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remove vlib/glfw (it's a vpm module now)
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vlib/glfw/glfw.v
313
vlib/glfw/glfw.v
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// Copyright (c) 2019 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license
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// that can be found in the LICENSE file.
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module glfw
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import gl
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#flag -I @VROOT/thirdparty/glfw
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#flag -L @VROOT/thirdparty/glfw
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// Debugging a custom build
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//-#flag darwin -L/var/tmp/glfw/src/
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// MacPorts
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#flag darwin -L/opt/local/lib
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#flag darwin -lglfw
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#flag linux -lglfw
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#flag windows -lglfw3
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#include <GLFW/glfw3.h>
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// #flag darwin -framework Carbon
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// #flag darwin -framework Cocoa
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// #flag darwin -framework CoreVideo
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// #flag darwin -framework IOKit
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const (
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RESIZABLE = 1
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DECORATED = 2
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)
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import const (
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GLFW_RESIZABLE
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GLFW_DECORATED
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GLFW_FLOATING
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)
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import const (
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GLFW_KEY_ENTER
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GLFW_KEY_A
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GLFW_KEY_B
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GLFW_KEY_P
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GLFW_KEY_F
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GLFW_KEY_M
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GLFW_KEY_L
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GLFW_KEY_V
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GLFW_KEY_R
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GLFW_KEY_D
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GLFW_KEY_7
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GLFW_KEY_Z
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GLFW_KEY_UP
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GLFW_KEY_DOWN
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GLFW_KEY_UP
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GLFW_KEY_LEFT
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GLFW_KEY_RIGHT
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GLFW_KEY_BACKSPACE
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GLFW_KEY_ENTER
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GLFW_KEY_ESCAPE
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GLFW_KEY_N
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GLFW_KEY_PERIOD
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GLFW_KEY_SLASH
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GLFW_KEY_F5
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GLFW_KEY_F6
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GLFW_KEY_MINUS
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GLFW_KEY_EQUAL
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GLFW_KEY_C
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GLFW_KEY_G
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GLFW_KEY_I
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GLFW_KEY_J
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GLFW_KEY_E
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GLFW_KEY_K
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GLFW_KEY_O
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GLFW_KEY_T
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GLFW_KEY_H
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GLFW_KEY_L
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GLFW_KEY_N
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GLFW_KEY_U
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GLFW_KEY_X
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GLFW_KEY_W
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GLFW_KEY_Y
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GLFW_KEY_Q
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GLFW_KEY_RIGHT_BRACKET
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GLFW_KEY_LEFT_BRACKET
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GLFW_KEY_8
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GLFW_KEY_TAB
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GLFW_KEY_COMMA
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GLFW_KEY_QUESTION
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)
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const (
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KEY_ESCAPE = 256
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KEY_LEFT_SUPER = 343
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)
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const (
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KeyUp = 265
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KeyLeft = 263
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KeyRight = 262
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KeyDown = 264
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)
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// TODO COPY PASTA
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struct WinCfg {
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width int
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height int
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title string
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ptr voidptr
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borderless bool
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is_modal int
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is_browser bool
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url string
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always_on_top bool
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}
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// data *C.GLFWwindow
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// TODO change data to cobj
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struct Window {
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data voidptr
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title string
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mx int
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my int
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}
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struct Size {
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pub:
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width int
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height int
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}
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struct Pos {
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x int
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y int
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}
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// type clickpub fn pub fn (window * GLFWwindow, button, action, mods int)
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type clickpubfn fn (window voidptr, button, action, mods int)
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pub fn init() {
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C.glfwInit()
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# glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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# glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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# glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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# glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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}
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pub fn (w &Window) destroy() {
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C.glfwDestroyWindow(w.data)
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}
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pub fn terminate() {
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C.glfwTerminate()
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}
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// pub fn mouse_move(w * GLFWwindow, x, y double) {
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pub fn mouse_move(w voidptr, x, y f64) {
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// #printf("%f : %f => %d \n", x,y);
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}
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pub fn window_hint(key, val int) {
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C.glfwWindowHint(key, val)
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}
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pub fn create_window(c WinCfg) *Window {
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if c.borderless {
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window_hint(GLFW_RESIZABLE, 0)
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window_hint(GLFW_DECORATED, 0)
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}
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if c.always_on_top {
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window_hint(GLFW_FLOATING, 1)
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}
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cwindow := C.glfwCreateWindow(c.width, c.height, c.title.str, 0, 0)
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if isnil(cwindow) {
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println('failed to create glfw window')
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C.glfwTerminate()
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}
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// # glfwSetCursorPosCallback(cwindow, glfw__mouse_move) ;
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// C.glfwSetCursorPosCallback(cwindow, mouse_move)
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C.printf('create window wnd=%p ptr==%p\n', cwindow, c.ptr)
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C.glfwSetWindowUserPointer(cwindow, c.ptr)
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// # void *a =glfwGetWindowUserPointer(cwindow);
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// # printf("aaaaaa=%p d=%d\n", a,a);
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window := &Window {
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data: cwindow,
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title: c.title,
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}
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return window
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}
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pub fn (w &Window) set_title(title string) {
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C.glfwSetWindowTitle(w.data, title.str)
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}
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pub fn (w &Window) make_context_current() {
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// ChatsRepo
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kkk := 0
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// println('making context current' )
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C.glfwMakeContextCurrent(w.data)
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}
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pub fn swap_interval(interval int) {
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C.glfwSwapInterval(interval)
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}
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pub fn wait_events() {
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C.glfwWaitEvents()
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}
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pub fn poll_events() {
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C.glfwPollEvents()
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}
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pub fn set_should_close(w voidptr, close bool) {
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C.glfwSetWindowShouldClose(w, close)
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}
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pub fn (w &Window) should_close() bool {
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// ChatsRepo
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return C.glfwWindowShouldClose(w.data)
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}
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pub fn (w &Window) swap_buffers() {
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C.glfwSwapBuffers(w.data)
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}
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pub fn (w mut Window) onmousemove(cb voidptr) {
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C.glfwSetCursorPosCallback(w.data, cb)
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}
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pub fn (w mut Window) set_mouse_button_callback(cb voidptr) {
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C.glfwSetMouseButtonCallback(w.data, cb)
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}
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pub fn (w mut Window) on_click(cb voidptr) {
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C.glfwSetMouseButtonCallback(w.data, cb)
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}
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pub fn (w &Window) set_scroll_callback(cb voidptr) {
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C.glfwSetScrollCallback(w.data, cb)
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}
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pub fn (w &Window) on_scroll(cb voidptr) {
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C.glfwSetScrollCallback(w.data, cb)
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}
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pub fn post_empty_event() {
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C.glfwPostEmptyEvent()
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}
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pub fn (w mut Window) onkeydown(cb voidptr) {
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C.glfwSetKeyCallback(w.data, cb)
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}
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pub fn (w mut Window) onchar(cb voidptr) {
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C.glfwSetCharModsCallback(w.data, cb)
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}
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pub fn get_time() f64 {
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return C.glfwGetTime()
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}
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pub fn key_pressed(wnd voidptr, key int) bool {
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# return glfwGetKey(wnd, key) == GLFW_PRESS;
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return false
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}
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// TODO not mut
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pub fn (w mut Window) get_clipboard_text() string {
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return string(byteptr(C.glfwGetClipboardString(w.data)))
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}
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pub fn (w &Window) set_clipboard_text(s string) {
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C.glfwSetClipboardString(w.data, s.str)
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}
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pub fn (w &Window) get_cursor_pos() Pos {
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x := f64(0)
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y := f64(0)
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C.glfwGetCursorPos(w.data, &x, &y)
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return Pos {
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x: int(x)
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y: int(y)
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}
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}
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pub fn (w &Window) user_ptr() voidptr {
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return C.glfwGetWindowUserPointer(w.data)
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}
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pub fn (w &Window) set_user_ptr(ptr voidptr) {
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C.glfwSetWindowUserPointer(w.data, ptr)
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}
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pub fn C.glfwGetVideoMode() C.GLFWvideoMode
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pub fn get_monitor_size() Size {
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# GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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// window_width = mode->width;
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// window_height = mode->height;
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// monitor := C.glfwGetPrimaryMonitor()
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res := Size{}
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# res.width=mode->width;
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# res.height=mode->height;
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// C.glfwGetMonitorPhysicalSize(monitor, &res.width, &res.height)
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return res
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}
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pub fn (size Size) str() string {
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return '{$size.width, $size.height}'
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}
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pub fn get_window_user_pointer(gwnd voidptr) voidptr {
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return C.glfwGetWindowUserPointer(gwnd)
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}
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