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279 lines
7.8 KiB
Markdown
279 lines
7.8 KiB
Markdown
# V Work In Progress
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***This document describes features that are not implemented, yet.
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Please refer to [docs.md](https://github.com/vlang/v/blob/master/doc/docs.md)
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for the current state of V***
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## Table of Contents
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* [Concurrency](#concurrency)
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* [Variable Declarations](#variable-declarations)
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* [Strengths](#strengths)
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* [Weaknesses](#weaknesses)
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* [Compatibility](#compatibility)
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* [Automatic Lock](#automatic-lock)
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* [Channels](#channels)
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## Concurrency
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### Variable Declarations
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Objects that are supposed to be used to exchange data between
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coroutines have to be declared with special care. Exactly one of the following
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4 kinds of declaration has to be chosen:
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```v
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a := ...
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mut b := ...
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shared c := ...
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atomic d := ...
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```
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- `a` is declared as *constant* that can be passed to
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other coroutines and read without limitations. However
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it cannot be changed.
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- `b` can be accessed reading and writing but only from one
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coroutine. That coroutine *owns* the object. A `mut` variable can
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be passed to another coroutine (as receiver or function argument in
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the `go` statement or via a channel) but then ownership is passed,
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too, and only the other coroutine can access the object.<sup>1</sup>
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- `c` can be passed to coroutines an accessed
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*concurrently*.<sup>2</sup> In order to avoid data races it has to
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be locked before access can occur and unlocked to allow access to
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other coroutines. This is done by one the following block structures:
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```v
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lock c {
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// read, modify, write c
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...
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}
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```
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```v
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rlock c {
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// read c
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...
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}
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```
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Several variables may be specified: `lock x, y, z { ... }`.
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They are unlocked in the opposite order.
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- `d` can be passed to coroutines and accessed *concurrently*,
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too.<sup>3</sup> No lock is needed in this case, however
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`atomic` variables can only be 32/64 bit integers (or pointers)
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and access is limited to a small set of predefined idioms that have
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native hardware support.
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To help making the correct decision the following table summarizes the
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different capabilities:
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| | *default* | `mut` | `shared` | `atomic` |
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| :--- | :---: | :---: | :---: | :---: |
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| write access | | + | + | + |
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| concurrent access | + | | + | + |
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| performance | ++ | ++ | | + |
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| sophisticated operations | + | + | + | |
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| structured data types | + | + | + | |
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### Strengths
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#### default
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- very fast
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- unlimited access from different coroutines
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- easy to handle
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#### `mut`
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- very fast
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- easy to handle
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#### `shared`
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- concurrent access from different coroutines
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- data type may be complex structure
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- sophisticated access possible (several statements within one `lock`
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block)
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#### `atomic`
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- concurrent access from different coroutines
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- reasonably fast
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### Weaknesses
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#### default
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- read only
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#### `mut`
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- access only from one coroutine at a time
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#### `shared`
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- lock/unlock are slow
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- moderately difficult to handle (needs `lock` block)
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#### `atomic`
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- limited to single (max. 64 bit) integers (and pointers)
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- only a small set of predefined operations possible
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- very difficult to handle correctly
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<sup>1</sup> The owning coroutine will also free the memory space used
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for the object when it is no longer needed.
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<sup>2</sup> For `shared` objects the compiler adds code for reference
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counting. Once the counter reaches 0 the object is automatically freed.
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<sup>3</sup> Since an `atomic` variable is only a few bytes in size
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allocation would be an unnecessary overhead. Instead the compiler
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creates a global.
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### Compatibility
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Outside of `lock`/`rlock` blocks function arguments must in general
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match - with the familiar exception that objects declared `mut` can be
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used to call functions expecting immutable arguments:
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```v
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fn f(x St) {...}
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fn g(mut x St) {...}
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fn h(shared x St) {...}
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fn i(atomic x u64) {...}
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a := St{...}
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f(a)
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mut b := &St{...} // reference since transferred to coroutine
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f(b)
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go g(mut b)
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// `b` should not be accessed here any more
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shared c := &St{...}
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h(shared c)
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atomic d &u64
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i(atomic d)
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```
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Inside a `lock c {...}` block `c` behaves like a `mut`,
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inside an `rlock c {...}` block like an immutable:
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```v
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shared c := &St{...}
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lock c {
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g(mut c)
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f(c)
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// call to h() not allowed inside `lock` block
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// since h() will lock `c` itself
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}
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rlock c {
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f(c)
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// call to g() or h() not allowed
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}
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```
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### Automatic Lock
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In general the compiler will generate an error message when a `shared`
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object is accessed outside of any corresponding `lock`/`rlock`
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block. However in simple and obvious cases the necessary lock/unlock
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can be generated automatically for `array`/`map` operations:
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```v
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shared a []int{...}
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go h2(shared a)
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a << 3
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// keep in mind that `h2()` could change `a` between these statements
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a << 4
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x := a[1] // not necessarily `4`
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shared b map[string]int
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go h3(shared b)
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b['apple'] = 3
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c['plume'] = 7
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y := b['apple'] // not necesarily `3`
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// iteration over elements
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for k, v in b {
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// concurrently changed k/v pairs may or my not be included
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}
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```
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This is handy, but since other coroutines might access the `array`/`map`
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concurrently between the automatically locked statements, the results
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are sometimes surprising. Each statement should be seen as a single
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transaction that is unrelated to the previous or following
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statement. Therefore - but also for performance reasons - it's often
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better to group consecutive coherent statements in an explicit `lock` block.
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### Channels
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Channels in V work basically like those in Go. You can `push()` objects into
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a channel and `pop()` objects from a channel. They can be buffered or unbuffered
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and it is possible to `select` from multiple channels.
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#### Syntax and Usage
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There is no support for channels in the core language (yet), so all functions
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are in the `sync` library. Channels must be created as `mut` objects.
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```v
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mut ch := sync.new_channel<int>(0) // unbuffered
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mut ch2 := sync.new_channel<f64>(100) // buffer length 100
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```
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Channels can be passed to coroutines like normal `mut` variables:
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```v
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fn f(mut ch sync.Channel) {
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...
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}
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fn main() {
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...
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go f(mut ch)
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...
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}
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```
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The routines `push()` and `pop()` both use *references* to objects. This way
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unnecessary copies of large objects are avoided and the call to `cannel_select()`
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(see below) is simpler:
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```v
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n := 5
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x := 7.3
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ch.push(&n)
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ch2.push(&x)
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mut m := int(0)
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mut y := f64(0.0)
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ch.pop(&m)
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ch2.pop(&y)
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```
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A channel can be closed to indicate that no further objects can be pushed. Any attempt
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to do so will then result in a runtime panic. The `pop()` method will return immediately `false`
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if the associated channel has been closed and the buffer is empty.
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```v
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ch.close()
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...
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if ch.pop(&m) {
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println('got $m')
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} else {
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println('channel has been closed')
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}
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```
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The select call is somewhat tricky. The `channel_select()` function needs three arrays that
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contain the channels, the directions (pop/push) and the object references and
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a timeout of type `time.Duration` (`time.infinite` or `-1` to wait unlimited) as parameters. It returns the
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index of the object that was pushed or popped or `-1` for timeout.
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```v
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mut chans := [ch, ch2] // the channels to monitor
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directions := [sync.Direction.pop, .pop] // .push or .pop
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mut objs := [voidptr(&m), &y] // the objects to push or pop
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// idx contains the index of the object that was pushed or popped, -1 means timeout occured
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idx := sync.channel_select(mut chans, directions, mut objs, 0) // wait unlimited
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match idx {
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0 {
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println('got $m')
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}
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1 {
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println('got $y')
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}
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else {
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// idx = -1
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println('Timeout')
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}
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}
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```
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If all channels have been closed `-2` is returned as index.
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