mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
gg: improve some loops in draw_rounded_rect* methods (#14195)
This commit is contained in:
parent
f53b9b4f12
commit
eb03fad934
160
vlib/gg/draw.c.v
160
vlib/gg/draw.c.v
@ -250,57 +250,47 @@ pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius
|
||||
mut dx := f32(0)
|
||||
mut dy := f32(0)
|
||||
|
||||
// left top quarter
|
||||
sgl.begin_line_strip()
|
||||
for i in 0 .. 31 {
|
||||
if r == 0 {
|
||||
break
|
||||
if r != 0 {
|
||||
// left top quarter
|
||||
sgl.begin_line_strip()
|
||||
for i in 0 .. 31 {
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(ltx - dx, lty - dy)
|
||||
}
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(ltx - dx, lty - dy)
|
||||
}
|
||||
sgl.end()
|
||||
sgl.end()
|
||||
|
||||
// right top quarter
|
||||
sgl.begin_line_strip()
|
||||
for i in 0 .. 31 {
|
||||
if r == 0 {
|
||||
break
|
||||
// right top quarter
|
||||
sgl.begin_line_strip()
|
||||
for i in 0 .. 31 {
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(rtx + dx, rty - dy)
|
||||
}
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(rtx + dx, rty - dy)
|
||||
}
|
||||
sgl.end()
|
||||
sgl.end()
|
||||
|
||||
// right bottom quarter
|
||||
sgl.begin_line_strip()
|
||||
for i in 0 .. 31 {
|
||||
if r == 0 {
|
||||
break
|
||||
// right bottom quarter
|
||||
sgl.begin_line_strip()
|
||||
for i in 0 .. 31 {
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(rbx + dx, rby + dy)
|
||||
}
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(rbx + dx, rby + dy)
|
||||
}
|
||||
sgl.end()
|
||||
sgl.end()
|
||||
|
||||
// left bottom quarter
|
||||
sgl.begin_line_strip()
|
||||
for i in 0 .. 31 {
|
||||
if r == 0 {
|
||||
break
|
||||
// left bottom quarter
|
||||
sgl.begin_line_strip()
|
||||
for i in 0 .. 31 {
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(lbx - dx, lby + dy)
|
||||
}
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(lbx - dx, lby + dy)
|
||||
sgl.end()
|
||||
}
|
||||
sgl.end()
|
||||
|
||||
// Currently don't use 'gg.draw_line()' directly, it will repeatedly execute '*ctx.scale'.
|
||||
sgl.begin_lines()
|
||||
@ -358,61 +348,51 @@ pub fn (ctx &Context) draw_rounded_rect_filled(x f32, y f32, w f32, h f32, radiu
|
||||
mut dx := f32(0)
|
||||
mut dy := f32(0)
|
||||
|
||||
// left top quarter
|
||||
sgl.begin_triangle_strip()
|
||||
for i in 0 .. 31 {
|
||||
if r == 0 {
|
||||
break
|
||||
if r != 0 {
|
||||
// left top quarter
|
||||
sgl.begin_triangle_strip()
|
||||
for i in 0 .. 31 {
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(ltx - dx, lty - dy)
|
||||
sgl.v2f(ltx, lty)
|
||||
}
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(ltx - dx, lty - dy)
|
||||
sgl.v2f(ltx, lty)
|
||||
}
|
||||
sgl.end()
|
||||
sgl.end()
|
||||
|
||||
// right top quarter
|
||||
sgl.begin_triangle_strip()
|
||||
for i in 0 .. 31 {
|
||||
if r == 0 {
|
||||
break
|
||||
// right top quarter
|
||||
sgl.begin_triangle_strip()
|
||||
for i in 0 .. 31 {
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(rtx + dx, rty - dy)
|
||||
sgl.v2f(rtx, rty)
|
||||
}
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(rtx + dx, rty - dy)
|
||||
sgl.v2f(rtx, rty)
|
||||
}
|
||||
sgl.end()
|
||||
sgl.end()
|
||||
|
||||
// right bottom quarter
|
||||
sgl.begin_triangle_strip()
|
||||
for i in 0 .. 31 {
|
||||
if r == 0 {
|
||||
break
|
||||
// right bottom quarter
|
||||
sgl.begin_triangle_strip()
|
||||
for i in 0 .. 31 {
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(rbx + dx, rby + dy)
|
||||
sgl.v2f(rbx, rby)
|
||||
}
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(rbx + dx, rby + dy)
|
||||
sgl.v2f(rbx, rby)
|
||||
}
|
||||
sgl.end()
|
||||
sgl.end()
|
||||
|
||||
// left bottom quarter
|
||||
sgl.begin_triangle_strip()
|
||||
for i in 0 .. 31 {
|
||||
if r == 0 {
|
||||
break
|
||||
// left bottom quarter
|
||||
sgl.begin_triangle_strip()
|
||||
for i in 0 .. 31 {
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(lbx - dx, lby + dy)
|
||||
sgl.v2f(lbx, lby)
|
||||
}
|
||||
rad = f32(math.radians(i * 3))
|
||||
dx = r * math.cosf(rad)
|
||||
dy = r * math.sinf(rad)
|
||||
sgl.v2f(lbx - dx, lby + dy)
|
||||
sgl.v2f(lbx, lby)
|
||||
sgl.end()
|
||||
}
|
||||
sgl.end()
|
||||
|
||||
// Separate drawing is to prevent transparent color overlap
|
||||
// top rectangle
|
||||
|
Loading…
Reference in New Issue
Block a user