mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
gl: Remove C hashes
Remove C hashes from the gl code.
This commit is contained in:
parent
b0bc53730c
commit
ffa69921f5
34
gl/gl.v
34
gl/gl.v
@ -11,6 +11,12 @@ import const (
|
||||
GL_VERTEX_SHADER
|
||||
GL_ELEMENT_ARRAY_BUFFER
|
||||
GL_DEPTH_TEST
|
||||
GL_COLOR_BUFFER_BIT
|
||||
GL_DEPTH_BUFFER_BIT
|
||||
GL_STENCIL_BUFFER_BIT
|
||||
GL_COMPILE_STATUS
|
||||
GL_LINK_STATUS
|
||||
GL_ARRAY_BUFFER
|
||||
)
|
||||
|
||||
// TODO: windows support
|
||||
@ -33,11 +39,11 @@ pub fn viewport(a, b, c, d int) {
|
||||
}
|
||||
|
||||
pub fn clear_color(r, g, b, a int) {
|
||||
# glClearColor(((f32)r)/255.0,((f32)g)/255.0,b/255.0, a/255.0);
|
||||
C.glClearColor(f32(r)/255.0, f32(g)/255.0, f32(b)/255.0, f32(a)/255.0)
|
||||
}
|
||||
|
||||
pub fn clear() {
|
||||
# glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
|
||||
C.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)
|
||||
}
|
||||
|
||||
pub fn create_shader(typ int) int {
|
||||
@ -58,7 +64,7 @@ pub fn compile_shader(shader int) {
|
||||
|
||||
pub fn shader_compile_status(shader int) int {
|
||||
success := 0
|
||||
# glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
||||
C.glGetShaderiv(shader, GL_COMPILE_STATUS, &success)
|
||||
return success
|
||||
}
|
||||
|
||||
@ -73,7 +79,7 @@ pub fn link_program(program int) {
|
||||
|
||||
pub fn get_program_link_status(program int) int {
|
||||
success := 0
|
||||
# glGetProgramiv(program, GL_LINK_STATUS, &success);
|
||||
C.glGetProgramiv(program, GL_LINK_STATUS, &success)
|
||||
return success
|
||||
}
|
||||
|
||||
@ -82,19 +88,15 @@ pub fn delete_shader(shader int) {
|
||||
}
|
||||
|
||||
pub fn shader_info_log(shader int) string {
|
||||
# printf("GET info log\n");
|
||||
# char infoLog[512];
|
||||
# glGetShaderInfoLog(shader, 512, NULL, infoLog);
|
||||
# printf("log=%s\n", infoLog);
|
||||
# return tos2(infoLog);
|
||||
return ''
|
||||
infoLog := [512]byte
|
||||
C.glGetShaderInfoLog(shader, 512, 0, infoLog)
|
||||
return tos_clone(infoLog)
|
||||
}
|
||||
|
||||
pub fn get_program_info_log(program int) string {
|
||||
# char infoLog[512];
|
||||
# glGetProgramInfoLog(program, 1024, NULL, infoLog);
|
||||
# return tos2(infoLog);
|
||||
return ''
|
||||
infoLog := [1024]byte
|
||||
C.glGetProgramInfoLog(program, 1024, 0, infoLog)
|
||||
return tos_clone(infoLog)
|
||||
}
|
||||
|
||||
pub fn bind_vao(vao u32) {
|
||||
@ -166,7 +168,7 @@ pub fn use_program(program int) {
|
||||
|
||||
pub fn gen_vertex_array() u32 {
|
||||
VAO := u32(0)
|
||||
# glGenVertexArrays(1, &VAO);
|
||||
C.glGenVertexArrays(1, &VAO)
|
||||
return VAO
|
||||
}
|
||||
|
||||
@ -176,7 +178,7 @@ pub fn enable_vertex_attrib_array(n int) {
|
||||
|
||||
pub fn gen_buffer() u32 {
|
||||
VBO := u32(0)
|
||||
# glGenBuffers(1, &VBO);
|
||||
C.glGenBuffers(1, &VBO)
|
||||
return VBO
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user