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vlib: make more structs, consts, & enums public
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@@ -14,7 +14,7 @@ pub struct Shader {
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program_id int
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}
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const (
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pub const (
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TEXT_VERT = '#version 330 core
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layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
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out vec2 TexCoords;
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