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gg: fix draw_line on macos (native rendering)
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15
vlib/gg/gg.v
15
vlib/gg/gg.v
@ -638,10 +638,23 @@ pub fn (mut ctx Context) resize(width int, height int) {
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// draw_line draws a line between the points provided
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pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) {
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$if macos {
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if ctx.native_rendering {
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// Make the line more clear on hi dpi screens: draw a rectangle
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mut width := math.abs(x2 - x)
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mut height := math.abs(y2 - y)
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if width == 0 {
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width = 1
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} else if height == 0 {
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height = 1
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}
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ctx.draw_rect(x, y, f32(width), f32(height), c)
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return
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}
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}
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if c.a != 255 {
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sgl.load_pipeline(ctx.timage_pip)
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}
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sgl.c4b(c.r, c.g, c.b, c.a)
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sgl.begin_line_strip()
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sgl.v2f(x * ctx.scale, y * ctx.scale)
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