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examples: fix segmentation fault crash on exit in sokol 0X_ examples (#13299)
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@ -379,10 +379,6 @@ fn my_init(mut app App) {
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}
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}
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fn cleanup(mut app App) {
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gfx.shutdown()
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}
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/******************************************************************************
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*
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* event
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@ -424,7 +420,6 @@ fn main() {
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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cleanup_fn: cleanup
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event_fn: my_event_manager
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)
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@ -553,10 +553,6 @@ fn my_init(mut app App) {
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app.init_flag = true
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}
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fn cleanup(mut app App) {
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gfx.shutdown()
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}
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/******************************************************************************
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*
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* event
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@ -601,7 +597,6 @@ fn main() {
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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cleanup_fn: cleanup
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event_fn: my_event_manager
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)
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@ -372,10 +372,6 @@ fn my_init(mut app App) {
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app.init_flag = true
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}
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fn cleanup(mut app App) {
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gfx.shutdown()
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}
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/******************************************************************************
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* events handling
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******************************************************************************/
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@ -412,7 +408,6 @@ fn main() {
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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cleanup_fn: cleanup
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event_fn: my_event_manager
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)
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@ -560,10 +560,6 @@ fn my_init(mut app App) {
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app.init_flag = true
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}
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fn cleanup(mut app App) {
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gfx.shutdown()
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}
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/******************************************************************************
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* events handling
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******************************************************************************/
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@ -606,7 +602,6 @@ fn main() {
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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cleanup_fn: cleanup
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event_fn: my_event_manager
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)
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@ -437,10 +437,6 @@ fn my_init(mut app App) {
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app.init_flag = true
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}
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fn cleanup(mut app App) {
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gfx.shutdown()
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}
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/******************************************************************************
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* events handling
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******************************************************************************/
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@ -495,7 +491,6 @@ fn main(){
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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cleanup_fn: cleanup
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event_fn: my_event_manager
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)
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@ -233,7 +233,6 @@ fn my_init(mut app App) {
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}
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fn cleanup(mut app App) {
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gfx.shutdown()
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/*
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for _, mat in app.obj_part.texture {
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obj.destroy_texture(mat)
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