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term: optimized move function
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@ -26,24 +26,24 @@ pub fn set_cursor_position(x int,y int) {
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// direction: B is down / South
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// direction: C is forward / East
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// direction: D is backward / West
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pub fn move(n int,direction string) string {
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return '\x1b[$n$direction'
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pub fn move(n int,direction string) {
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print('\x1b[$n$direction')
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}
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pub fn cursor_up(n int) {
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print(move(n,'A'))
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move(n,'A')
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}
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pub fn cursor_down(n int) {
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print(move(n,'B'))
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move(n,'B')
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}
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pub fn cursor_forward(n int) {
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print(move(n,'C'))
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move(n,'C')
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}
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pub fn cursor_back(n int) {
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print(move(n,'D'))
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move(n,'D')
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}
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// type: 0 -> current cursor postion to end of the screen
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