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examples/game_of_life: add a GUI frontend; compiler: local modules relative to a main module
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examples/game_of_life/automaton/automaton.v
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114
examples/game_of_life/automaton/automaton.v
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@ -0,0 +1,114 @@
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module automaton
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/////////////////////////////////////////////////////////////
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pub struct A2D {
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pub mut:
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maxx int
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maxy int
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data &int
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}
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[inline] pub fn (a &A2D) set(x,y int, newval int) {
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unsafe {
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mut e := &int(0)
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e = a.data + y*a.maxx + x
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*e = newval
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}
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}
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[inline] pub fn (a &A2D) get(x,y int) int {
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unsafe {
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mut e := &int(0)
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e = a.data + y*a.maxx + x
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return *e
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}
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}
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[inline] pub fn (a &A2D) clear() {
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for y := 0; y<a.maxy; y++ {
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for x := 0; x<a.maxx; x++ {
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a.set(x,y,0)
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}
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}
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}
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/////////////////////////////////////////////////////////////
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pub struct Automaton {
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pub mut:
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field &A2D
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new_field &A2D
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}
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fn new_automaton(f [][]int) Automaton {
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mut maxy := f.len
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mut maxx := 0
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for y := 0; y<f.len; y++ {
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if maxx < f[y].len {
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maxx = f[y].len
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}
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}
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field := &A2D{ maxx: maxx maxy: maxy data: &int( calloc( sizeof(int) * maxy * maxx ) ) }
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new_field := &A2D{ maxx: maxx maxy: maxy data: &int( calloc( sizeof(int) * maxy * maxx ) ) }
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for y := 0; y < field.maxy; y++ {
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for x := 0; x < field.maxx; x++ {
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field.set( x, y, f[y][x] )
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}
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}
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return Automaton{ field: field new_field: new_field }
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}
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pub fn (aa mut Automaton) update() {
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aa.new_field.clear()
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for y := 1; y<aa.field.maxy; y++ {
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for x := 1; x<aa.field.maxx; x++ {
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moore_sum := ( 0 +
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aa.field.get(x-1,y-1) + aa.field.get(x,y-1) + aa.field.get(x+1,y-1) +
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aa.field.get(x-1,y ) + 0 + aa.field.get(x+1,y ) +
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aa.field.get(x-1,y+1) + aa.field.get(x,y+1) + aa.field.get(x+1,y+1)
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)
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cell := aa.field.get(x,y)
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v := if cell == 1 {
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int(moore_sum in [2, 3])
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} else {
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int(moore_sum == 3)
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}
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aa.new_field.set(x,y, v )
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}
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}
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mut tmp := aa.field
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aa.field = aa.new_field
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aa.new_field = tmp
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}
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pub fn gun() Automaton {
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mut field := []array_int
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0]
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field << [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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return new_automaton(field)
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}
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@ -1,78 +1,24 @@
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module main
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import time
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import automaton
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fn print_field(field []array_int) {
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for line in field {
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fn print_automaton(a &automaton.Automaton){
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for y := 1; y<a.field.maxy; y++ {
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mut s := ' '
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for j, cell in line {
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if j == 0 || j == line.len - 1{continue}
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s += if cell == 1{'@'} else { '.'}
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for x := 1; x<a.field.maxx; x++ {
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cell := a.field.get(x,y)
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s += if cell == 1 { '@' } else { '.' }
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}
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println(s)
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}
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println('')
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}
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pub fn gun() []array_int {
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mut field := []array_int
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0]
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field << [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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field << [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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return field
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}
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fn main() {
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mut field := gun()
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print_field(field)
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mut a := automaton.gun()
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for {
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mut new_field := []array_int
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for i, line in field {
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new_field << [0].repeat(line.len)
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}
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for i, line in field {
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if i == 0 || i == field.len - 1{continue}
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for j, cell in line {
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if j == 0 || j == line.len - 1{continue}
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moore_sum := (
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field[i - 1] [j - 1] + field[i - 1] [j] + field[i - 1] [j + 1] +
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field[i] [j - 1] + field[i] [j + 1] +
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field[i + 1] [j - 1] + field[i + 1] [j] + field[i + 1] [j + 1]
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)
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new_field[i] [j] = if cell == 1 {
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int(moore_sum in [2, 3])
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}
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else {
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int(moore_sum == 3)
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}
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}
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}
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field = new_field
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print_field(field)
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a.update()
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print_automaton(a)
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time.sleep_ms(100)
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}
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}
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58
examples/game_of_life/life_gg.v
Normal file
58
examples/game_of_life/life_gg.v
Normal file
@ -0,0 +1,58 @@
|
||||
module main
|
||||
|
||||
import time
|
||||
import gg
|
||||
import glfw
|
||||
import gx
|
||||
import automaton
|
||||
|
||||
const (
|
||||
screenWidth = 800
|
||||
screenHeight = 600
|
||||
filled_color = gx.Blue
|
||||
)
|
||||
|
||||
fn new_graphics() &gg.GG {
|
||||
glfw.init_glfw()
|
||||
return gg.new_context(gg.Cfg{
|
||||
width: screenWidth
|
||||
height: screenHeight
|
||||
use_ortho: true
|
||||
create_window: true
|
||||
resizable: false
|
||||
window_title: 'v life (with gg, glfw, gx)'
|
||||
window_user_ptr: 0
|
||||
})
|
||||
}
|
||||
|
||||
const (
|
||||
graphics = new_graphics()
|
||||
)
|
||||
|
||||
[live]
|
||||
fn print_automaton(a &automaton.Automaton){
|
||||
gg.clear(gx.White)
|
||||
square_size := 18
|
||||
for y := 1; y<a.field.maxy; y++ {
|
||||
for x := 1; x<a.field.maxx; x++ {
|
||||
cell := a.field.get(x,y)
|
||||
if cell == 1 {
|
||||
graphics.draw_rect( square_size*x, square_size*y, square_size, square_size, filled_color )
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
mut a := automaton.gun()
|
||||
for {
|
||||
if graphics.window.should_close() { graphics.window.destroy() break }
|
||||
gg.post_empty_event() // needed so the animation does not stop
|
||||
///////////////////////////////////////////////
|
||||
a.update()
|
||||
print_automaton(a)
|
||||
|
||||
graphics.render()
|
||||
time.sleep_ms(1) // TODO: remove this when live reload depence on the time module is fixed
|
||||
}
|
||||
}
|
@ -165,7 +165,7 @@ pub fn v_test_v(args_before_test string){
|
||||
println('\nBuilding examples...')
|
||||
mut es := new_test_sesion( args_before_test )
|
||||
files := os.walk_ext(parent_dir+'/examples','.v')
|
||||
stable := files.filter(!it.contains('vweb'))
|
||||
stable := files.filter(!it.contains('automaton.v'))
|
||||
es.files << stable
|
||||
es.test()
|
||||
println( es.benchmark.total_message('building examples') )
|
||||
|
@ -62,6 +62,7 @@ pub mut:
|
||||
out_name_c string // name of the temporary C file
|
||||
files []string // all V files that need to be parsed and compiled
|
||||
dir string // directory (or file) being compiled (TODO rename to path?)
|
||||
compiled_dir string // contains os.realpath() of the dir of the final file beeing compiled, or the dir itself when doing `v .`
|
||||
table &Table // table with types, vars, functions etc
|
||||
cgen &CGen // C code generator
|
||||
x64 &x64.Gen
|
||||
@ -874,6 +875,7 @@ pub fn new_v(args[]string) &V {
|
||||
if args.len < 2 {
|
||||
dir = ''
|
||||
}
|
||||
|
||||
// build mode
|
||||
mut build_mode := BuildMode.default_mode
|
||||
mut mod := ''
|
||||
@ -1051,6 +1053,7 @@ pub fn new_v(args[]string) &V {
|
||||
os: _os
|
||||
out_name: out_name
|
||||
dir: dir
|
||||
compiled_dir: if os.is_dir( rdir ) { rdir } else { os.dir( rdir ) }
|
||||
lang_dir: vroot
|
||||
table: new_table(obfuscate)
|
||||
out_name_c: out_name_c
|
||||
|
@ -5,6 +5,7 @@
|
||||
module compiler
|
||||
|
||||
import os
|
||||
import filepath
|
||||
|
||||
pub const (
|
||||
v_modules_path = os.home_dir() + '.vmodules'
|
||||
@ -47,7 +48,7 @@ fn (p mut Parser) register_import_alias(alias string, mod string, tok_idx int) {
|
||||
// NOTE: come back here
|
||||
// if alias in it.imports && it.imports[alias] == mod {}
|
||||
if alias in p.import_table.imports && p.import_table.imports[alias] != mod {
|
||||
p.error('cannot import $mod as $alias: import name $alias already in use"')
|
||||
p.error('cannot import $mod as $alias: import name $alias already in use')
|
||||
}
|
||||
if mod.contains('.internal.') && !p.is_vgen {
|
||||
mod_parts := mod.split('.')
|
||||
@ -141,35 +142,34 @@ pub fn(graph &DepGraph) imports() []string {
|
||||
return mods
|
||||
}
|
||||
|
||||
fn (v &V) module_path(mod string) string {
|
||||
[inline] fn (v &V) module_path(mod string) string {
|
||||
// submodule support
|
||||
if mod.contains('.') {
|
||||
return mod.replace('.', os.path_separator)
|
||||
// return mod.replace('.', '/')
|
||||
}
|
||||
return mod
|
||||
return mod.replace('.', os.path_separator)
|
||||
}
|
||||
|
||||
// 'strings' => 'VROOT/vlib/strings'
|
||||
// 'installed_mod' => '~/.vmodules/installed_mod'
|
||||
// 'local_mod' => '/path/to/current/dir/local_mod'
|
||||
fn (v &V) find_module_path(mod string) ?string {
|
||||
// Module search order:
|
||||
// 1) search in the *same* directory, as the compiled final v program source
|
||||
// (i.e. the . in `v .` or file.v in `v file.v`)
|
||||
// 2) search in the current work dir (this preserves existing behaviour)
|
||||
// 3) search in vlib/
|
||||
// 4) search in ~/.vmodules/ (i.e. modules installed with vpm)
|
||||
mod_path := v.module_path(mod)
|
||||
// First check for local modules in the same directory
|
||||
mut import_path := os.getwd() + '${os.path_separator}$mod_path'
|
||||
// Now search in vlib/
|
||||
if mod == 'compiler' || !os.dir_exists(import_path) {
|
||||
import_path = '${v.pref.vlib_path}${os.path_separator}$mod_path'
|
||||
}
|
||||
//println('ip=$import_path')
|
||||
// Finally try modules installed with vpm (~/.vmodules)
|
||||
if !os.dir_exists(import_path) {
|
||||
import_path = '${v.pref.vpath}${os.path_separator}$mod_path'
|
||||
if !os.dir_exists(import_path){
|
||||
return error('module "$mod" not found')
|
||||
mut tried_paths := []string
|
||||
tried_paths << filepath.join(v.compiled_dir, mod_path)
|
||||
tried_paths << filepath.join(os.getwd(), mod_path)
|
||||
tried_paths << filepath.join(v.pref.vlib_path, mod_path)
|
||||
tried_paths << filepath.join(v_modules_path, mod_path)
|
||||
for try_path in tried_paths {
|
||||
if v.pref.is_verbose { println(' >> trying to find $mod in $try_path ...') }
|
||||
if os.dir_exists(try_path) {
|
||||
return try_path
|
||||
}
|
||||
}
|
||||
return import_path
|
||||
return error('module "$mod" not found')
|
||||
}
|
||||
|
||||
[inline] fn mod_gen_name(mod string) string {
|
||||
|
Loading…
Reference in New Issue
Block a user