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freetype: cleanup calculation of text y position while drawing the text
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@ -287,17 +287,16 @@ fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCf
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*/
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mut x := f32(_x)
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mut y := f32(_y)
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wx, wy := ctx.text_size(utext.s)
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// println('scale=$ctx.scale size=$cfg.size')
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if cfg.align == gx.ALIGN_RIGHT {
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//width := utext.len * 7
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width := ctx.text_width(utext.s)
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width := wx
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x -= width + 10
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}
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x *= ctx.scale// f32(2)
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// println('y=$_y height=$ctx.height')
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// _y = _y * int(ctx.scale) //+ 26
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y = y * ctx.scale + ((cfg.size * ctx.scale) / 2) + 5 * ctx.scale
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y = f32(ctx.height) - y
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x *= ctx.scale
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y *= ctx.scale
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y = f32(ctx.height) - y //invert y direction
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color := cfg.color
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// Activate corresponding render state
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ctx.shader.use()
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@ -344,7 +343,8 @@ fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCf
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// continue
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}
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xpos := x + f32(ch.horizontal_bearing_px.x) * 1
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ypos := y - f32(ch.size.y - ch.horizontal_bearing_px.y) * 1
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ypos := y - f32(ch.size.y + wy - ch.horizontal_bearing_px.y) * 1
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//ypos := y - wy
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w := f32(ch.size.x) * 1
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h := f32(ch.size.y) * 1
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// Update VBO for each character
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@ -431,8 +431,8 @@ pub fn (ctx mut FreeType) text_size(s string) (int, int) {
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}
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}
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//println('text width "$s" = ${time.ticks() - t} ms')
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scaled_x := int(f64(x) / ctx.scale)
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scaled_y := int(f64(maxy) / ctx.scale)
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scaled_x := int(f64(x))
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scaled_y := int(f64(maxy))
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//println('text_size of "${s}" | x,y: $x,$maxy | scaled_x: ${scaled_x:3d} | scaled_y: ${scaled_y:3d} ')
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return scaled_x, scaled_y
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}
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