swap_buffers() {
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C.glfwSwapBuffers(w.data)
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}
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fn (w mut Window) onmousemove(cb voidptr) {
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pub fn (w mut Window) onmousemove(cb voidptr) {
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C.glfwSetCursorPosCallback(w.data, cb)
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}
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fn (w mut Window) set_mouse_button_callback(cb voidptr) {
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pub fn (w mut Window) set_mouse_button_callback(cb voidptr) {
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C.glfwSetMouseButtonCallback(w.data, cb)
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}
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fn (w mut Window) on_click(cb voidptr) {
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pub fn (w mut Window) on_click(cb voidptr) {
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C.glfwSetMouseButtonCallback(w.data, cb)
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}
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fn (w &Window) set_scroll_callback(cb voidptr) {
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pub fn (w &Window) set_scroll_callback(cb voidptr) {
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C.glfwSetScrollCallback(w.data, cb)
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}
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fn (w &Window) on_scroll(cb voidptr) {
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pub fn (w &Window) on_scroll(cb voidptr) {
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C.glfwSetScrollCallback(w.data, cb)
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}
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fn post_empty_event() {
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pub fn post_empty_event() {
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C.glfwPostEmptyEvent()
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}
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fn (w mut Window) onkeydown(cb voidptr) {
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pub fn (w mut Window) onkeydown(cb voidptr) {
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C.glfwSetKeyCallback(w.data, cb)
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}
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fn (w mut Window) onchar(cb voidptr) {
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pub fn (w mut Window) onchar(cb voidptr) {
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C.glfwSetCharModsCallback(w.data, cb)
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}
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fn get_time() f64 {
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pub fn get_time() f64 {
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return C.glfwGetTime()
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}
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fn key_pressed(wnd voidptr, key int) bool {
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pub fn key_pressed(wnd voidptr, key int) bool {
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# return glfwGetKey(wnd, key) == GLFW_PRESS;
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return false
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}
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// TODO not mut
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fn (w mut Window) get_clipboard_text() string {
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pub fn (w mut Window) get_clipboard_text() string {
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return tos2(C.glfwGetClipboardString(w.data))
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// # char *c = glfwGetClipboardString(w->data);
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// # return tos_no_len(c);
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// return ''
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}
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fn (w &Window) set_clipboard_text(s string) {
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pub fn (w &Window) set_clipboard_text(s string) {
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C.glfwSetClipboardString(w.data, s.str)
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}
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fn (w &Window) get_cursor_pos() Pos {
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pub fn (w &Window) get_cursor_pos() Pos {
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x := f64(0)
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y := f64(0)
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C.glfwGetCursorPos(w.data, &x, &y)
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@ -275,17 +275,17 @@ fn (w &Window) get_cursor_pos() Pos {
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}
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}
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fn (w &Window) user_ptr() voidptr {
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pub fn (w &Window) user_ptr() voidptr {
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return C.glfwGetWindowUserPointer(w.data)
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}
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fn (w &Window) set_user_ptr(ptr voidptr) {
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pub fn (w &Window) set_user_ptr(ptr voidptr) {
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C.glfwSetWindowUserPointer(w.data, ptr)
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}
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fn C.glfwGetVideoMode() C.GLFWvideoMode
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pub fn C.glfwGetVideoMode() C.GLFWvideoMode
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fn get_monitor_size() Size {
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pub fn get_monitor_size() Size {
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# GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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// window_width = mode->width;
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// window_height = mode->height;
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@ -297,11 +297,11 @@ fn get_monitor_size() Size {
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return res
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}
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fn (size Size) str() string {
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pub fn (size Size) str() string {
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return '{$size.width, $size.height}'
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}
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fn get_window_user_pointer(gwnd voidptr) voidptr {
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pub fn get_window_user_pointer(gwnd voidptr) voidptr {
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return C.glfwGetWindowUserPointer(gwnd)
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}
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14
glm/glm.v
14
glm/glm.v
@ -134,7 +134,7 @@ fn f32_calloc(n int) *f32 {
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return *f32(calloc(n * sizeof(f32)))
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}
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// fn translate(vec Vec3) *f32 {
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fn translate(m Mat4, v Vec3) Mat4 {
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pub fn translate(m Mat4, v Vec3) Mat4 {
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// # return glm__mat4(myglm_translate(vec.x,vec.y,vec.z) );
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a := m.data
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mut out := f32_calloc(16)
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@ -161,7 +161,7 @@ fn normalize(vec Vec3) Vec3 {
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}
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*/
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// https://github.com/g-truc/glm/blob/0ceb2b755fb155d593854aefe3e45d416ce153a4/glm/ext/matrix_clip_space.inl
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fn ortho(left, right, bottom, top f32) Mat4 {
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pub fn ortho(left, right, bottom, top f32) Mat4 {
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println('glm ortho($left, $right, $bottom, $top)')
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// mat<4, 4, T, defaultp> Result(static_cast<T>(1));
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n := 16
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@ -176,7 +176,7 @@ fn ortho(left, right, bottom, top f32) Mat4 {
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}
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// fn scale(a *f32, v Vec3) *f32 {
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fn scale(m Mat4, v Vec3) Mat4 {
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pub fn scale(m Mat4, v Vec3) Mat4 {
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a := m.data
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mut out := f32_calloc(16)
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x := v.x
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@ -202,7 +202,7 @@ fn scale(m Mat4, v Vec3) Mat4 {
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}
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// fn rotate_z(a *f32, rad f32) *f32 {
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fn rotate_z(m Mat4, rad f32) Mat4 {
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pub fn rotate_z(m Mat4, rad f32) Mat4 {
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a := m.data
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mut out := f32_calloc(16)
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s := math.sin(rad)
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@ -235,7 +235,7 @@ fn rotate_z(m Mat4, rad f32) Mat4 {
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return mat4(out)
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}
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fn identity() Mat4 {
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pub fn identity() Mat4 {
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// 1 0 0 0
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// 0 1 0 0
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// 0 0 1 0
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@ -250,7 +250,7 @@ fn identity() Mat4 {
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}
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// returns *f32 without allocation
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fn identity2(res *f32) {
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pub fn identity2(res *f32) {
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res[0] = 1
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res[5] = 1
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res[10] = 1
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@ -261,7 +261,7 @@ fn identity2(res *f32) {
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// # gl__Shader_set_mat4(shader, tos2("projection"), f) ;
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}
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fn identity3() []f32 {
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pub fn identity3() []f32 {
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res := [1.0, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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50
math/math.v
50
math/math.v
@ -20,111 +20,111 @@ const (
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Log10E = 1.0 / Ln10
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)
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fn abs(a f64) f64 {
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pub fn abs(a f64) f64 {
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if a < 0 {
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return -a
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}
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return a
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}
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fn acos(a f64) f64 {
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pub fn acos(a f64) f64 {
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return C.acos(a)
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}
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fn asin(a f64) f64 {
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pub fn asin(a f64) f64 {
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return C.asin(a)
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}
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fn atan(a f64) f64 {
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pub fn atan(a f64) f64 {
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return C.atan(a)
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}
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fn atan2(a, b f64) f64 {
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pub fn atan2(a, b f64) f64 {
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return C.atan2(a, b)
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}
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fn ceil(a f64) f64 {
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pub fn ceil(a f64) f64 {
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return C.ceil(a)
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}
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fn cos(a f64) f64 {
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pub fn cos(a f64) f64 {
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return C.cos(a)
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}
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fn cosh(a f64) f64 {
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pub fn cosh(a f64) f64 {
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return C.cosh(a)
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}
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fn exp(a f64) f64 {
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pub fn exp(a f64) f64 {
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return C.exp(a)
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}
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fn floor(a f64) f64 {
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pub fn floor(a f64) f64 {
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return C.floor(a)
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}
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fn fmod(a, b f64) f64 {
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pub fn fmod(a, b f64) f64 {
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return C.fmod(a, b)
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}
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fn log(a f64) f64 {
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pub fn log(a f64) f64 {
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return C.log(a)
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}
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fn log10(a f64) f64 {
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pub fn log10(a f64) f64 {
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return C.log10(a)
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}
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fn max(a, b f64) f64 {
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pub fn max(a, b f64) f64 {
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if a > b {
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return a
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}
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return b
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}
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fn min(a, b f64) f64 {
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pub fn min(a, b f64) f64 {
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if a < b {
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return a
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}
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return b
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}
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fn pow(a, b f64) f64 {
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pub fn pow(a, b f64) f64 {
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return C.pow(a, b)
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}
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fn radians(degrees f64) f64 {
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pub fn radians(degrees f64) f64 {
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return degrees * (Pi / 180.0)
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}
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fn degrees(radians f64) f64 {
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pub fn degrees(radians f64) f64 {
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return radians * (180.0 / Pi)
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}
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fn round(f f64) f64 {
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pub fn round(f f64) f64 {
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return C.round(f)
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}
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fn sin(a f64) f64 {
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pub fn sin(a f64) f64 {
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return C.sin(a)
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}
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fn sinh(a f64) f64 {
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pub fn sinh(a f64) f64 {
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return C.sinh(a)
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}
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fn sqrt(a f64) f64 {
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pub fn sqrt(a f64) f64 {
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return C.sqrt(a)
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}
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fn tan(a f64) f64 {
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pub fn tan(a f64) f64 {
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return C.tan(a)
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}
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fn tanh(a f64) f64 {
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pub fn tanh(a f64) f64 {
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return C.tanh(a)
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}
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fn trunc(a f64) f64 {
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pub fn trunc(a f64) f64 {
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return C.trunc(a)
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}
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|
@ -29,7 +29,7 @@ import const (
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STBI_rgb_alpha
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)
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fn load(path string) Image {
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pub fn load(path string) Image {
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ext := path.all_after('.')
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mut res := Image {
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ok: true
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@ -49,11 +49,11 @@ fn load(path string) Image {
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return res
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}
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fn (img Image) free() {
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pub fn (img Image) free() {
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C.stbi_image_free(img.data)
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}
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fn (img Image) tex_image_2d() {
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pub fn (img Image) tex_image_2d() {
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mut rgb_flag := GL_RGB
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if img.ext == 'png' {
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rgb_flag = GL_RGBA
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@ -62,7 +62,7 @@ fn (img Image) tex_image_2d() {
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img.data)
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}
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fn set_flip_vertically_on_load(val bool) {
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pub fn set_flip_vertically_on_load(val bool) {
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C.stbi_set_flip_vertically_on_load(val)
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}
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