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cgen: fix appending struct to interface array (#14388)

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yuyi 2022-05-14 22:49:42 +08:00 committed by GitHub
parent 3adad32355
commit fe9f97074b
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2 changed files with 47 additions and 0 deletions

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@ -183,6 +183,9 @@ fn (mut g Gen) struct_init(node ast.StructInit) {
}
}
if !cloned {
inside_cast_in_heap := g.inside_cast_in_heap
g.inside_cast_in_heap = 0 // prevent use of pointers in child structs
if field_type_sym.kind == .array_fixed && sfield.expr is ast.Ident {
fixed_array_info := field_type_sym.info as ast.ArrayFixed
g.write('{')
@ -202,6 +205,7 @@ fn (mut g Gen) struct_init(node ast.StructInit) {
}
g.expr_with_cast(sfield.expr, sfield.typ, sfield.expected_type)
}
g.inside_cast_in_heap = inside_cast_in_heap // restore value for further struct inits
}
if is_multiline {
g.writeln(',')

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@ -0,0 +1,43 @@
struct Vec {
mut:
x f64
y f64
z f64
}
struct Plane {
position Vec
normal Vec
}
struct Sphere {
position Vec
radius f64
}
interface Object {
position Vec
}
fn test_append_struct_to_interface_array() {
mut scene := []Object{}
scene << Plane{
position: Vec{0, -10, 0}
normal: Vec{0, -1, 0}
}
scene << Sphere{
position: Vec{0, 0, -20}
radius: 7
}
println(scene)
assert scene.len == 2
assert scene[0].position.x == 0
assert scene[0].position.y == -10
assert scene[0].position.z == 0
assert scene[1].position.x == 0
assert scene[1].position.y == 0
assert scene[1].position.z == -20
}