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examples: add flappylearning to examples (#7605)
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1
examples/flappylearning/.gitignore
vendored
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examples/flappylearning/.gitignore
vendored
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game
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21
examples/flappylearning/LICENSE
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examples/flappylearning/LICENSE
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MIT License
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Copyright (c) 2020 uxnow
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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examples/flappylearning/README.md
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examples/flappylearning/README.md
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# flappylearning-v
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flappy learning implemented by vlang
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## get started
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```sh
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v run game.v
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```
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![flappy.png](img/flappy.png)
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## thanks
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https://github.com/xviniette/FlappyLearning
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## license
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MIT
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275
examples/flappylearning/game.v
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275
examples/flappylearning/game.v
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module main
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import gg
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import gx
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import os
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import time
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import math
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import rand
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import neuroevolution
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const (
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win_width = 500
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win_height = 512
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timer_period = 24 // ms
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)
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struct Bird {
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mut:
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x f64 = 80
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y f64 = 250
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width f64 = 40
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height f64 = 30
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alive bool = true
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gravity f64
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velocity f64 = 0.3
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jump f64 = -6
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}
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fn (mut b Bird) flap() {
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b.gravity = b.jump
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}
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fn (mut b Bird) update() {
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b.gravity += b.velocity
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b.y += b.gravity
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}
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fn (b Bird) is_dead(height f64, pipes []Pipe) bool {
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if b.y >= height || b.y + b.height <= 0 {
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return true
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}
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for pipe in pipes {
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if !(
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b.x > pipe.x + pipe.width ||
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b.x + b.width < pipe.x ||
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b.y > pipe.y + pipe.height ||
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b.y + b.height < pipe.y
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) {
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return true
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}
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}
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return false
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}
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struct Pipe {
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mut:
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x f64 = 80
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y f64 = 250
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width f64 = 40
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height f64 = 30
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speed f64 = 3
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}
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fn (mut p Pipe) update() {
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p.x -= p.speed
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}
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fn (p Pipe) is_out() bool {
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return p.x + p.width < 0
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}
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struct App {
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mut:
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gg &gg.Context
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background gg.Image
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bird gg.Image
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pipetop gg.Image
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pipebottom gg.Image
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pipes []Pipe
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birds []Bird
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score int
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max_score int
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width f64 = win_width
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height f64 = win_height
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spawn_interval f64 = 90
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interval f64
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nv neuroevolution.Generations
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gen []neuroevolution.Network
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alives int
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generation int
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background_speed f64 = 0.5
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background_x f64
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}
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fn (mut app App) start() {
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app.interval = 0
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app.score = 0
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app.pipes = []
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app.birds = []
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app.gen = app.nv.generate()
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for _ in 0 .. app.gen.len {
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app.birds << Bird{}
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}
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app.generation++
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app.alives = app.birds.len
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}
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fn (app &App) is_it_end() bool {
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for i in 0 .. app.birds.len {
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if app.birds[i].alive {
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return false
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}
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}
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return true
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}
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fn (mut app App) update() {
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app.background_x += app.background_speed
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mut next_holl := f64(0)
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if app.birds.len > 0 {
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for i := 0; i < app.pipes.len; i += 2 {
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if app.pipes[i].x + app.pipes[i].width > app.birds[0].x {
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next_holl = app.pipes[i].height / app.height
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break
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}
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}
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}
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for mut j, bird in app.birds {
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if bird.alive {
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inputs := [
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bird.y / app.height,
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next_holl,
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]
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res := app.gen[j].compute(inputs)
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if res[0] > 0.5 {
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bird.flap()
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}
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bird.update()
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if bird.is_dead(app.height, app.pipes) {
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bird.alive = false
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app.alives--
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app.nv.network_score(app.gen[j], app.score)
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if app.is_it_end() {
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app.start()
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}
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}
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}
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}
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for k := 0; k < app.pipes.len; k++ {
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app.pipes[k].update()
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if app.pipes[k].is_out() {
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app.pipes.delete(k)
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k--
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}
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}
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if app.interval == 0 {
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delta_bord := f64(50)
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pipe_holl := f64(120)
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holl_position := math.round(rand.f64() * (app.height - delta_bord * 2.0 - pipe_holl)) + delta_bord
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app.pipes << Pipe{
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x: app.width
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y: 0
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height: holl_position
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}
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app.pipes << Pipe{
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x: app.width
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y: holl_position + pipe_holl
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height: app.height
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}
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}
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app.interval++
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if app.interval == app.spawn_interval {
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app.interval = 0
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}
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app.score++
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app.max_score = if app.score > app.max_score {
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app.score
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} else {
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app.max_score
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}
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}
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fn main() {
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mut app := &App{
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gg: 0
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}
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app.gg = gg.new_context({
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bg_color: gx.white
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width: win_width
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height: win_height
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use_ortho: true // This is needed for 2D drawing
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create_window: true
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window_title: 'flappylearning-v'
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frame_fn: frame
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user_data: app
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init_fn: init_images
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font_path: os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf')
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})
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app.nv = neuroevolution.Generations{
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population: 50
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network: [2, 2, 1]
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}
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app.start()
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go app.run()
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app.gg.run()
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}
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fn (mut app App) run() {
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for {
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app.update()
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time.sleep_ms(timer_period)
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}
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}
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fn init_images(mut app App) {
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app.background = app.gg.create_image(os.resource_abs_path('./img/background.png'))
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app.bird = app.gg.create_image(os.resource_abs_path('./img/bird.png'))
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app.pipetop = app.gg.create_image(os.resource_abs_path('./img/pipetop.png'))
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app.pipebottom = app.gg.create_image(os.resource_abs_path('./img/pipebottom.png'))
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}
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fn frame(app &App) {
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app.gg.begin()
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app.draw()
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app.gg.end()
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}
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fn (app &App) display() {
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for i := 0; i < int(math.ceil(app.width / app.background.width) + 1.0); i++ {
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background_x := i * app.background.width - math.floor(int(app.background_x) % int(app.background.width))
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app.gg.draw_image(f32(background_x), 0, app.background.width, app.background.height, app.background)
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}
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for i, pipe in app.pipes {
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if i % 2 == 0 {
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app.gg.draw_image(f32(pipe.x), f32(pipe.y + pipe.height - app.pipetop.height), app.pipetop.width, app.pipetop.height, app.pipetop)
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} else {
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app.gg.draw_image(f32(pipe.x), f32(pipe.y), app.pipebottom.width, app.pipebottom.height, app.pipebottom)
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}
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}
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for bird in app.birds {
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if bird.alive {
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app.gg.draw_image(f32(bird.x), f32(bird.y), app.bird.width, app.bird.height, app.bird)
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}
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}
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app.gg.draw_text_def(10 ,25, 'Score: $app.score')
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app.gg.draw_text_def(10 ,50, 'Max Score: $app.max_score')
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app.gg.draw_text_def(10 ,75, 'Generation: $app.generation')
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app.gg.draw_text_def(10 ,100, 'Alive: $app.alives / $app.nv.population')
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}
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fn (app &App) draw() {
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app.display()
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}
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BIN
examples/flappylearning/img/background.png
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BIN
examples/flappylearning/img/background.png
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After Width: | Height: | Size: 3.1 KiB |
BIN
examples/flappylearning/img/bird.png
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BIN
examples/flappylearning/img/bird.png
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After Width: | Height: | Size: 382 B |
BIN
examples/flappylearning/img/flappy.png
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BIN
examples/flappylearning/img/flappy.png
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After Width: | Height: | Size: 17 KiB |
BIN
examples/flappylearning/img/pipebottom.png
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BIN
examples/flappylearning/img/pipebottom.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
examples/flappylearning/img/pipetop.png
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BIN
examples/flappylearning/img/pipetop.png
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After Width: | Height: | Size: 1.2 KiB |
329
examples/flappylearning/modules/neuroevolution/neuronevolution.v
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examples/flappylearning/modules/neuroevolution/neuronevolution.v
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module neuroevolution
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import rand
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import math
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fn random_clamped() f64 {
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return rand.f64() * 2 - 1
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}
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pub fn activation(a f64) f64 {
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ap := (-a) / 1
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return (1 / (1 + math.exp(ap)))
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}
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fn round(a int, b f64) int {
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return int(math.round(f64(a) * b))
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}
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struct Neuron {
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mut:
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value f64
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weights []f64
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}
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fn (mut n Neuron) populate(nb int) {
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for _ in 0 .. nb {
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n.weights << random_clamped()
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}
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}
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struct Layer {
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id int
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mut:
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neurons []Neuron
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}
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fn (mut l Layer) populate(nb_neurons int, nb_inputs int) {
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for _ in 0 .. nb_neurons {
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mut n := Neuron{}
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n.populate(nb_inputs)
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l.neurons << n
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}
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}
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struct Network {
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mut:
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layers []Layer
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}
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fn (mut n Network) populate(network []int) {
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assert network.len >= 2
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input := network[0]
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hiddens := network.slice(1, network.len - 1)
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output := network[network.len - 1]
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mut index := 0
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mut previous_neurons := 0
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mut input_layer := Layer{
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id: index
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}
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input_layer.populate(input, previous_neurons)
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n.layers << input_layer
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previous_neurons = input
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index++
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for hidden in hiddens {
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mut hidden_layer := Layer{
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id: index
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}
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hidden_layer.populate(hidden, previous_neurons)
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previous_neurons = hidden
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n.layers << hidden_layer
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index++
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}
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mut output_layer := Layer{
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id: index
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}
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output_layer.populate(output, previous_neurons)
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n.layers << output_layer
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}
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fn (n Network) get_save() Save {
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mut save := Save{}
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for layer in n.layers {
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save.neurons << layer.neurons.len
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for neuron in layer.neurons {
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for weight in neuron.weights {
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save.weights << weight
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}
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}
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}
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return save
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}
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fn (mut n Network) set_save(save Save) {
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mut previous_neurons := 0
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mut index := 0
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mut index_weights := 0
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n.layers = []
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for save_neuron in save.neurons {
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mut layer := Layer{
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id: index
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}
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layer.populate(save_neuron, previous_neurons)
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for mut neuron in layer.neurons {
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for i in 0 .. neuron.weights.len {
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neuron.weights[i] = save.weights[index_weights]
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index_weights++
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}
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}
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previous_neurons = save_neuron
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index++
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n.layers << layer
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}
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}
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pub fn (mut n Network) compute(inputs []f64) []f64 {
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assert n.layers.len > 0
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assert inputs.len == n.layers[0].neurons.len
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for i, input in inputs {
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n.layers[0].neurons[i].value = input
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}
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mut prev_layer := n.layers[0]
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for i in 1 .. n.layers.len {
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for j, neuron in n.layers[i].neurons {
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mut sum := f64(0)
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for k, prev_layer_neuron in prev_layer.neurons {
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sum += prev_layer_neuron.value * neuron.weights[k]
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}
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n.layers[i].neurons[j].value = activation(sum)
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}
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prev_layer = n.layers[i]
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}
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mut outputs := []f64{}
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mut last_layer := n.layers[n.layers.len - 1]
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for neuron in last_layer.neurons {
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outputs << neuron.value
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}
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return outputs
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}
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struct Save {
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mut:
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neurons []int
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weights []f64
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}
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fn (s Save) clone() Save {
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mut save := Save{}
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save.neurons << s.neurons
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save.weights << s.weights
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return save
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}
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struct Genome {
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score int
|
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network Save
|
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}
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|
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struct Generation {
|
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mut:
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genomes []Genome
|
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}
|
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|
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fn (mut g Generation) add_genome(genome Genome) {
|
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|
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mut i := 0
|
||||
|
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for gg in g.genomes {
|
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if genome.score > gg.score {
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break
|
||||
}
|
||||
|
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i++
|
||||
}
|
||||
|
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g.genomes.insert(i, genome)
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}
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|
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fn (g1 Genome) breed(g2 Genome, nb_child int) []Save {
|
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mut datas := []Save{}
|
||||
|
||||
for _ in 0 .. nb_child {
|
||||
|
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mut data := g1.network.clone()
|
||||
|
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for i, weight in g2.network.weights {
|
||||
if rand.f64() <= 0.5 {
|
||||
data.weights[i] = weight
|
||||
}
|
||||
}
|
||||
|
||||
for i, _ in data.weights {
|
||||
if rand.f64() <= 0.1 {
|
||||
data.weights[i] += (rand.f64() * 2 - 1) * 0.5
|
||||
}
|
||||
}
|
||||
|
||||
datas << data
|
||||
}
|
||||
|
||||
return datas
|
||||
}
|
||||
|
||||
fn (g Generation) next(population int) []Save {
|
||||
|
||||
mut nexts := []Save{}
|
||||
|
||||
if population == 0 {
|
||||
return nexts
|
||||
}
|
||||
|
||||
keep := round(population, 0.2)
|
||||
|
||||
for i in 0 .. keep {
|
||||
if nexts.len < population {
|
||||
nexts << g.genomes[i].network.clone()
|
||||
}
|
||||
}
|
||||
|
||||
random := round(population, 0.2)
|
||||
|
||||
for _ in 0 .. random {
|
||||
|
||||
if nexts.len < population {
|
||||
mut n := g.genomes[0].network.clone()
|
||||
for k, _ in n.weights {
|
||||
n.weights[k] = random_clamped()
|
||||
}
|
||||
nexts << n
|
||||
}
|
||||
}
|
||||
|
||||
mut max := 0
|
||||
out: for {
|
||||
for i in 0 .. max {
|
||||
mut childs := g.genomes[i].breed(g.genomes[max], 1)
|
||||
for c in childs {
|
||||
nexts << c
|
||||
if nexts.len >= population {
|
||||
break out
|
||||
}
|
||||
}
|
||||
}
|
||||
max++
|
||||
if max >= g.genomes.len - 1 {
|
||||
max = 0
|
||||
}
|
||||
}
|
||||
|
||||
return nexts
|
||||
}
|
||||
|
||||
pub struct Generations {
|
||||
pub:
|
||||
population int
|
||||
network []int
|
||||
mut:
|
||||
generations []Generation
|
||||
}
|
||||
|
||||
fn (mut gs Generations) first() []Save {
|
||||
mut out := []Save{}
|
||||
for _ in 0 .. gs.population {
|
||||
mut nn := Network{}
|
||||
nn.populate(gs.network)
|
||||
out << nn.get_save()
|
||||
}
|
||||
|
||||
gs.generations << Generation{}
|
||||
return out
|
||||
}
|
||||
|
||||
fn (mut gs Generations) next() []Save {
|
||||
assert gs.generations.len > 0
|
||||
gen := gs.generations[gs.generations.len - 1].next(gs.population)
|
||||
gs.generations << Generation{}
|
||||
return gen
|
||||
}
|
||||
|
||||
fn (mut gs Generations) add_genome(genome Genome) {
|
||||
assert gs.generations.len > 0
|
||||
gs.generations[gs.generations.len - 1].add_genome(genome)
|
||||
}
|
||||
|
||||
fn (mut gs Generations) restart() {
|
||||
gs.generations = []
|
||||
}
|
||||
|
||||
pub fn (mut gs Generations) generate() []Network {
|
||||
|
||||
saves := if gs.generations.len == 0 {
|
||||
gs.first()
|
||||
} else {
|
||||
gs.next()
|
||||
}
|
||||
|
||||
mut nns := []Network{}
|
||||
for save in saves {
|
||||
mut nn := Network{}
|
||||
nn.set_save(save)
|
||||
nns << nn
|
||||
}
|
||||
|
||||
if gs.generations.len >= 2 {
|
||||
gs.generations.delete(0)
|
||||
}
|
||||
|
||||
return nns
|
||||
}
|
||||
|
||||
pub fn (mut gs Generations) network_score(network Network, score int) {
|
||||
gs.add_genome(Genome{
|
||||
score: score
|
||||
network: network.get_save()
|
||||
})
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user