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cgen: fix appending struct to interface array (#14388)
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@ -183,6 +183,9 @@ fn (mut g Gen) struct_init(node ast.StructInit) {
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}
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}
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if !cloned {
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inside_cast_in_heap := g.inside_cast_in_heap
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g.inside_cast_in_heap = 0 // prevent use of pointers in child structs
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if field_type_sym.kind == .array_fixed && sfield.expr is ast.Ident {
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fixed_array_info := field_type_sym.info as ast.ArrayFixed
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g.write('{')
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@ -202,6 +205,7 @@ fn (mut g Gen) struct_init(node ast.StructInit) {
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}
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g.expr_with_cast(sfield.expr, sfield.typ, sfield.expected_type)
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}
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g.inside_cast_in_heap = inside_cast_in_heap // restore value for further struct inits
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}
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if is_multiline {
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g.writeln(',')
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43
vlib/v/tests/append_struct_to_interface_array_test.v
Normal file
43
vlib/v/tests/append_struct_to_interface_array_test.v
Normal file
@ -0,0 +1,43 @@
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struct Vec {
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mut:
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x f64
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y f64
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z f64
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}
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struct Plane {
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position Vec
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normal Vec
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}
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struct Sphere {
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position Vec
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radius f64
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}
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interface Object {
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position Vec
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}
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fn test_append_struct_to_interface_array() {
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mut scene := []Object{}
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scene << Plane{
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position: Vec{0, -10, 0}
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normal: Vec{0, -1, 0}
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}
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scene << Sphere{
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position: Vec{0, 0, -20}
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radius: 7
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}
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println(scene)
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assert scene.len == 2
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assert scene[0].position.x == 0
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assert scene[0].position.y == -10
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assert scene[0].position.z == 0
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assert scene[1].position.x == 0
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assert scene[1].position.y == 0
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assert scene[1].position.z == -20
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}
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