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https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
compiler: fix #3973 by dealing with name mangling problem
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@ -28,13 +28,13 @@ fn main() {
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fn init(user_data voidptr) {
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desc := sg_desc{
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mtl_device: C.sapp_metal_get_device()
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mtl_renderpass_descriptor_cb: sapp_metal_get_renderpass_descriptor
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mtl_drawable_cb: sapp_metal_get_drawable
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d3d11_device: sapp_d3d11_get_device()
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d3d11_device_context: sapp_d3d11_get_device_context()
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d3d11_render_target_view_cb: sapp_d3d11_get_render_target_view
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d3d11_depth_stencil_view_cb: sapp_d3d11_get_depth_stencil_view
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mtl_device: sapp.metal_get_device()
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mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
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mtl_drawable_cb: sapp.metal_get_drawable
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d3d11_device: sapp.d3d11_get_device()
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d3d11_device_context: sapp.d3d11_get_device_context()
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d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view
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d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view
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}
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gfx.setup(&desc)
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sgl_desc := sgl_desc_t{}
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@ -75,9 +75,9 @@ fn draw_hollow_rect(x, y, w, h f32) {
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fn draw_filled_rect(x, y, w, h f32) {
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sgl.begin_quads()
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sgl_v2f(x, y)
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sgl_v2f(x + w, y)
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sgl_v2f(x + w, y + h)
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sgl_v2f(x, y + h)
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sgl.v2f(x, y)
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sgl.v2f(x + w, y)
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sgl.v2f(x + w, y + h)
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sgl.v2f(x, y + h)
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sgl.end()
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}
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@ -42,13 +42,13 @@ fn init(user_data voidptr) {
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mut state := &AppState(user_data)
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// dont actually alocate this on the heap in real life
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gfx.setup(&sg_desc{
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mtl_device: C.sapp_metal_get_device()
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mtl_renderpass_descriptor_cb: sapp_metal_get_renderpass_descriptor
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mtl_drawable_cb: sapp_metal_get_drawable
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d3d11_device: sapp_d3d11_get_device()
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d3d11_device_context: sapp_d3d11_get_device_context()
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d3d11_render_target_view_cb: sapp_d3d11_get_render_target_view
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d3d11_depth_stencil_view_cb: sapp_d3d11_get_depth_stencil_view
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mtl_device: sapp.metal_get_device()
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mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
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mtl_drawable_cb: sapp.metal_get_drawable
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d3d11_device: sapp.d3d11_get_device()
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d3d11_device_context: sapp.d3d11_get_device_context()
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d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view
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d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view
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})
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s := &C.sgl_desc_t{}
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C.sgl_setup(s)
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@ -64,7 +64,7 @@ fn frame(user_data voidptr) {
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t := time.ticks()
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mut state := &AppState(user_data)
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state.render_font()
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gfx.begin_default_pass(&state.pass_action, sapp_width(), sapp_height())
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gfx.begin_default_pass(&state.pass_action, sapp.width(), sapp.height())
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sgl.draw()
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gfx.end_pass()
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gfx.commit()
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@ -98,43 +98,43 @@ fn (state &AppState) render_font() {
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dy += lh
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C.fonsSetColor(state.fons, white)
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dx = C.fonsDrawText(state.fons, dx, dy, c'The quick ', C.NULL)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetSize(state.fons, 48.0)
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fonsSetColor(state.fons, brown)
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dx = fonsDrawText(state.fons, dx, dy, c'brown ', C.NULL)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetSize(state.fons, 24.0)
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fonsSetColor(state.fons, white)
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dx = fonsDrawText(state.fons, dx, dy, c'fox ', C.NULL)
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C.fonsSetFont(state.fons, state.font_normal)
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C.fonsSetSize(state.fons, 48.0)
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C.fonsSetColor(state.fons, brown)
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dx = C.fonsDrawText(state.fons, dx, dy, c'brown ', C.NULL)
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C.fonsSetFont(state.fons, state.font_normal)
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C.fonsSetSize(state.fons, 24.0)
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C.fonsSetColor(state.fons, white)
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dx = C.fonsDrawText(state.fons, dx, dy, c'fox ', C.NULL)
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dx = sx
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dy += lh * 1.2
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fonsSetSize(state.fons, 20.0)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetColor(state.fons, blue)
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fonsDrawText(state.fons, dx, dy, c'Now is the time for all good men to come to the aid of the party.', C.NULL)
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C.fonsSetSize(state.fons, 20.0)
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C.fonsSetFont(state.fons, state.font_normal)
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C.fonsSetColor(state.fons, blue)
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C.fonsDrawText(state.fons, dx, dy, c'Now is the time for all good men to come to the aid of the party.', C.NULL)
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dx = 300
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dy = 350
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fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE)
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fonsSetSize(state.fons, 60.0)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetColor(state.fons, white)
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fonsSetSpacing(state.fons, 5.0)
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fonsSetBlur(state.fons, 6.0)
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fonsDrawText(state.fons, dx, dy, c'Blurry...', C.NULL)
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C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE)
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C.fonsSetSize(state.fons, 60.0)
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C.fonsSetFont(state.fons, state.font_normal)
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C.fonsSetColor(state.fons, white)
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C.fonsSetSpacing(state.fons, 5.0)
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C.fonsSetBlur(state.fons, 6.0)
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C.fonsDrawText(state.fons, dx, dy, c'Blurry...', C.NULL)
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dx = 300
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dy += 50.0
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fonsSetSize(state.fons, 28.0)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetColor(state.fons, white)
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fonsSetSpacing(state.fons, 0.0)
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fonsSetBlur(state.fons, 3.0)
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fonsDrawText(state.fons, dx, dy + 2, c'DROP SHADOW', C.NULL)
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fonsSetColor(state.fons, black)
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fonsSetBlur(state.fons, 0)
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fonsDrawText(state.fons, dx, dy, c'DROP SHADOW', C.NULL)
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fonsSetSize(state.fons, 18.0)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetColor(state.fons, white)
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C.fonsSetSize(state.fons, 28.0)
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C.fonsSetFont(state.fons, state.font_normal)
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C.fonsSetColor(state.fons, white)
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C.fonsSetSpacing(state.fons, 0.0)
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C.fonsSetBlur(state.fons, 3.0)
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C.fonsDrawText(state.fons, dx, dy + 2, c'DROP SHADOW', C.NULL)
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C.fonsSetColor(state.fons, black)
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C.fonsSetBlur(state.fons, 0)
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C.fonsDrawText(state.fons, dx, dy, c'DROP SHADOW', C.NULL)
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C.fonsSetSize(state.fons, 18.0)
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C.fonsSetFont(state.fons, state.font_normal)
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C.fonsSetColor(state.fons, white)
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dx = 50
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dy = 350
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line(dx - 10, dy, dx + 250, dy)
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