mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
vlib: remove jsdom
module, use js.dom
instead (#14985)
This commit is contained in:
parent
df4bd88d45
commit
bcaa3ac915
@ -1,8 +0,0 @@
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## Description:
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`jsdom` is frontend/browser specific module, that provides access to the DOM.
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NB: it *only* works with the JS backend.
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## Examples:
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Run `v -b js_browser examples/js_dom_draw/draw.js.v`,
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then open `examples/js_dom_draw/index.html` in your browser.
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@ -1,846 +0,0 @@
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module jsdom
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pub struct CanvasRenderingContext2DSettings {
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pub mut:
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alpha bool
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color_space string
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desynchronized bool
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will_read_frequently bool
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}
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pub fn (settings CanvasRenderingContext2DSettings) to_js() JS.Any {
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mut object := JS.Any{}
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#object = { alpha: settings.alpha, colorSpace: settings.color_space.str, desynchronized: settings.desynchronized.val, willReadFrequently: settings.will_read_frequently.val };
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return object
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}
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pub interface JS.DOMMatrix2DInit {
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mut:
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a JS.Number
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b JS.Number
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c JS.Number
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d JS.Number
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e JS.Number
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f JS.Number
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m11 JS.Number
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m12 JS.Number
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m21 JS.Number
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m22 JS.Number
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m41 JS.Number
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m42 JS.Number
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}
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pub interface JS.DOMMatrixInit {
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JS.DOMMatrix2DInit
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is2D JS.Boolean
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mut:
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m13 JS.Number
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m14 JS.Number
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m23 JS.Number
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m24 JS.Number
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m31 JS.Number
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m32 JS.Number
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m33 JS.Number
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m34 JS.Number
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m43 JS.Number
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m44 JS.Number
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}
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pub interface JS.DOMMatrix {
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is2D JS.Boolean
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isIdentity JS.Boolean
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flipX() JS.DOMMatrix
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flipY() JS.DOMMatrix
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inverse() JS.DOMMatrix
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multiply(other JS.DOMMatrix) JS.DOMMatrix
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rotate(rotX JS.Number, rotY JS.Number, rotZ JS.Number) JS.DOMMatrix
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rotateAxisAngle(x JS.Number, y JS.Number, z JS.Number, angle JS.Number) JS.DOMMatrix
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scale(scaleX JS.Number, scaleY JS.Number, scaleZ JS.Number, originX JS.Number, originY JS.Number, originZ JS.Number) JS.DOMMatrix
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scale3d(scale JS.Number, originX JS.Number, originY JS.Number, originZ JS.Number) JS.DOMMatrix
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skewX(sx JS.Number) JS.DOMMatrix
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skewY(sy JS.Number) JS.DOMMatrix
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translate(tx JS.Number, ty JS.Number, tz JS.Number) JS.DOMMatrix
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invertSelf() JS.DOMMatrix
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multiplySelf(other JS.DOMMatrix) JS.DOMMatrix
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preMultiplySelf(other JS.DOMMatrix) JS.DOMMatrix
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rotateAxisAngleSelf(x JS.Number, y JS.Number, z JS.Number, angle JS.Number) JS.DOMMatrix
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rotateFromVectorSelf(x JS.Number, y JS.Number) JS.DOMMatrix
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rotateSelf(rotX JS.Number, rotY JS.Number, rotZ JS.Number) JS.DOMMatrix
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scale3dSelf(scale JS.Number, originX JS.Number, originY JS.Number, originZ JS.Number) JS.DOMMatrix
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scaleSelf(scaleX JS.Number, scaleY JS.Number, scaleZ JS.Number, originX JS.Number, originY JS.Number, originZ JS.Number) JS.DOMMatrix
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toString() JS.String
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mut:
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a JS.Number
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b JS.Number
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c JS.Number
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d JS.Number
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e JS.Number
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f JS.Number
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m11 JS.Number
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m12 JS.Number
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m13 JS.Number
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m14 JS.Number
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m21 JS.Number
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m22 JS.Number
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m23 JS.Number
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m24 JS.Number
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m31 JS.Number
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m32 JS.Number
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m33 JS.Number
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m34 JS.Number
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m41 JS.Number
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m42 JS.Number
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m43 JS.Number
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m44 JS.Number
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}
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pub type SVGMatrix = JS.DOMMatrix
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pub type WebKitCSSMatrix = JS.DOMMatrix
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[use_new]
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pub fn JS.DOMMatrix.prototype.constructor(init JS.Array) JS.DOMMatrix
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pub interface JS.DOMPoint {
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matrixTransform(matrix JS.DOMMatrix) JS.DOMPoint
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mut:
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w JS.Number
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x JS.Number
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y JS.Number
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z JS.Number
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}
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[use_new]
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pub fn JS.DOMPoint.prototype.constructor(x JS.Number, y JS.Number, z JS.Number, w JS.Number) JS.DOMPoint
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pub interface JS.DOMQuad {
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p1 JS.DOMPoint
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p2 JS.DOMPoint
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p3 JS.DOMPoint
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p4 JS.DOMPoint
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getBounds() JS.DOMRect
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}
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[use_new]
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pub fn JS.DOMQuad.prototype.constructor(p1 JS.DOMPoint, p2 JS.DOMPoint, p3 JS.DOMPoint, p4 JS.DOMPoint) JS.DOMQuad
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pub fn JS.DOMQuad.fromQuad(other JS.DOMQuad) JS.DOMQuad
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pub fn JS.DOMQuad.fromRect(other JS.DOMRect) JS.DOMRect
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pub interface JS.DOMRect {
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bottom JS.Number
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left JS.Number
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right JS.Number
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top JS.Number
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mut:
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height JS.Number
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width JS.Number
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x JS.Number
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y JS.Number
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}
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[use_new]
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pub fn JS.DOMRect.prototype.constructor(x JS.Number, y JS.Number, width JS.Number, height JS.Number) JS.DOMRect
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pub interface JS.DOMStringList {
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length JS.Number
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contains(JS.String) JS.Boolean
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item(index JS.Number) ?JS.String
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}
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pub interface JS.DOMRectList {
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length JS.Number
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contains(JS.String) JS.Boolean
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item(index JS.Number) ?JS.Rect
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}
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pub type DOMTokenListForEachCb = fn (JS.String, JS.Number, JS.DOMTokenList)
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pub interface JS.DOMTokenList {
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length JS.Number
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toString() JS.String
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add(tokens ...JS.Any) ?JS.Any
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contains(token JS.String) JS.Boolean
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item(index JS.Number) ?JS.String
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remove(tokens ...JS.Any) ?JS.Any
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replace(token JS.String, newToken JS.String) JS.Boolean
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supports(token JS.String) JS.Boolean
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toggle(token JS.String, force JS.Boolean) JS.Boolean
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forEach(cb DOMTokenListForEachCb, thisArg JS.Any)
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mut:
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value JS.String
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}
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pub struct JS.EventListenerOptions {
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capture bool
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}
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pub interface JS.EventTarget {
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addEventListener(event JS.String, cb EventCallback, options JS.EventListenerOptions)
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dispatchEvent(event JS.Event) JS.Boolean
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removeEventListener(event JS.String, cb EventCallback, options JS.EventListenerOptions)
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}
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// Event is an event which takes place in the DOM.
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pub interface JS.Event {
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JS.EventTarget
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bubbles JS.Boolean
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cancelable JS.Boolean
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composed JS.Boolean
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currentTarget JS.EventTarget
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defaultPrevented JS.Boolean
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eventPhase JS.Number
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isTrusted JS.Boolean
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srcElement JS.EventTarget
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timeStamp JS.DOMHighResTimeStamp // composedPath returns the invocation target objects of event's path.
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composedPath() JS.Array
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initEvent(typ JS.String, bubbles JS.Boolean, cancelable JS.Boolean)
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preventDefault()
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stopImmediatePropagation()
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stopPropagation()
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mut:
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returnValue JS.Boolean
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}
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pub fn event_type(ev JS.Event) string {
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res := ''
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#res.str = ev.type;
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return res
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}
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pub fn create_event(typ string, bubbles bool, cancelable bool, composed bool) JS.Event {
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mut ev := JS.Event(voidptr(0))
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#ev = new Event(typ.str,bubbles.val,cancelable.val,composed.val);
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return ev
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}
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pub interface JS.UIEvent {
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JS.Event
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detail JS.Number
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view JS.Any
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}
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[use_new]
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pub fn JS.UIEvent.prototype.constructor(typ JS.String, dict JS.UIEventDict) JS.UIEvent
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pub struct JS.EventInit {
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bubbles JS.Boolean
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cancelable JS.Boolean
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composed JS.Boolean
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}
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pub struct JS.UIEventInitDict {
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bubbles JS.Boolean
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cancelable JS.Boolean
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composed JS.Boolean
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detail JS.Number
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view JS.Any
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which JS.Number
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}
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pub interface JS.MouseEvent {
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JS.UIEvent
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altKey JS.Boolean
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button JS.Number
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buttons JS.Number
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clientX JS.Number
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clientY JS.Number
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ctrlKey JS.Number
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metaKey JS.Number
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movementX JS.Number
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movementY JS.Number
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offsetX JS.Number
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offsetY JS.Number
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pageX JS.Number
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pageY JS.Number
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relatedTarget JS.Any
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screenX JS.Number
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screenY JS.Number
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shiftKey JS.Boolean
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x JS.Number
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y JS.Number
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getModifierState(keyArg JS.String) JS.Boolean
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}
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pub interface JS.Node {
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JS.EventTarget
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baseURI JS.String
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childNodes JS.Any
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firstChild JS.ChildNode
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isConnected JS.Boolean
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lastChild JS.ChildNode
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nextSibling JS.ChildNode
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nodeName JS.String
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nodeType JS.Number
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ownerDocument JS.Document
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parentElement JS.HTMLElement
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parentNode JS.ParentNode
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previousSibling JS.ChildNode
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appendChild(node JS.Node) JS.Node
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cloneNode(deep JS.Boolean) JS.Node
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compareDocumentPosition(other JS.Node) JS.Number
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contains(other JS.Node) JS.Boolean
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getRootNode(composed JS.Boolean) JS.Node
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hasChildNodes() JS.Boolean
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insertBefore(node JS.Node, child JS.Node) JS.Node
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isEqualNode(otherNode JS.Node) JS.Boolean
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isSameNode(otherNode JS.Node) JS.Boolean
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lookupPrefix(namespace JS.String) JS.String
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normalize()
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removeChild(child JS.Node) JS.Node
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replaceChild(node JS.Node, child JS.Node) JS.Npde
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mut:
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nodeValue JS.String
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textContent JS.String
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}
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pub interface JS.ChildNode {
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JS.Node
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after(nodes ...JS.Any)
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before(nodes ...JS.Any)
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remove()
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replaceWith(nodes ...JS.Any)
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}
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pub interface JS.ParentNode {
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JS.Node
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childElementCount JS.Number
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children JS.HTMLCollection
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}
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pub interface JS.Document {
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JS.Node
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all JS.HTMLAllCollection
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anchros JS.HTMLCollection
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applets JS.HTMLCollection
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characterSet JS.String
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charset JS.String
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compatMode JS.String
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contentType JS.String
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documentURI JS.String
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documentElement JS.HTMLElement
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hidden JS.Boolean
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head JS.HTMLHeadElement
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fullscreenEnabled JS.Boolean
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fullscreen JS.Boolean
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lastModified JS.String
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inputEncoding JS.String
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implementation JS.DOMImplementation
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doctype JS.DocumentType
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embeds JS.HTMLCollection
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forms JS.HTMLCollection
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getElementById(id JS.String) ?JS.HTMLElement
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mut:
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bgColor JS.String
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fgColor JS.String
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body JS.HTMLElement
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cookie JS.String
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domain JS.String
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designMode JS.String
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dir JS.String
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}
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pub fn document_url(doc JS.Document) JS.String {
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mut url := JS.String{}
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#url = doc.URL;
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return url
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}
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pub interface JS.PointerEvent {
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JS.MouseEvent
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height JS.Number
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isPrimary JS.Boolean
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pointerId JS.Number
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pointerType JS.String
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pressure JS.Number
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tangentialPressure JS.Number
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tiltX JS.Number
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tiltY JS.Number
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twist JS.Number
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width JS.Number
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getCoalescedEvents() JS.Array
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getPredictedEvents() JS.Array
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}
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pub interface JS.Element {
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JS.Node
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classList JS.DOMTokenList
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clientHeight JS.Number
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clientLeft JS.Number
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clientTop JS.Number
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clientWidth JS.Number
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localName JS.String
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namespaceURI JS.String
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ownerDocument JS.Document
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part JS.DOMTokenList
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prefix JS.String
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scrollHeight JS.Number
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scrollWidth JS.Number
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tagName JS.String
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closest(selector JS.String) ?JS.Element
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getAttribute(qualifiedName JS.String) ?JS.String
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getAttributeNS(namespace JS.String, localName JS.String) ?JS.String
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getAttributeNames() JS.Array
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getClientRects() JS.DOMRectList
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getBoundingClientRect() JS.DOMRect
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scrollTo(x JS.Number, y JS.Number)
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scroll(x JS.Number, y JS.Number)
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scrollBy(x JS.Number, y JS.Number)
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toggleAttribute(qualifiedName JS.String, force JS.Boolean) JS.Boolean
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getElementsByClassName(className JS.String) JS.HTMLCollection
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getElementsByTagName(qualifiedName JS.String) JS.HTMLCollection
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getEelementsByTagNameNS(namespaecURI JS.String, localName JS.String) JS.HTMLCollection
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hasAttribute(qualifiedName JS.String) JS.Boolean
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hasAttributeNS(namespace JS.String, localName JS.String) JS.Boolean
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hasAttributes() JS.Boolean
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hasPointerCapture(pointerId JS.Number) JS.Boolean
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matches(selectors JS.String) JS.Boolean
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mut:
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className JS.String
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id JS.String
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onfullscreenchange fn (this JS.Element, ev JS.Event) JS.Any
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onfullscreenerror fn (this JS.Element, ev JS.Event) JS.Any
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outerHTML JS.String
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scrollLeft JS.Number
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scrollTop JS.Number
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slot JS.String
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}
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pub const (
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document = JS.Document{}
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)
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pub fn window() JS.Window {
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mut x := JS.Any(voidptr(0))
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#x = window;
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return x
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}
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fn init() {
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#jsdom__document = document;
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}
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pub type EventCallback = fn (JS.Event)
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// event_listener returns proper listener callback. This function is useful when you need access to `this` value
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// that is EventTarget. When you need access only to Event itself you can just use `fn (JS.Event)` as listener.
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pub fn event_listener(callback fn (JS.EventTarget, JS.Event)) EventCallback {
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return fn [callback] (event JS.Event) {
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mut target := JS.EventTarget(voidptr(0))
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#target = this;
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callback(target, event)
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}
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}
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pub interface JS.HTMLCollection {
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length JS.Number
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item(idx JS.Number) ?JS.Any
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namedItem(name JS.String) ?JS.Any
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}
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pub interface JS.HTMLElement {
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JS.Element
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accessKeyLabel JS.String
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offsetHeight JS.Number
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offsetLeft JS.Number
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offsetParent JS.Any
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offsetTop JS.Number
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offsetWidth JS.Number
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click()
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mut:
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accessKey JS.String
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autocapitalize JS.String
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dir JS.String
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draggable JS.Boolean
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hidden JS.Boolean
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innerText JS.String
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lang JS.String
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outerText JS.String
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spellcheck JS.Boolean
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title JS.String
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translate JS.Boolean
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}
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pub fn JS.HTMLElement.prototype.constructor() JS.HTMLElement
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pub interface JS.HTMLEmbedElement {
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getSVGDocument() ?JS.Document
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mut:
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align JS.String
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height JS.String
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src JS.String
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width JS.String
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}
|
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pub fn html_embed_type(embed JS.HTMLEmbedElement) JS.String {
|
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mut str := JS.String{}
|
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#str = embed.type
|
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|
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return str
|
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}
|
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pub fn JS.HTMLEmbedElement.prototype.constructor() JS.HTMLEmbedElement
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pub type CanvasContext = JS.CanvasRenderingContext2D
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| JS.WebGL2RenderingContext
|
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| JS.WebGLRenderingContext
|
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|
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pub interface JS.HTMLCanvasElement {
|
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JS.HTMLElement
|
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getContext(contextId JS.String, options JS.Any) ?CanvasContext
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mut:
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height JS.Number
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width JS.Number
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}
|
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pub type FillStyle = JS.CanvasGradient | JS.CanvasPattern | JS.String
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pub interface JS.CanvasRenderingContext2D {
|
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canvas JS.HTMLCanvasElement
|
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beginPath()
|
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clip(path JS.Path2D, fillRule JS.String)
|
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fill(path JS.Path2D, fillRule JS.String)
|
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isPointInPath(path JS.Path2D, x JS.Number, y JS.Number, fillRule JS.String) JS.Boolean
|
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isPointInStroke(path JS.Path2D, x JS.Number, y JS.Number) JS.Boolean
|
||||
stoke(path JS.Path2D)
|
||||
createLinearGradient(x0 JS.Number, y0 JS.Number, x1 JS.Number, y1 JS.Number) JS.CanvasGradient
|
||||
createRadialGradient(x0 JS.Number, y0 JS.Number, r0 JS.Number, x1 JS.Number, y1 JS.Number, r1 JS.Number) JS.CanvasGradient
|
||||
createPattern(image JS.CanvasImageSource, repetition JS.String) ?JS.CanvasPattern
|
||||
arc(x JS.Number, y JS.Number, radius JS.Number, startAngle JS.Number, endAngle JS.Number, counterclockwise JS.Boolean)
|
||||
arcTo(x1 JS.Number, y1 JS.Number, x2 JS.Number, y2 JS.Number, radius JS.Number)
|
||||
bezierCurveTo(cp1x JS.Number, cp1y JS.Number, cp2x JS.Number, cp2y JS.Number, x JS.Number, y JS.Number)
|
||||
closePath()
|
||||
ellipse(x JS.Number, y JS.Number, radiusX JS.Number, radiusY JS.Number, rotation JS.Number, startAngle JS.Number, endAngle JS.Number, counterclockwise JS.Boolean)
|
||||
lineTo(x JS.Number, y JS.Number)
|
||||
moveTo(x JS.Number, y JS.Number)
|
||||
quadraticCurveTo(cpx JS.Number, cpy JS.Number, x JS.Number, y JS.Number)
|
||||
rect(x JS.Number, y JS.Number, w JS.Number, h JS.Number)
|
||||
getLineDash() JS.Array
|
||||
setLineDash(segments JS.Array)
|
||||
clearRect(x JS.Number, y JS.Number, w JS.Number, h JS.Number)
|
||||
fillRect(x JS.Number, y JS.Number, w JS.null, h JS.Number)
|
||||
strokeRect(x JS.Number, y JS.Number, w JS.Number, h JS.Number)
|
||||
getTransformt() JS.DOMMatrix
|
||||
resetTransform()
|
||||
rotate(angle JS.Number)
|
||||
scale(x JS.Number, y JS.Number)
|
||||
setTransform(matrix JS.DOMMatrix)
|
||||
transform(a JS.Number, b JS.Number, c JS.Number, d JS.Number, e JS.Number, f JS.Number)
|
||||
translate(x JS.Number, y JS.Number)
|
||||
drawFocusIfNeeded(path JS.Path2D, element JS.Element)
|
||||
stroke()
|
||||
mut:
|
||||
lineCap JS.String
|
||||
lineDashOffset JS.Number
|
||||
lineJoin JS.String
|
||||
lineWidth JS.Number
|
||||
miterLimit JS.Number
|
||||
fillStyle FillStyle
|
||||
strokeStyle FillStyle
|
||||
globalAlpha JS.Number
|
||||
globalCompositeOperation JS.String
|
||||
}
|
||||
|
||||
pub interface JS.CanvasGradient {
|
||||
addColorStop(offset JS.Number, color JS.String)
|
||||
}
|
||||
|
||||
pub interface JS.CanvasPattern {
|
||||
setTransform(transform JS.DOMMatrix)
|
||||
}
|
||||
|
||||
pub type OnDeviceMotion = fn (ev JS.DeviceMotionEvent) JS.Any
|
||||
|
||||
pub type OnDeviceOrientation = fn (ev JS.DeviceOrientationEvent) JS.Any
|
||||
|
||||
pub fn on_device_motion(cb fn (win JS.Window, ev JS.DeviceMotionEvent) JS.Any) OnDeviceMotion {
|
||||
clos := fn [cb] (ev JS.DeviceMotionEvent) JS.Any {
|
||||
mut win := JS.Any(voidptr(0))
|
||||
#win = this;
|
||||
|
||||
return cb(win, ev)
|
||||
}
|
||||
return clos
|
||||
}
|
||||
|
||||
pub fn on_device_orientation(cb fn (win JS.Window, ev JS.DeviceOrientationEvent) JS.Any) OnDeviceOrientation {
|
||||
clos := fn [cb] (ev JS.DeviceOrientationEvent) JS.Any {
|
||||
mut win := JS.Any(voidptr(0))
|
||||
#win = this;
|
||||
|
||||
return cb(win, ev)
|
||||
}
|
||||
return clos
|
||||
}
|
||||
|
||||
pub type AnimationFrameCallback = fn (JS.Number)
|
||||
|
||||
pub interface JS.Window {
|
||||
JS.EventTarget
|
||||
closed JS.Boolean
|
||||
devicePixelRatio JS.Number
|
||||
document JS.Document
|
||||
frameElement JS.Element
|
||||
innerHeight JS.Number
|
||||
innerWidth JS.Number
|
||||
length JS.Number
|
||||
outerHeight JS.Number
|
||||
outerWidth JS.Number
|
||||
screenLeft JS.Number
|
||||
screenTop JS.Number
|
||||
screenX JS.Number
|
||||
screenY JS.Number
|
||||
scrollX JS.Number
|
||||
scrollY JS.Number
|
||||
alert(message JS.Any)
|
||||
blur()
|
||||
cancelIdleCallback(handle JS.Number)
|
||||
captureEvents()
|
||||
close()
|
||||
confirm(message JS.String) JS.Boolean
|
||||
focus()
|
||||
moveBy(x JS.Number, y JS.Number)
|
||||
moveTo(x JS.Number, y JS.Number)
|
||||
print()
|
||||
prompt(message JS.String, default_ JS.String) ?JS.String
|
||||
stop()
|
||||
resizeBy(x JS.Number, y JS.Number)
|
||||
resizeTo(width JS.Number, height JS.Number)
|
||||
scroll(x JS.Number, y JS.Number)
|
||||
scrollBy(x JS.Number, y JS.Number)
|
||||
scrollTo(x JS.Number, y JS.Number)
|
||||
requestAnimationFrame(callback AnimationFrameCallback)
|
||||
mut:
|
||||
name string
|
||||
opener JS.Any
|
||||
ondevicemotion OnDeviceMotion
|
||||
ondeviceorientation OnDeviceOrientation
|
||||
}
|
||||
|
||||
pub interface JS.Path2D {}
|
||||
|
||||
pub struct JS.DeviceMotionEventAcceleration {
|
||||
x JS.Number
|
||||
y JS.Number
|
||||
z JS.Number
|
||||
}
|
||||
|
||||
pub struct JS.DeviceMotionEventRotationRate {
|
||||
alpha JS.Number
|
||||
beta JS.Number
|
||||
gamma JS.Number
|
||||
}
|
||||
|
||||
pub interface JS.DeviceMotionEvent {
|
||||
JS.Event
|
||||
interval JS.Number
|
||||
acceleration JS.DeviceMotionEventAcceleration
|
||||
accelerationIncludingGravity JS.DeviceMotionEventAcceleration
|
||||
rotationRate JS.DeviceMotionEventRotationRate
|
||||
}
|
||||
|
||||
pub interface JS.DeviceOrientationEvent {
|
||||
JS.Event
|
||||
absolute JS.Boolean
|
||||
alpha JS.Number
|
||||
beta JS.Number
|
||||
gamma JS.Number
|
||||
}
|
||||
|
||||
pub interface JS.DocumentType {
|
||||
JS.Node
|
||||
JS.ChildNode
|
||||
name JS.String
|
||||
ownerDocument JS.Document
|
||||
publicId JS.String
|
||||
systemId JS.String
|
||||
}
|
||||
|
||||
[single_impl]
|
||||
pub interface JS.WebGLProgram {}
|
||||
|
||||
[single_impl]
|
||||
pub interface JS.WebGLShader {}
|
||||
|
||||
[single_impl]
|
||||
pub interface JS.WebGLBuffer {}
|
||||
|
||||
[single_impl]
|
||||
pub interface JS.WebGLFramebuffer {}
|
||||
|
||||
[single_impl]
|
||||
pub interface JS.WebGLRenderbuffer {}
|
||||
|
||||
[single_impl]
|
||||
pub interface JS.WebGLTexture {}
|
||||
|
||||
[single_impl]
|
||||
pub interface JS.WebGLUniformLocation {}
|
||||
|
||||
[single_impl]
|
||||
pub interface JS.WebGLVertexArrayObject {}
|
||||
|
||||
pub interface JS.WebGLRenderingContext {
|
||||
canvas JS.HTMLCanvasElement
|
||||
drawingBufferHeight JS.Number
|
||||
drawingBufferWidth JS.Number
|
||||
activeTexture(texture JS.Number)
|
||||
attachShader(program JS.WebGLProgram, shader JS.WebGLProgram)
|
||||
linkProgram(program JS.WebGLProgram)
|
||||
bindAttribLocation(program JS.WebGLProgram, index JS.Number, name JS.String)
|
||||
bindBuffer(target JS.Number, buffer JS.WebGLBuffer)
|
||||
bindFramebuffer(target JS.Number, buffer JS.WebGLFrameBuffer)
|
||||
bindRenderbuffer(target JS.Number, renderbuffer JS.WebGLRenderbuffer)
|
||||
bindTexture(target JS.Number, texture JS.WebGLTexture)
|
||||
clear(mask JS.Number)
|
||||
clearColor(red JS.Number, green JS.Number, blue JS.Number, alpha JS.Number)
|
||||
clearDepth(depth JS.Number)
|
||||
clearStencil(s JS.Number)
|
||||
colorMask(red JS.Boolean, green JS.Boolean, blue JS.Boolean, alpha JS.Boolean)
|
||||
compileShader(shader JS.WebGLShader)
|
||||
createBuffer() ?JS.WebGLBuffer
|
||||
createFramebuffer() ?JS.WebGLFrameBuffer
|
||||
createProgram() ?JS.WebGLProgram
|
||||
createRenderbuffer() ?JS.WebGLRenderbuffer
|
||||
createShader(typ JS.Number) ?JS.WebGLShader
|
||||
createTexture() ?JS.WebGLTexture
|
||||
cullFace(mode JS.Number)
|
||||
deleteBuffer(buffer JS.WebGLBuffer)
|
||||
deleteFramebuffer(buffer JS.WebGLFrameBuffer)
|
||||
deleteProgram(program JS.WebGLProgram)
|
||||
deleteRenderbuffer(buffer JS.WebGLRenderbuffer)
|
||||
deleteShader(shader JS.WebGLShader)
|
||||
deleteTexture(texture JS.WebGLTexture)
|
||||
depthFunc(func JS.Number)
|
||||
depthMask(flag JS.Boolean)
|
||||
depthRange(zNear JS.Number, zFar JS.Number)
|
||||
detachShader(program JS.WebGLProgram, shader JS.WebGLShader)
|
||||
disable(cap JS.Number)
|
||||
disableVertexAttribArray(index JS.Number)
|
||||
drawArrays(mode JS.Number, first JS.Number, count JS.Number)
|
||||
drawElements(mode JS.Number, count JS.Number, typ JS.Number, offset JS.Number)
|
||||
enable(cap JS.Number)
|
||||
enableVertexAttribArray(index JS.Number)
|
||||
finish()
|
||||
flush()
|
||||
framebufferRenderbuffer(target JS.Number, attachment JS.Number, renderbuffertarget JS.Number, renderbuffer JS.WebGLRenderbuffer)
|
||||
framebufferTexture2D(target JS.Number, attachment JS.Number, textarget JS.Number, texture JS.WebGLTexture, level JS.Number)
|
||||
frontFace(mode JS.Number)
|
||||
generateMipmap(target JS.Number)
|
||||
getError() JS.Number
|
||||
getExtension(name JS.String) JS.Any
|
||||
getParameter(name JS.Number) JS.Any
|
||||
getProgramParameter(program JS.WebGLProgram, pname JS.Number) JS.Any
|
||||
getShaderSource(shader JS.WebGLShader) ?JS.String
|
||||
bufferData(target JS.Number, data JS.TypedArray, usage JS.Number)
|
||||
shaderSource(shader JS.WebGLShader, source JS.String)
|
||||
getShaderParameter(shader JS.WebGLShader, pname JS.Number) JS.Any
|
||||
vertexAttribPointer(index JS.Number, size JS.Number, typ JS.Number, normalized JS.Boolean, stride JS.Number, offset JS.Number)
|
||||
getAttribLocation(program JS.WebGLProgram, name JS.String) JS.Number
|
||||
useProgram(program JS.WebGLProgram)
|
||||
getUniformLocation(program JS.WebGLProgram, name JS.String) ?JS.WebGLUniformLocation
|
||||
uniformMatrix2fv(location JS.WebGLUniformLocation, transpose JS.Boolean, value JS.Array)
|
||||
uniformMatrix3fv(location JS.WebGLUniformLocation, transpose JS.Boolean, value JS.Array)
|
||||
uniformMatrix4fv(location JS.WebGLUniformLocation, transpose JS.Boolean, value JS.Array)
|
||||
getProgramInfoLog(program JS.WebGLProgram) JS.String
|
||||
getShaderInfoLog(shader JS.WebGLShader) JS.String
|
||||
viewport(x JS.Number, y JS.Number, width JS.Number, height JS.Number)
|
||||
}
|
||||
|
||||
pub interface JS.WebGL2RenderingContext {
|
||||
JS.WebGLRenderingContext
|
||||
}
|
||||
|
||||
pub fn gl_vertex_shader() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.VERTEX_SHADER;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_fragment_shader() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.FRAGMENT_SHADER;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_element_array_buffer() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.ELEMENT_ARRAY_BUFFER;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_array_buffer() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.ARRAY_BUFFER;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_color_buffer_bit() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.COLOR_BUFFER_BIT;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_depth_buffer_bit() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.COLOR_BUFFER_BIT;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_triangles() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.TRIANGLES;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_unsigned_short() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.UNSIGNED_SHORT;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_static_draw() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.STATIC_DRAW;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_link_status() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.LINK_STATUS;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_compile_status() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.COMPILE_STATUS;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_float() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.FLOAT;
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
pub fn gl_depth_test() JS.Number {
|
||||
mut num := JS.Number{}
|
||||
#num = WebGLRenderingContext.DEPTH_TEST;
|
||||
|
||||
return num
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
// DOM API wrapper
|
||||
module jsdom
|
Loading…
Reference in New Issue
Block a user