mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
4152 lines
100 KiB
Markdown
4152 lines
100 KiB
Markdown
# V Documentation
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## Introduction
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V is a statically typed compiled programming language designed for building maintainable software.
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It's similar to Go and its design has also been influenced by Oberon, Rust, Swift,
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Kotlin, and Python.
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V is a very simple language. Going through this documentation will take you about an hour,
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and by the end of it you will have pretty much learned the entire language.
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The language promotes writing simple and clear code with minimal abstraction.
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Despite being simple, V gives the developer a lot of power.
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Anything you can do in other languages, you can do in V.
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## Install from source
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The major way to get the latest and greatest V, is to __install it from source__.
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It is __easy__, and it usually takes __only a few seconds__.
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### Linux, macOS, FreeBSD, etc:
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You need `git`, and a C compiler like `tcc`, `gcc` or `clang`, and `make`:
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```bash
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git clone https://github.com/vlang/v
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cd v
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make
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```
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### Windows:
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You need `git`, and a C compiler like `tcc`, `gcc`, `clang` or `msvc`:
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```bash
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git clone https://github.com/vlang/v
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cd v
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make.bat -tcc
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```
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NB: You can also pass one of `-gcc`, `-msvc`, `-clang` to `make.bat` instead,
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if you do prefer to use a different C compiler, but -tcc is small, fast, and
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easy to install (V will download a prebuilt binary automatically).
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It is recommended to add this folder to the PATH of your environment variables.
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This can be done with the command `v.exe symlink`.
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### Android
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Running V graphical apps on Android is also possible via [vab](https://github.com/vlang/vab).
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V Android dependencies: **V**, **Java JDK** >= 8, Android **SDK + NDK**.
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1. Install dependencies (see [vab](https://github.com/vlang/vab))
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2. Connect your Android device
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3. Run:
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```bash
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git clone https://github.com/vlang/vab && cd vab && v vab.v
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./vab --device auto run /path/to/v/examples/sokol/particles
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```
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For more details and troubleshooting, please visit the [vab GitHub repository](https://github.com/vlang/vab).
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## Table of Contents
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<table>
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<tr><td width=33% valign=top>
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* [Hello world](#hello-world)
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* [Comments](#comments)
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* [Functions](#functions)
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* [Returning multiple values](#returning-multiple-values)
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* [Symbol visibility](#symbol-visibility)
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* [Variables](#variables)
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* [Types](#types)
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* [Strings](#strings)
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* [Numbers](#numbers)
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* [Arrays](#arrays)
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* [Fixed size arrays](#fixed-size-arrays)
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* [Maps](#maps)
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* [Module imports](#module-imports)
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* [Statements & expressions](#statements--expressions)
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* [If](#if)
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* [In operator](#in-operator)
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* [For loop](#for-loop)
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* [Match](#match)
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* [Defer](#defer)
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* [Structs](#structs)
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* [Embedded structs](#embedded-structs)
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* [Default field values](#default-field-values)
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* [Short struct literal syntax](#short-struct-initialization-syntax)
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* [Access modifiers](#access-modifiers)
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* [Methods](#methods)
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</td><td width=33% valign=top>
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* [Unions](#unions)
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* [Functions 2](#functions-2)
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* [Pure functions by default](#pure-functions-by-default)
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* [Mutable arguments](#mutable-arguments)
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* [Variable number of arguments](#variable-number-of-arguments)
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* [Anonymous & high order functions](#anonymous--high-order-functions)
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* [References](#references)
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* [Constants](#constants)
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* [Builtin functions](#builtin-functions)
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* [Printing custom types](#printing-custom-types)
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* [Modules](#modules)
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* [Types 2](#types-2)
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* [Interfaces](#interfaces)
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* [Enums](#enums)
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* [Sum types](#sum-types)
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* [Option/Result types & error handling](#optionresult-types-and-error-handling)
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* [Generics](#generics)
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* [Concurrency](#concurrency)
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* [Spawning Concurrent Tasks](#spawning-concurrent-tasks)
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* [Channels](#channels)
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* [Shared Objects](#shared-objects)
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* [Decoding JSON](#decoding-json)
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* [Testing](#testing)
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* [Memory management](#memory-management)
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* [ORM](#orm)
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</td><td valign=top>
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* [Writing documentation](#writing-documentation)
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* [Tools](#tools)
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* [v fmt](#v-fmt)
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* [Profiling](#profiling)
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* [Advanced Topics](#advanced-topics)
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* [Memory-unsafe code](#memory-unsafe-code)
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* [Structs with reference fields](structs-with-reference-fields)
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* [sizeof and __offsetof](#sizeof-and-__offsetof)
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* [Calling C from V](#calling-c-from-v)
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* [Debugging generated C code](#debugging-generated-c-code)
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* [Conditional compilation](#conditional-compilation)
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* [Compile time pseudo variables](#compile-time-pseudo-variables)
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* [Compile-time reflection](#compile-time-reflection)
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* [Limited operator overloading](#limited-operator-overloading)
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* [Inline assembly](#inline-assembly)
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* [Translating C to V](#translating-c-to-v)
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* [Hot code reloading](#hot-code-reloading)
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* [Cross compilation](#cross-compilation)
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* [Cross-platform shell scripts in V](#cross-platform-shell-scripts-in-v)
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* [Attributes](#attributes)
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* [Goto](#goto)
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* [Appendices](#appendices)
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* [Keywords](#appendix-i-keywords)
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* [Operators](#appendix-ii-operators)
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</td></tr>
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</table>
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<!--
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NB: there are several special keywords, which you can put after the code fences for v:
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compile, live, ignore, failcompile, oksyntax, badsyntax, wip, nofmt
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For more details, do: `v check-md`
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-->
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## Hello World
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```v
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fn main() {
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println('hello world')
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}
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```
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Save this snippet into a file named `hello.v`. Now do: `v run hello.v`.
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> That is assuming you have symlinked your V with `v symlink`, as described
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[here](https://github.com/vlang/v/blob/master/README.md#symlinking).
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If you haven't yet, you have to type the path to V manually.
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Congratulations - you just wrote and executed your first V program!
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You can compile a program without execution with `v hello.v`.
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See `v help` for all supported commands.
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From the example above, you can see that functions are declared with the `fn` keyword.
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The return type is specified after the function name.
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In this case `main` doesn't return anything, so there is no return type.
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As in many other languages (such as C, Go, and Rust), `main` is the entry point of your program.
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`println` is one of the few built-in functions.
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It prints the value passed to it to standard output.
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`fn main()` declaration can be skipped in one file programs.
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This is useful when writing small programs, "scripts", or just learning the language.
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For brevity, `fn main()` will be skipped in this tutorial.
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This means that a "hello world" program in V is as simple as
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```v
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println('hello world')
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```
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## Comments
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```v
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// This is a single line comment.
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/*
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This is a multiline comment.
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/* It can be nested. */
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*/
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```
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## Functions
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```v
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fn main() {
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println(add(77, 33))
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println(sub(100, 50))
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}
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fn add(x int, y int) int {
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return x + y
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}
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fn sub(x int, y int) int {
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return x - y
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}
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```
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Again, the type comes after the argument's name.
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Just like in Go and C, functions cannot be overloaded.
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This simplifies the code and improves maintainability and readability.
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Functions can be used before their declaration:
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`add` and `sub` are declared after `main`, but can still be called from `main`.
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This is true for all declarations in V and eliminates the need for header files
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or thinking about the order of files and declarations.
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### Returning multiple values
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```v
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fn foo() (int, int) {
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return 2, 3
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}
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a, b := foo()
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println(a) // 2
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println(b) // 3
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c, _ := foo() // ignore values using `_`
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```
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## Symbol visibility
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```v
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pub fn public_function() {
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}
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fn private_function() {
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}
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```
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Functions are private (not exported) by default.
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To allow other modules to use them, prepend `pub`. The same applies
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to constants and types.
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Note: `pub` can only be used from a named module.
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For information about creating a module, see [Modules](#modules).
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## Variables
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```v
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name := 'Bob'
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age := 20
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large_number := i64(9999999999)
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println(name)
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println(age)
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println(large_number)
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```
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Variables are declared and initialized with `:=`. This is the only
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way to declare variables in V. This means that variables always have an initial
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value.
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The variable's type is inferred from the value on the right hand side.
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To choose a different type, use type conversion:
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the expression `T(v)` converts the value `v` to the
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type `T`.
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Unlike most other languages, V only allows defining variables in functions.
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Global (module level) variables are not allowed. There's no global state in V
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(see [Pure functions by default](#pure-functions-by-default) for details).
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For consistency across different code bases, all variable and function names
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must use the `snake_case` style, as opposed to type names, which must use `PascalCase`.
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### Mutable variables
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```v
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mut age := 20
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println(age)
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age = 21
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println(age)
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```
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To change the value of the variable use `=`. In V, variables are
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immutable by default.
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To be able to change the value of the variable, you have to declare it with `mut`.
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Try compiling the program above after removing `mut` from the first line.
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### Initialization vs assignment
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Note the (important) difference between `:=` and `=`.
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`:=` is used for declaring and initializing, `=` is used for assigning.
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```v failcompile
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fn main() {
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age = 21
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}
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```
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This code will not compile, because the variable `age` is not declared.
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All variables need to be declared in V.
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```v
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fn main() {
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age := 21
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}
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```
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The values of multiple variables can be changed in one line.
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In this way, their values can be swapped without an intermediary variable.
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```v
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mut a := 0
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mut b := 1
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println('$a, $b') // 0, 1
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a, b = b, a
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println('$a, $b') // 1, 0
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```
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### Declaration errors
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In development mode the compiler will warn you that you haven't used the variable
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(you'll get an "unused variable" warning).
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In production mode (enabled by passing the `-prod` flag to v – `v -prod foo.v`)
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it will not compile at all (like in Go).
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```v failcompile
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fn main() {
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a := 10
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if true {
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a := 20 // error: redefinition of `a`
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}
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// warning: unused variable `a`
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}
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```
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Unlike most languages, variable shadowing is not allowed. Declaring a variable with a name
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that is already used in a parent scope will cause a compilation error.
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You can shadow imported modules though, as it is very useful in some situations:
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```v ignore
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import ui
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import gg
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fn draw(ctx &gg.Context) {
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gg := ctx.parent.get_ui().gg
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gg.draw_rect(10, 10, 100, 50)
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}
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```
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## Types
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### Primitive types
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```v ignore
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bool
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string
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i8 i16 int i64 i128 (soon)
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byte u16 u32 u64 u128 (soon)
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rune // represents a Unicode code point
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f32 f64
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byteptr, voidptr, charptr, size_t // these are mostly used for C interoperability
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any // similar to C's void* and Go's interface{}
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```
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Please note that unlike C and Go, `int` is always a 32 bit integer.
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There is an exception to the rule that all operators
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in V must have values of the same type on both sides. A small primitive type
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on one side can be automatically promoted if it fits
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completely into the data range of the type on the other side.
|
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These are the allowed possibilities:
|
||
|
||
```v ignore
|
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i8 → i16 → int → i64
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↘ ↘
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f32 → f64
|
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↗ ↗
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byte → u16 → u32 → u64 ⬎
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↘ ↘ ↘ ptr
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i8 → i16 → int → i64 ⬏
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```
|
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An `int` value for example can be automatically promoted to `f64`
|
||
or `i64` but not to `f32` or `u32`. (`f32` would mean precision
|
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loss for large values and `u32` would mean loss of the sign for
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negative values).
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Literals like `123` or `4.56` are treated in a special way. They do
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not lead to type promotions, however they default to `int` and `f64`
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respectively, when their type has to be decided:
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```v nofmt
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u := u16(12)
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v := 13 + u // v is of type `u16` - no promotion
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x := f32(45.6)
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y := x + 3.14 // x is of type `f32` - no promotion
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a := 75 // a is of type `int` - default for int literal
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b := 14.7 // b is of type `f64` - default for float literal
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c := u + a // c is of type `int` - automatic promotion of `u`'s value
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d := b + x // d is of type `f64` - automatic promotion of `x`'s value
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||
```
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### Strings
|
||
|
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```v
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name := 'Bob'
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println(name.len)
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println(name[0]) // indexing gives a byte B
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println(name[1..3]) // slicing gives a string 'ob'
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windows_newline := '\r\n' // escape special characters like in C
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assert windows_newline.len == 2
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```
|
||
|
||
In V, a string is a read-only array of bytes. String data is encoded using UTF-8.
|
||
String values are immutable. You cannot mutate elements:
|
||
|
||
```v failcompile
|
||
mut s := 'hello 🌎'
|
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s[0] = `H` // not allowed
|
||
```
|
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> error: cannot assign to `s[i]` since V strings are immutable
|
||
|
||
Note that indexing a string will produce a `byte`, not a `rune`. Indexes correspond
|
||
to bytes in the string, not Unicode code points.
|
||
|
||
Character literals have type `rune`. To denote them, use `
|
||
|
||
```v
|
||
rocket := `🚀`
|
||
assert 'aloha!'[0] == `a`
|
||
```
|
||
|
||
Both single and double quotes can be used to denote strings. For consistency,
|
||
`vfmt` converts double quotes to single quotes unless the string contains a single quote character.
|
||
|
||
For raw strings, prepend `r`. Raw strings are not escaped:
|
||
|
||
```v
|
||
s := r'hello\nworld'
|
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println(s) // "hello\nworld"
|
||
```
|
||
|
||
Strings can be easily converted to integers:
|
||
|
||
```v
|
||
s := '42'
|
||
n := s.int() // 42
|
||
```
|
||
|
||
### String interpolation
|
||
|
||
Basic interpolation syntax is pretty simple - use `$` before a variable name.
|
||
The variable will be converted to a string and embedded into the literal:
|
||
```v
|
||
name := 'Bob'
|
||
println('Hello, $name!') // Hello, Bob!
|
||
```
|
||
It also works with fields: `'age = $user.age'`.
|
||
If you need more complex expressions, use `${}`: `'can register = ${user.age > 13}'`.
|
||
|
||
Format specifiers similar to those in C's `printf()` are also supported.
|
||
`f`, `g`, `x`, etc. are optional and specify the output format.
|
||
The compiler takes care of the storage size, so there is no `hd` or `llu`.
|
||
|
||
```v
|
||
x := 123.4567
|
||
println('x = ${x:4.2f}')
|
||
println('[${x:10}]') // pad with spaces on the left => [ 123.457]
|
||
println('[${int(x):-10}]') // pad with spaces on the right => [123 ]
|
||
println('[${int(x):010}]') // pad with zeros on the left => [0000000123]
|
||
```
|
||
|
||
### String operators
|
||
|
||
```v
|
||
name := 'Bob'
|
||
bobby := name + 'by' // + is used to concatenate strings
|
||
println(bobby) // "Bobby"
|
||
mut s := 'hello '
|
||
s += 'world' // `+=` is used to append to a string
|
||
println(s) // "hello world"
|
||
```
|
||
|
||
All operators in V must have values of the same type on both sides.
|
||
You cannot concatenate an integer to a string:
|
||
|
||
```v failcompile
|
||
age := 10
|
||
println('age = ' + age) // not allowed
|
||
```
|
||
> error: infix expr: cannot use `int` (right expression) as `string`
|
||
|
||
We have to either convert `age` to a `string`:
|
||
|
||
```v
|
||
age := 11
|
||
println('age = ' + age.str())
|
||
```
|
||
|
||
or use string interpolation (preferred):
|
||
|
||
```v
|
||
age := 12
|
||
println('age = $age')
|
||
```
|
||
|
||
### Numbers
|
||
|
||
```v
|
||
a := 123
|
||
```
|
||
|
||
This will assign the value of 123 to `a`. By default `a` will have the
|
||
type `int`.
|
||
|
||
You can also use hexadecimal, binary or octal notation for integer literals:
|
||
|
||
```v
|
||
a := 0x7B
|
||
b := 0b01111011
|
||
c := 0o173
|
||
```
|
||
|
||
All of these will be assigned the same value, 123. They will all have type
|
||
`int`, no matter what notation you used.
|
||
|
||
V also supports writing numbers with `_` as separator:
|
||
|
||
```v
|
||
num := 1_000_000 // same as 1000000
|
||
three := 0b0_11 // same as 0b11
|
||
float_num := 3_122.55 // same as 3122.55
|
||
hexa := 0xF_F // same as 255
|
||
oct := 0o17_3 // same as 0o173
|
||
```
|
||
|
||
If you want a different type of integer, you can use casting:
|
||
|
||
```v
|
||
a := i64(123)
|
||
b := byte(42)
|
||
c := i16(12345)
|
||
```
|
||
|
||
Assigning floating point numbers works the same way:
|
||
|
||
```v
|
||
f := 1.0
|
||
f1 := f64(3.14)
|
||
f2 := f32(3.14)
|
||
```
|
||
If you do not specify the type explicitly, by default float literals
|
||
will have the type of `f64`.
|
||
|
||
### Arrays
|
||
|
||
```v
|
||
mut nums := [1, 2, 3]
|
||
println(nums) // "[1, 2, 3]"
|
||
println(nums[1]) // "2"
|
||
nums[1] = 5
|
||
println(nums) // "[1, 5, 3]"
|
||
println(nums.len) // "3"
|
||
nums = [] // The array is now empty
|
||
println(nums.len) // "0"
|
||
// Declare an empty array:
|
||
users := []int{}
|
||
```
|
||
|
||
The type of an array is determined by the first element:
|
||
* `[1, 2, 3]` is an array of ints (`[]int`).
|
||
* `['a', 'b']` is an array of strings (`[]string`).
|
||
|
||
The user can explicitly specify the type for the first element: `[byte(16), 32, 64, 128]`.
|
||
V arrays are homogeneous (all elements must have the same type).
|
||
This means that code like `[1, 'a']` will not compile.
|
||
|
||
The `.len` field returns the length of the array. Note that it's a read-only field,
|
||
and it can't be modified by the user. Exported fields are read-only by default in V.
|
||
See [Access modifiers](#access-modifiers).
|
||
|
||
#### Array operations
|
||
|
||
```v
|
||
mut nums := [1, 2, 3]
|
||
nums << 4
|
||
println(nums) // "[1, 2, 3, 4]"
|
||
// append array
|
||
nums << [5, 6, 7]
|
||
println(nums) // "[1, 2, 3, 4, 5, 6, 7]"
|
||
mut names := ['John']
|
||
names << 'Peter'
|
||
names << 'Sam'
|
||
// names << 10 <-- This will not compile. `names` is an array of strings.
|
||
println(names.len) // "3"
|
||
println('Alex' in names) // "false"
|
||
```
|
||
|
||
`<<` is an operator that appends a value to the end of the array.
|
||
It can also append an entire array.
|
||
|
||
`val in array` returns true if the array contains `val`. See [`in` operator](#in-operator).
|
||
|
||
#### Initializing array properties
|
||
|
||
During initialization you can specify the capacity of the array (`cap`), its initial length (`len`),
|
||
and the default element (`init`):
|
||
|
||
```v
|
||
arr := []int{len: 5, init: -1}
|
||
// `[-1, -1, -1, -1, -1]`
|
||
```
|
||
|
||
Setting the capacity improves performance of insertions,
|
||
as it reduces the number of reallocations needed:
|
||
|
||
```v
|
||
mut numbers := []int{cap: 1000}
|
||
println(numbers.len) // 0
|
||
// Now appending elements won't reallocate
|
||
for i in 0 .. 1000 {
|
||
numbers << i
|
||
}
|
||
```
|
||
Note: The above code uses a [range `for`](#range-for) statement.
|
||
|
||
#### Array methods
|
||
|
||
All arrays can be easily printed with `println(arr)` and converted to a string
|
||
with `s := arr.str()`.
|
||
|
||
Copying the data from the array is done with `.clone()`:
|
||
|
||
```v
|
||
nums := [1, 2, 3]
|
||
nums_copy := nums.clone()
|
||
```
|
||
|
||
Arrays can be efficiently filtered and mapped with the `.filter()` and
|
||
`.map()` methods:
|
||
|
||
```v
|
||
nums := [1, 2, 3, 4, 5, 6]
|
||
even := nums.filter(it % 2 == 0)
|
||
println(even) // [2, 4, 6]
|
||
// filter can accept anonymous functions
|
||
even_fn := nums.filter(fn (x int) bool {
|
||
return x % 2 == 0
|
||
})
|
||
println(even_fn)
|
||
words := ['hello', 'world']
|
||
upper := words.map(it.to_upper())
|
||
println(upper) // ['HELLO', 'WORLD']
|
||
// map can also accept anonymous functions
|
||
upper_fn := words.map(fn (w string) string {
|
||
return w.to_upper()
|
||
})
|
||
println(upper_fn) // ['HELLO', 'WORLD']
|
||
```
|
||
|
||
`it` is a builtin variable which refers to element currently being processed in filter/map methods.
|
||
|
||
#### Multidimensional Arrays
|
||
|
||
Arrays can have more than one dimension.
|
||
|
||
2d array example:
|
||
```v
|
||
mut a := [][]int{len: 2, init: []int{len: 3}}
|
||
a[0][1] = 2
|
||
println(a) // [[0, 2, 0], [0, 0, 0]]
|
||
```
|
||
|
||
3d array example:
|
||
```v
|
||
mut a := [][][]int{len: 2, init: [][]int{len: 3, init: []int{len: 2}}}
|
||
a[0][1][1] = 2
|
||
println(a) // [[[0, 0], [0, 2], [0, 0]], [[0, 0], [0, 0], [0, 0]]]
|
||
```
|
||
|
||
#### Sorting arrays
|
||
|
||
Sorting arrays of all kinds is very simple and intuitive. Special variables `a` and `b`
|
||
are used when providing a custom sorting condition.
|
||
|
||
```v
|
||
mut numbers := [1, 3, 2]
|
||
numbers.sort() // 1, 2, 3
|
||
numbers.sort(a > b) // 3, 2, 1
|
||
```
|
||
|
||
```v
|
||
struct User {
|
||
age int
|
||
name string
|
||
}
|
||
|
||
mut users := [User{21, 'Bob'}, User{20, 'Zarkon'}, User{25, 'Alice'}]
|
||
users.sort(a.age < b.age) // sort by User.age int field
|
||
users.sort(a.name > b.name) // reverse sort by User.name string field
|
||
```
|
||
|
||
#### Array Slices
|
||
|
||
Slices are partial arrays. They represent every element between two indices
|
||
separated by a .. operator. The right-side index must be greater than or equal
|
||
to the left side index.
|
||
|
||
If a right-side index is absent, it is assumed to be the array length. If a
|
||
left-side index is absent, it is assumed to be 0.
|
||
|
||
```v
|
||
nums := [1, 2, 3, 4, 5]
|
||
println(nums[1..4]) // [2, 3, 4]
|
||
println(nums[..4]) // [1, 2, 3, 4]
|
||
println(nums[1..]) // [2, 3, 4, 5]
|
||
```
|
||
|
||
All array operations may be performed on slices.
|
||
Slices can be pushed onto an array of the same type.
|
||
|
||
```v
|
||
array_1 := [3, 5, 4, 7, 6]
|
||
mut array_2 := [0, 1]
|
||
array_2 << array_1[..3]
|
||
println(array_2) // [0, 1, 3, 5, 4]
|
||
```
|
||
|
||
### Fixed size arrays
|
||
|
||
V also supports arrays with fixed size. Unlike ordinary arrays, their
|
||
length is constant. You cannot append elements to them, nor shrink them.
|
||
You can only modify their elements in place.
|
||
|
||
However, access to the elements of fixed size arrays is more efficient,
|
||
they need less memory than ordinary arrays, and unlike ordinary arrays,
|
||
their data is on the stack, so you may want to use them as buffers if you
|
||
do not want additional heap allocations.
|
||
|
||
Most methods are defined to work on ordinary arrays, not on fixed size arrays.
|
||
You can convert a fixed size array to an ordinary array with slicing:
|
||
```v
|
||
mut fnums := [3]int{} // fnums is a fixed size array with 3 elements.
|
||
fnums[0] = 1
|
||
fnums[1] = 10
|
||
fnums[2] = 100
|
||
println(fnums) // => [1, 10, 100]
|
||
println(typeof(fnums).name) // => [3]int
|
||
|
||
anums := fnums[0..fnums.len]
|
||
println(anums) // => [1, 10, 100]
|
||
println(typeof(anums).name) // => []int
|
||
```
|
||
Note that slicing will cause the data of the fixed size array to be copied to
|
||
the newly created ordinary array.
|
||
|
||
### Maps
|
||
|
||
```v
|
||
mut m := map[string]int{} // a map with `string` keys and `int` values
|
||
m['one'] = 1
|
||
m['two'] = 2
|
||
println(m['one']) // "1"
|
||
println(m['bad_key']) // "0"
|
||
println('bad_key' in m) // Use `in` to detect whether such key exists
|
||
m.delete('two')
|
||
```
|
||
Maps can have keys of type string, rune, integer, float or voidptr.
|
||
|
||
The whole map can be initialized using this short syntax:
|
||
```v
|
||
numbers := map{
|
||
1: 'one'
|
||
2: 'two'
|
||
}
|
||
println(numbers)
|
||
```
|
||
|
||
If a key is not found, a zero value is returned by default:
|
||
|
||
```v
|
||
sm := map{
|
||
'abc': 'xyz'
|
||
}
|
||
val := sm['bad_key']
|
||
println(val) // ''
|
||
```
|
||
```v
|
||
intm := map{
|
||
1: 1234
|
||
2: 5678
|
||
}
|
||
s := intm[3]
|
||
println(s) // 0
|
||
```
|
||
|
||
It's also possible to use an `or {}` block to handle missing keys:
|
||
|
||
```v
|
||
mm := map[string]int{}
|
||
val := mm['bad_key'] or { panic('key not found') }
|
||
```
|
||
|
||
The same optional check applies to arrays:
|
||
|
||
```v
|
||
arr := [1, 2, 3]
|
||
large_index := 999
|
||
val := arr[large_index] or { panic('out of bounds') }
|
||
```
|
||
|
||
## Module imports
|
||
|
||
For information about creating a module, see [Modules](#modules).
|
||
|
||
Modules can be imported using the `import` keyword:
|
||
|
||
```v
|
||
import os
|
||
|
||
fn main() {
|
||
// read text from stdin
|
||
name := os.input('Enter your name: ')
|
||
println('Hello, $name!')
|
||
}
|
||
```
|
||
This program can use any public definitions from the `os` module, such
|
||
as the `input` function. See the [standard library](https://modules.vlang.io/)
|
||
documentation for a list of common modules and their public symbols.
|
||
|
||
By default, you have to specify the module prefix every time you call an external function.
|
||
This may seem verbose at first, but it makes code much more readable
|
||
and easier to understand - it's always clear which function from
|
||
which module is being called. This is especially useful in large code bases.
|
||
|
||
Cyclic module imports are not allowed, like in Go.
|
||
|
||
### Selective imports
|
||
|
||
You can also import specific functions and types from modules directly:
|
||
|
||
```v
|
||
import os { input }
|
||
|
||
fn main() {
|
||
// read text from stdin
|
||
name := input('Enter your name: ')
|
||
println('Hello, $name!')
|
||
}
|
||
```
|
||
Note: This is not allowed for constants - they must always be prefixed.
|
||
|
||
You can import several specific symbols at once:
|
||
|
||
```v
|
||
import os { input, user_os }
|
||
|
||
name := input('Enter your name: ')
|
||
println('Name: $name')
|
||
os := user_os()
|
||
println('Your OS is ${os}.')
|
||
```
|
||
|
||
### Module import aliasing
|
||
|
||
Any imported module name can be aliased using the `as` keyword:
|
||
|
||
NOTE: this example will not compile unless you have created `mymod/sha256.v`
|
||
```v failcompile
|
||
import crypto.sha256
|
||
import mymod.sha256 as mysha256
|
||
|
||
fn main() {
|
||
v_hash := sha256.sum('hi'.bytes()).hex()
|
||
my_hash := mysha256.sum('hi'.bytes()).hex()
|
||
assert my_hash == v_hash
|
||
}
|
||
```
|
||
|
||
You cannot alias an imported function or type.
|
||
However, you _can_ redeclare a type.
|
||
|
||
```v
|
||
import time
|
||
import math
|
||
|
||
type MyTime = time.Time
|
||
|
||
fn (mut t MyTime) century() int {
|
||
return int(1.0 + math.trunc(f64(t.year) * 0.009999794661191))
|
||
}
|
||
|
||
fn main() {
|
||
mut my_time := MyTime{
|
||
year: 2020
|
||
month: 12
|
||
day: 25
|
||
}
|
||
println(time.new_time(my_time).utc_string())
|
||
println('Century: $my_time.century()')
|
||
}
|
||
```
|
||
|
||
## Statements & expressions
|
||
|
||
### If
|
||
|
||
```v
|
||
a := 10
|
||
b := 20
|
||
if a < b {
|
||
println('$a < $b')
|
||
} else if a > b {
|
||
println('$a > $b')
|
||
} else {
|
||
println('$a == $b')
|
||
}
|
||
```
|
||
|
||
`if` statements are pretty straightforward and similar to most other languages.
|
||
Unlike other C-like languages,
|
||
there are no parentheses surrounding the condition and the braces are always required.
|
||
|
||
`if` can be used as an expression:
|
||
|
||
```v
|
||
num := 777
|
||
s := if num % 2 == 0 { 'even' } else { 'odd' }
|
||
println(s)
|
||
// "odd"
|
||
```
|
||
|
||
#### Type checks and casts
|
||
You can check the current type of a sum type using `is` and its negated form `!is`.
|
||
|
||
You can do it either in an `if`:
|
||
```v
|
||
struct Abc {
|
||
val string
|
||
}
|
||
|
||
struct Xyz {
|
||
foo string
|
||
}
|
||
|
||
type Alphabet = Abc | Xyz
|
||
|
||
x := Alphabet(Abc{'test'}) // sum type
|
||
if x is Abc {
|
||
// x is automatically casted to Abc and can be used here
|
||
println(x)
|
||
}
|
||
if x !is Abc {
|
||
println('Not Abc')
|
||
}
|
||
```
|
||
or using `match`:
|
||
```v oksyntax
|
||
match x {
|
||
Abc {
|
||
// x is automatically casted to Abc and can be used here
|
||
println(x)
|
||
}
|
||
Xyz {
|
||
// x is automatically casted to Xyz and can be used here
|
||
println(x)
|
||
}
|
||
}
|
||
```
|
||
|
||
This works also with struct fields:
|
||
```v
|
||
struct MyStruct {
|
||
x int
|
||
}
|
||
|
||
struct MyStruct2 {
|
||
y string
|
||
}
|
||
|
||
type MySumType = MyStruct | MyStruct2
|
||
|
||
struct Abc {
|
||
bar MySumType
|
||
}
|
||
|
||
x := Abc{
|
||
bar: MyStruct{123} // MyStruct will be converted to MySumType type automatically
|
||
}
|
||
if x.bar is MyStruct {
|
||
// x.bar is automatically casted
|
||
println(x.bar)
|
||
}
|
||
match x.bar {
|
||
MyStruct {
|
||
// x.bar is automatically casted
|
||
println(x.bar)
|
||
}
|
||
else {}
|
||
}
|
||
```
|
||
|
||
Mutable variables can change, and doing a cast would be unsafe.
|
||
However, sometimes it's needed to have a type cast despite of mutability.
|
||
In this case the developer has to mark the expression with a `mut` keyword
|
||
to tell the compiler that you're aware of what you're doing.
|
||
|
||
It works like this:
|
||
```v oksyntax
|
||
mut x := MySumType(MyStruct{123})
|
||
if mut x is MyStruct {
|
||
// x is casted to MyStruct even if it's mutable
|
||
// without the mut keyword that wouldn't work
|
||
println(x)
|
||
}
|
||
// same with match
|
||
match mut x {
|
||
MyStruct {
|
||
// x is casted to MyStruct even it's mutable
|
||
// without the mut keyword that wouldn't work
|
||
println(x)
|
||
}
|
||
}
|
||
```
|
||
|
||
### In operator
|
||
|
||
`in` allows to check whether an array or a map contains an element.
|
||
To do the opposite, use `!in`.
|
||
|
||
```v
|
||
nums := [1, 2, 3]
|
||
println(1 in nums) // true
|
||
println(4 !in nums) // true
|
||
m := map{
|
||
'one': 1
|
||
'two': 2
|
||
}
|
||
println('one' in m) // true
|
||
println('three' !in m) // true
|
||
```
|
||
|
||
It's also useful for writing boolean expressions that are clearer and more compact:
|
||
|
||
```v
|
||
enum Token {
|
||
plus
|
||
minus
|
||
div
|
||
mult
|
||
}
|
||
|
||
struct Parser {
|
||
token Token
|
||
}
|
||
|
||
parser := Parser{}
|
||
if parser.token == .plus || parser.token == .minus || parser.token == .div || parser.token == .mult {
|
||
// ...
|
||
}
|
||
if parser.token in [.plus, .minus, .div, .mult] {
|
||
// ...
|
||
}
|
||
```
|
||
|
||
V optimizes such expressions,
|
||
so both `if` statements above produce the same machine code and no arrays are created.
|
||
|
||
### For loop
|
||
|
||
V has only one looping keyword: `for`, with several forms.
|
||
|
||
#### `for`/`in`
|
||
|
||
This is the most common form. You can use it with an array, map or
|
||
numeric range.
|
||
|
||
##### Array `for`
|
||
|
||
```v
|
||
numbers := [1, 2, 3, 4, 5]
|
||
for num in numbers {
|
||
println(num)
|
||
}
|
||
names := ['Sam', 'Peter']
|
||
for i, name in names {
|
||
println('$i) $name')
|
||
// Output: 0) Sam
|
||
// 1) Peter
|
||
}
|
||
```
|
||
|
||
The `for value in arr` form is used for going through elements of an array.
|
||
If an index is required, an alternative form `for index, value in arr` can be used.
|
||
|
||
Note, that the value is read-only.
|
||
If you need to modify the array while looping, you have to use indexing:
|
||
|
||
```v
|
||
mut numbers := [0, 1, 2]
|
||
for i, _ in numbers {
|
||
numbers[i]++
|
||
}
|
||
println(numbers) // [1, 2, 3]
|
||
```
|
||
When an identifier is just a single underscore, it is ignored.
|
||
|
||
##### Map `for`
|
||
|
||
```v
|
||
m := map{
|
||
'one': 1
|
||
'two': 2
|
||
}
|
||
for key, value in m {
|
||
println('$key -> $value')
|
||
// Output: one -> 1
|
||
// two -> 2
|
||
}
|
||
```
|
||
|
||
Either key or value can be ignored by using a single underscore as the identifier.
|
||
```v
|
||
m := map{
|
||
'one': 1
|
||
'two': 2
|
||
}
|
||
// iterate over keys
|
||
for key, _ in m {
|
||
println(key)
|
||
// Output: one
|
||
// two
|
||
}
|
||
// iterate over values
|
||
for _, value in m {
|
||
println(value)
|
||
// Output: 1
|
||
// 2
|
||
}
|
||
```
|
||
|
||
##### Range `for`
|
||
|
||
```v
|
||
// Prints '01234'
|
||
for i in 0 .. 5 {
|
||
print(i)
|
||
}
|
||
```
|
||
`low..high` means an *exclusive* range, which represents all values
|
||
from `low` up to *but not including* `high`.
|
||
|
||
#### Condition `for`
|
||
|
||
```v
|
||
mut sum := 0
|
||
mut i := 0
|
||
for i <= 100 {
|
||
sum += i
|
||
i++
|
||
}
|
||
println(sum) // "5050"
|
||
```
|
||
|
||
This form of the loop is similar to `while` loops in other languages.
|
||
The loop will stop iterating once the boolean condition evaluates to false.
|
||
Again, there are no parentheses surrounding the condition, and the braces are always required.
|
||
|
||
#### Bare `for`
|
||
|
||
```v
|
||
mut num := 0
|
||
for {
|
||
num += 2
|
||
if num >= 10 {
|
||
break
|
||
}
|
||
}
|
||
println(num) // "10"
|
||
```
|
||
|
||
The condition can be omitted, resulting in an infinite loop.
|
||
|
||
#### C `for`
|
||
|
||
```v
|
||
for i := 0; i < 10; i += 2 {
|
||
// Don't print 6
|
||
if i == 6 {
|
||
continue
|
||
}
|
||
println(i)
|
||
}
|
||
```
|
||
|
||
Finally, there's the traditional C style `for` loop. It's safer than the `while` form
|
||
because with the latter it's easy to forget to update the counter and get
|
||
stuck in an infinite loop.
|
||
|
||
Here `i` doesn't need to be declared with `mut` since it's always going to be mutable by definition.
|
||
|
||
#### Labelled break & continue
|
||
|
||
`break` and `continue` control the innermost `for` loop by default.
|
||
You can also use `break` and `continue` followed by a label name to refer to an outer `for`
|
||
loop:
|
||
|
||
```v
|
||
outer: for i := 4; true; i++ {
|
||
println(i)
|
||
for {
|
||
if i < 7 {
|
||
continue outer
|
||
} else {
|
||
break outer
|
||
}
|
||
}
|
||
}
|
||
```
|
||
The label must immediately precede the outer loop.
|
||
The above code prints:
|
||
```
|
||
4
|
||
5
|
||
6
|
||
7
|
||
```
|
||
|
||
### Match
|
||
|
||
```v
|
||
os := 'windows'
|
||
print('V is running on ')
|
||
match os {
|
||
'darwin' { println('macOS.') }
|
||
'linux' { println('Linux.') }
|
||
else { println(os) }
|
||
}
|
||
```
|
||
|
||
A match statement is a shorter way to write a sequence of `if - else` statements.
|
||
When a matching branch is found, the following statement block will be run.
|
||
The else branch will be run when no other branches match.
|
||
|
||
```v
|
||
number := 2
|
||
s := match number {
|
||
1 { 'one' }
|
||
2 { 'two' }
|
||
else { 'many' }
|
||
}
|
||
```
|
||
|
||
A match expression returns the value of the final expression from the matching branch.
|
||
|
||
```v
|
||
enum Color {
|
||
red
|
||
blue
|
||
green
|
||
}
|
||
|
||
fn is_red_or_blue(c Color) bool {
|
||
return match c {
|
||
.red, .blue { true } // comma can be used to test multiple values
|
||
.green { false }
|
||
}
|
||
}
|
||
```
|
||
|
||
A match statement can also be used to branch on the variants of an `enum`
|
||
by using the shorthand `.variant_here` syntax. An `else` branch is not allowed
|
||
when all the branches are exhaustive.
|
||
|
||
```v
|
||
c := `v`
|
||
typ := match c {
|
||
`0`...`9` { 'digit' }
|
||
`A`...`Z` { 'uppercase' }
|
||
`a`...`z` { 'lowercase' }
|
||
else { 'other' }
|
||
}
|
||
println(typ)
|
||
// 'lowercase'
|
||
```
|
||
|
||
You can also use ranges as `match` patterns. If the value falls within the range
|
||
of a branch, that branch will be executed.
|
||
|
||
Note that the ranges use `...` (three dots) rather than `..` (two dots). This is
|
||
because the range is *inclusive* of the last element, rather than exclusive
|
||
(as `..` ranges are). Using `..` in a match branch will throw an error.
|
||
|
||
Note: `match` as an expression is not usable in `for` loop and `if` statements.
|
||
|
||
### Defer
|
||
|
||
A defer statement defers the execution of a block of statements
|
||
until the surrounding function returns.
|
||
|
||
```v
|
||
import os
|
||
|
||
fn read_log() {
|
||
mut ok := false
|
||
mut f := os.open('log.txt') or { panic(err.msg) }
|
||
defer {
|
||
f.close()
|
||
}
|
||
// ...
|
||
if !ok {
|
||
// defer statement will be called here, the file will be closed
|
||
return
|
||
}
|
||
// ...
|
||
// defer statement will be called here, the file will be closed
|
||
}
|
||
```
|
||
|
||
## Structs
|
||
|
||
```v
|
||
struct Point {
|
||
x int
|
||
y int
|
||
}
|
||
|
||
mut p := Point{
|
||
x: 10
|
||
y: 20
|
||
}
|
||
println(p.x) // Struct fields are accessed using a dot
|
||
// Alternative literal syntax for structs with 3 fields or fewer
|
||
p = Point{10, 20}
|
||
assert p.x == 10
|
||
```
|
||
|
||
### Heap structs
|
||
|
||
Structs are allocated on the stack. To allocate a struct on the heap
|
||
and get a reference to it, use the `&` prefix:
|
||
|
||
```v
|
||
struct Point {
|
||
x int
|
||
y int
|
||
}
|
||
|
||
p := &Point{10, 10}
|
||
// References have the same syntax for accessing fields
|
||
println(p.x)
|
||
```
|
||
|
||
The type of `p` is `&Point`. It's a [reference](#references) to `Point`.
|
||
References are similar to Go pointers and C++ references.
|
||
|
||
### Embedded structs
|
||
|
||
V doesn't allow subclassing, but it supports embedded structs:
|
||
|
||
```v
|
||
struct Widget {
|
||
mut:
|
||
x int
|
||
y int
|
||
}
|
||
|
||
struct Button {
|
||
Widget
|
||
title string
|
||
}
|
||
|
||
mut button := Button{
|
||
title: 'Click me'
|
||
}
|
||
button.x = 3
|
||
```
|
||
Without embedding we'd have to name the `Widget` field and do:
|
||
|
||
```v oksyntax
|
||
button.widget.x = 3
|
||
```
|
||
|
||
### Default field values
|
||
|
||
```v
|
||
struct Foo {
|
||
n int // n is 0 by default
|
||
s string // s is '' by default
|
||
a []int // a is `[]int{}` by default
|
||
pos int = -1 // custom default value
|
||
}
|
||
```
|
||
|
||
All struct fields are zeroed by default during the creation of the struct.
|
||
Array and map fields are allocated.
|
||
|
||
It's also possible to define custom default values.
|
||
|
||
### Required fields
|
||
|
||
```v
|
||
struct Foo {
|
||
n int [required]
|
||
}
|
||
```
|
||
|
||
You can mark a struct field with the `[required]` attribute, to tell V that
|
||
that field must be initialized when creating an instance of that struct.
|
||
|
||
This example will not compile, since the field `n` isn't explicitly initialized:
|
||
```v failcompile
|
||
_ = Foo{}
|
||
```
|
||
|
||
<a id='short-struct-initialization-syntax' />
|
||
|
||
### Short struct literal syntax
|
||
|
||
```v
|
||
struct Point {
|
||
x int
|
||
y int
|
||
}
|
||
|
||
mut p := Point{
|
||
x: 10
|
||
y: 20
|
||
}
|
||
// you can omit the struct name when it's already known
|
||
p = {
|
||
x: 30
|
||
y: 4
|
||
}
|
||
assert p.y == 4
|
||
```
|
||
|
||
Omitting the struct name also works for returning a struct literal or passing one
|
||
as a function argument.
|
||
|
||
#### Trailing struct literal arguments
|
||
|
||
V doesn't have default function arguments or named arguments, for that trailing struct
|
||
literal syntax can be used instead:
|
||
|
||
```v
|
||
struct ButtonConfig {
|
||
text string
|
||
is_disabled bool
|
||
width int = 70
|
||
height int = 20
|
||
}
|
||
|
||
struct Button {
|
||
text string
|
||
width int
|
||
height int
|
||
}
|
||
|
||
fn new_button(c ButtonConfig) &Button {
|
||
return &Button{
|
||
width: c.width
|
||
height: c.height
|
||
text: c.text
|
||
}
|
||
}
|
||
|
||
button := new_button(text: 'Click me', width: 100)
|
||
// the height is unset, so it's the default value
|
||
assert button.height == 20
|
||
```
|
||
|
||
As you can see, both the struct name and braces can be omitted, instead of:
|
||
|
||
```v oksyntax nofmt
|
||
new_button(ButtonConfig{text:'Click me', width:100})
|
||
```
|
||
|
||
This only works for functions that take a struct for the last argument.
|
||
|
||
### Access modifiers
|
||
|
||
Struct fields are private and immutable by default (making structs immutable as well).
|
||
Their access modifiers can be changed with
|
||
`pub` and `mut`. In total, there are 5 possible options:
|
||
|
||
```v
|
||
struct Foo {
|
||
a int // private immutable (default)
|
||
mut:
|
||
b int // private mutable
|
||
c int // (you can list multiple fields with the same access modifier)
|
||
pub:
|
||
d int // public immutable (readonly)
|
||
pub mut:
|
||
e int // public, but mutable only in parent module
|
||
__global:
|
||
// (not recommended to use, that's why the 'global' keyword starts with __)
|
||
f int // public and mutable both inside and outside parent module
|
||
}
|
||
```
|
||
|
||
For example, here's the `string` type defined in the `builtin` module:
|
||
|
||
```v ignore
|
||
struct string {
|
||
str byteptr
|
||
pub:
|
||
len int
|
||
}
|
||
```
|
||
|
||
It's easy to see from this definition that `string` is an immutable type.
|
||
The byte pointer with the string data is not accessible outside `builtin` at all.
|
||
The `len` field is public, but immutable:
|
||
```v failcompile
|
||
fn main() {
|
||
str := 'hello'
|
||
len := str.len // OK
|
||
str.len++ // Compilation error
|
||
}
|
||
```
|
||
|
||
This means that defining public readonly fields is very easy in V,
|
||
no need in getters/setters or properties.
|
||
|
||
## Methods
|
||
|
||
```v
|
||
struct User {
|
||
age int
|
||
}
|
||
|
||
fn (u User) can_register() bool {
|
||
return u.age > 16
|
||
}
|
||
|
||
user := User{
|
||
age: 10
|
||
}
|
||
println(user.can_register()) // "false"
|
||
user2 := User{
|
||
age: 20
|
||
}
|
||
println(user2.can_register()) // "true"
|
||
```
|
||
|
||
V doesn't have classes, but you can define methods on types.
|
||
A method is a function with a special receiver argument.
|
||
The receiver appears in its own argument list between the `fn` keyword and the method name.
|
||
Methods must be in the same module as the receiver type.
|
||
|
||
In this example, the `can_register` method has a receiver of type `User` named `u`.
|
||
The convention is not to use receiver names like `self` or `this`,
|
||
but a short, preferably one letter long, name.
|
||
|
||
## Unions
|
||
|
||
Just like structs, unions support embedding.
|
||
|
||
```v
|
||
struct Rgba32_Component {
|
||
r byte
|
||
g byte
|
||
b byte
|
||
a byte
|
||
}
|
||
|
||
union Rgba32 {
|
||
Rgba32_Component
|
||
value u32
|
||
}
|
||
|
||
clr1 := Rgba32{
|
||
value: 0x008811FF
|
||
}
|
||
|
||
clr2 := Rgba32{
|
||
Rgba32_Component: {
|
||
a: 128
|
||
}
|
||
}
|
||
|
||
sz := sizeof(Rgba32)
|
||
unsafe {
|
||
println('Size: ${sz}B,clr1.b: $clr1.b,clr2.b: $clr2.b')
|
||
}
|
||
```
|
||
|
||
Output: `Size: 4B, clr1.b: 136, clr2.b: 0`
|
||
|
||
Union member access must be performed in an `unsafe` block.
|
||
|
||
Note that the embedded struct arguments are not necessarily stored in the order listed.
|
||
|
||
## Functions 2
|
||
|
||
### Pure functions by default
|
||
|
||
V functions are pure by default, meaning that their return values are a function of their
|
||
arguments only, and their evaluation has no side effects (besides I/O).
|
||
|
||
This is achieved by a lack of global variables and all function arguments being
|
||
immutable by default, even when [references](#references) are passed.
|
||
|
||
V is not a purely functional language however.
|
||
|
||
There is a compiler flag to enable global variables (`--enable-globals`), but this is
|
||
intended for low-level applications like kernels and drivers.
|
||
|
||
### Mutable arguments
|
||
|
||
It is possible to modify function arguments by using the keyword `mut`:
|
||
|
||
```v
|
||
struct User {
|
||
name string
|
||
mut:
|
||
is_registered bool
|
||
}
|
||
|
||
fn (mut u User) register() {
|
||
u.is_registered = true
|
||
}
|
||
|
||
mut user := User{}
|
||
println(user.is_registered) // "false"
|
||
user.register()
|
||
println(user.is_registered) // "true"
|
||
```
|
||
|
||
In this example, the receiver (which is simply the first argument) is marked as mutable,
|
||
so `register()` can change the user object. The same works with non-receiver arguments:
|
||
|
||
```v
|
||
fn multiply_by_2(mut arr []int) {
|
||
for i in 0 .. arr.len {
|
||
arr[i] *= 2
|
||
}
|
||
}
|
||
|
||
mut nums := [1, 2, 3]
|
||
multiply_by_2(mut nums)
|
||
println(nums)
|
||
// "[2, 4, 6]"
|
||
```
|
||
|
||
Note, that you have to add `mut` before `nums` when calling this function. This makes
|
||
it clear that the function being called will modify the value.
|
||
|
||
It is preferable to return values instead of modifying arguments.
|
||
Modifying arguments should only be done in performance-critical parts of your application
|
||
to reduce allocations and copying.
|
||
|
||
For this reason V doesn't allow the modification of arguments with primitive types (e.g. integers).
|
||
Only more complex types such as arrays and maps may be modified.
|
||
|
||
Use `user.register()` or `user = register(user)`
|
||
instead of `register(mut user)`.
|
||
|
||
#### Struct update syntax
|
||
|
||
V makes it easy to return a modified version of an object:
|
||
|
||
```v
|
||
struct User {
|
||
name string
|
||
age int
|
||
is_registered bool
|
||
}
|
||
|
||
fn register(u User) User {
|
||
return {
|
||
...u
|
||
is_registered: true
|
||
}
|
||
}
|
||
|
||
mut user := User{
|
||
name: 'abc'
|
||
age: 23
|
||
}
|
||
user = register(user)
|
||
println(user)
|
||
```
|
||
|
||
### Variable number of arguments
|
||
|
||
```v
|
||
fn sum(a ...int) int {
|
||
mut total := 0
|
||
for x in a {
|
||
total += x
|
||
}
|
||
return total
|
||
}
|
||
|
||
println(sum()) // 0
|
||
println(sum(1)) // 1
|
||
println(sum(2, 3)) // 5
|
||
// using array decomposition
|
||
a := [2, 3, 4]
|
||
println(sum(...a)) // <-- using prefix ... here. output: 9
|
||
b := [5, 6, 7]
|
||
println(sum(...b)) // output: 18
|
||
```
|
||
|
||
### Anonymous & high order functions
|
||
|
||
```v
|
||
fn sqr(n int) int {
|
||
return n * n
|
||
}
|
||
|
||
fn cube(n int) int {
|
||
return n * n * n
|
||
}
|
||
|
||
fn run(value int, op fn (int) int) int {
|
||
return op(value)
|
||
}
|
||
|
||
fn main() {
|
||
// Functions can be passed to other functions
|
||
println(run(5, sqr)) // "25"
|
||
// Anonymous functions can be declared inside other functions:
|
||
double_fn := fn (n int) int {
|
||
return n + n
|
||
}
|
||
println(run(5, double_fn)) // "10"
|
||
// Functions can be passed around without assigning them to variables:
|
||
res := run(5, fn (n int) int {
|
||
return n + n
|
||
})
|
||
println(res) // "10"
|
||
// You can even have an array/map of functions:
|
||
fns := [sqr, cube]
|
||
println(fns[0](10)) // "100"
|
||
fns_map := map{
|
||
'sqr': sqr
|
||
'cube': cube
|
||
}
|
||
println(fns_map['cube'](2)) // "8"
|
||
}
|
||
```
|
||
|
||
## References
|
||
|
||
```v
|
||
struct Foo {}
|
||
|
||
fn (foo Foo) bar_method() {
|
||
// ...
|
||
}
|
||
|
||
fn bar_function(foo Foo) {
|
||
// ...
|
||
}
|
||
```
|
||
|
||
If a function argument is immutable (like `foo` in the examples above)
|
||
V can pass it either by value or by reference. The compiler will decide,
|
||
and the developer doesn't need to think about it.
|
||
|
||
You no longer need to remember whether you should pass the struct by value
|
||
or by reference.
|
||
|
||
You can ensure that the struct is always passed by reference by
|
||
adding `&`:
|
||
|
||
```v
|
||
struct Foo {
|
||
abc int
|
||
}
|
||
|
||
fn (foo &Foo) bar() {
|
||
println(foo.abc)
|
||
}
|
||
```
|
||
|
||
`foo` is still immutable and can't be changed. For that,
|
||
`(mut foo Foo)` must be used.
|
||
|
||
In general, V's references are similar to Go pointers and C++ references.
|
||
For example, a generic tree structure definition would look like this:
|
||
|
||
```v wip
|
||
struct Node<T> {
|
||
val T
|
||
left &Node
|
||
right &Node
|
||
}
|
||
```
|
||
|
||
## Constants
|
||
|
||
```v
|
||
const (
|
||
pi = 3.14
|
||
world = '世界'
|
||
)
|
||
|
||
println(pi)
|
||
println(world)
|
||
```
|
||
|
||
Constants are declared with `const`. They can only be defined
|
||
at the module level (outside of functions).
|
||
Constant values can never be changed. You can also declare a single
|
||
constant separately:
|
||
|
||
```v
|
||
const e = 2.71828
|
||
```
|
||
|
||
V constants are more flexible than in most languages. You can assign more complex values:
|
||
|
||
```v
|
||
struct Color {
|
||
r int
|
||
g int
|
||
b int
|
||
}
|
||
|
||
fn rgb(r int, g int, b int) Color {
|
||
return Color{
|
||
r: r
|
||
g: g
|
||
b: b
|
||
}
|
||
}
|
||
|
||
const (
|
||
numbers = [1, 2, 3]
|
||
red = Color{
|
||
r: 255
|
||
g: 0
|
||
b: 0
|
||
}
|
||
// evaluate function call at compile-time*
|
||
blue = rgb(0, 0, 255)
|
||
)
|
||
|
||
println(numbers)
|
||
println(red)
|
||
println(blue)
|
||
```
|
||
\* WIP - for now function calls are evaluated at program start-up
|
||
|
||
Global variables are not normally allowed, so this can be really useful.
|
||
|
||
### Required module prefix
|
||
|
||
When naming constants, `snake_case` must be used. In order to distinguish consts
|
||
from local variables, the full path to consts must be specified. For example,
|
||
to access the PI const, full `math.pi` name must be used both outside the `math`
|
||
module, and inside it. That restriction is relaxed only for the `main` module
|
||
(the one containing your `fn main()`), where you can use the unqualified name of
|
||
constants defined there, i.e. `numbers`, rather than `main.numbers`.
|
||
|
||
vfmt takes care of this rule, so you can type `println(pi)` inside the `math` module,
|
||
and vfmt will automatically update it to `println(math.pi)`.
|
||
|
||
<!--
|
||
Many people prefer all caps consts: `TOP_CITIES`. This wouldn't work
|
||
well in V, because consts are a lot more powerful than in other languages.
|
||
They can represent complex structures, and this is used quite often since there
|
||
are no globals:
|
||
|
||
```v oksyntax
|
||
println('Top cities: ${top_cities.filter(.usa)}')
|
||
```
|
||
-->
|
||
|
||
## Builtin functions
|
||
|
||
Some functions are builtin like `println`. Here is the complete list:
|
||
|
||
```v ignore
|
||
fn print(s string) // print anything on sdtout
|
||
fn println(s string) // print anything and a newline on sdtout
|
||
|
||
fn eprint(s string) // same as print(), but use stderr
|
||
fn eprintln(s string) // same as println(), but use stderr
|
||
|
||
fn exit(code int) // terminate the program with a custom error code
|
||
fn panic(s string) // print a message and backtraces on stderr, and terminate the program with error code 1
|
||
fn print_backtrace() // print backtraces on stderr
|
||
```
|
||
|
||
`println` is a simple yet powerful builtin function, that can print anything:
|
||
strings, numbers, arrays, maps, structs.
|
||
|
||
```v
|
||
struct User {
|
||
name string
|
||
age int
|
||
}
|
||
|
||
println(1) // "1"
|
||
println('hi') // "hi"
|
||
println([1, 2, 3]) // "[1, 2, 3]"
|
||
println(User{ name: 'Bob', age: 20 }) // "User{name:'Bob', age:20}"
|
||
```
|
||
|
||
<a id='custom-print-of-types' />
|
||
|
||
## Printing custom types
|
||
|
||
If you want to define a custom print value for your type, simply define a
|
||
`.str() string` method:
|
||
|
||
```v
|
||
struct Color {
|
||
r int
|
||
g int
|
||
b int
|
||
}
|
||
|
||
pub fn (c Color) str() string {
|
||
return '{$c.r, $c.g, $c.b}'
|
||
}
|
||
|
||
red := Color{
|
||
r: 255
|
||
g: 0
|
||
b: 0
|
||
}
|
||
println(red)
|
||
```
|
||
|
||
## Modules
|
||
|
||
Every file in the root of a folder is part of the same module.
|
||
Simple programs don't need to specify module name, in which case it defaults to 'main'.
|
||
|
||
V is a very modular language. Creating reusable modules is encouraged and is
|
||
quite easy to do.
|
||
To create a new module, create a directory with your module's name containing
|
||
.v files with code:
|
||
|
||
```shell
|
||
cd ~/code/modules
|
||
mkdir mymodule
|
||
vim mymodule/myfile.v
|
||
```
|
||
```v failcompile
|
||
// myfile.v
|
||
module mymodule
|
||
|
||
// To export a function we have to use `pub`
|
||
pub fn say_hi() {
|
||
println('hello from mymodule!')
|
||
}
|
||
```
|
||
|
||
You can now use `mymodule` in your code:
|
||
|
||
```v failcompile
|
||
import mymodule
|
||
|
||
fn main() {
|
||
mymodule.say_hi()
|
||
}
|
||
```
|
||
|
||
* Module names should be short, under 10 characters.
|
||
* Module names must use `snake_case`.
|
||
* Circular imports are not allowed.
|
||
* You can have as many .v files in a module as you want.
|
||
* You can create modules anywhere.
|
||
* All modules are compiled statically into a single executable.
|
||
|
||
### `init` functions
|
||
|
||
If you want a module to automatically call some setup/initialization code when it is imported,
|
||
you can use a module `init` function:
|
||
|
||
```v
|
||
fn init() {
|
||
// your setup code here ...
|
||
}
|
||
```
|
||
|
||
The `init` function cannot be public - it will be called automatically. This feature is
|
||
particularly useful for initializing a C library.
|
||
|
||
## Types 2
|
||
|
||
### Interfaces
|
||
|
||
```v
|
||
struct Dog {
|
||
breed string
|
||
}
|
||
|
||
struct Cat {
|
||
breed string
|
||
}
|
||
|
||
fn (d Dog) speak() string {
|
||
return 'woof'
|
||
}
|
||
|
||
fn (c Cat) speak() string {
|
||
return 'meow'
|
||
}
|
||
|
||
// unlike Go and like TypeScript, V's interfaces can define fields, not just methods.
|
||
interface Speaker {
|
||
breed string
|
||
speak() string
|
||
}
|
||
|
||
dog := Dog{'Leonberger'}
|
||
cat := Cat{'Siamese'}
|
||
|
||
mut arr := []Speaker{}
|
||
arr << dog
|
||
arr << cat
|
||
for item in arr {
|
||
println('a $item.breed says: $item.speak()')
|
||
}
|
||
```
|
||
|
||
A type implements an interface by implementing its methods and fields.
|
||
There is no explicit declaration of intent, no "implements" keyword.
|
||
|
||
#### Casting an interface
|
||
|
||
We can test the underlying type of an interface using dynamic cast operators:
|
||
```v oksyntax
|
||
interface Something {}
|
||
|
||
fn announce(s Something) {
|
||
if s is Dog {
|
||
println('a $s.breed dog') // `s` is automatically cast to `Dog` (smart cast)
|
||
} else if s is Cat {
|
||
println('a $s.breed cat')
|
||
} else {
|
||
println('something else')
|
||
}
|
||
}
|
||
```
|
||
For more information, see [Dynamic casts](#dynamic-casts).
|
||
|
||
#### Interface method definitions
|
||
|
||
Also unlike Go, an interface may implement a method.
|
||
These methods are not implemented by structs which implement that interface.
|
||
|
||
When a struct is wrapped in an interface that has implemented a method
|
||
with the same name as one implemented by this struct, only the method
|
||
implemented on the interface is called.
|
||
|
||
```v
|
||
struct Cat {}
|
||
|
||
fn (c Cat) speak() string {
|
||
return 'meow!'
|
||
}
|
||
|
||
interface Adoptable {}
|
||
|
||
fn (a Adoptable) speak() string {
|
||
return 'adopt me!'
|
||
}
|
||
|
||
fn new_adoptable() Adoptable {
|
||
return Cat{}
|
||
}
|
||
|
||
fn main() {
|
||
cat := Cat{}
|
||
assert cat.speak() == 'meow!'
|
||
a := new_adoptable()
|
||
assert a.speak() == 'adopt me!'
|
||
if a is Cat {
|
||
println(a.speak()) // meow!
|
||
}
|
||
}
|
||
```
|
||
|
||
### Enums
|
||
|
||
```v
|
||
enum Color {
|
||
red
|
||
green
|
||
blue
|
||
}
|
||
|
||
mut color := Color.red
|
||
// V knows that `color` is a `Color`. No need to use `color = Color.green` here.
|
||
color = .green
|
||
println(color) // "green"
|
||
match color {
|
||
.red { println('the color was red') }
|
||
.green { println('the color was green') }
|
||
.blue { println('the color was blue') }
|
||
}
|
||
```
|
||
|
||
Enum match must be exhaustive or have an `else` branch.
|
||
This ensures that if a new enum field is added, it's handled everywhere in the code.
|
||
|
||
Enum fields cannot re-use reserved keywords. However, reserved keywords may be escaped
|
||
with an @.
|
||
|
||
```v
|
||
enum Color {
|
||
@none
|
||
red
|
||
green
|
||
blue
|
||
}
|
||
|
||
color := Color.@none
|
||
println(color)
|
||
```
|
||
|
||
Integers may be assigned to enum fields.
|
||
|
||
```v
|
||
enum Grocery {
|
||
apple
|
||
orange = 5
|
||
pear
|
||
}
|
||
|
||
g1 := int(Grocery.apple)
|
||
g2 := int(Grocery.orange)
|
||
g3 := int(Grocery.pear)
|
||
println('Grocery IDs: $g1, $g2, $g3')
|
||
```
|
||
|
||
Output: `Grocery IDs: 0, 5, 6`.
|
||
|
||
Operations are not allowed on enum variables; they must be explicity cast to `int`.
|
||
|
||
### Sum types
|
||
|
||
A sum type instance can hold a value of several different types. Use the `type`
|
||
keyword to declare a sum type:
|
||
|
||
```v
|
||
struct Moon {}
|
||
|
||
struct Mars {}
|
||
|
||
struct Venus {}
|
||
|
||
type World = Mars | Moon | Venus
|
||
|
||
sum := World(Moon{})
|
||
assert sum.type_name() == 'Moon'
|
||
println(sum)
|
||
```
|
||
The built-in method `type_name` returns the name of the currently held
|
||
type.
|
||
|
||
With sum types you could build recursive structures and write concise but powerful code on them.
|
||
```v
|
||
// V's binary tree
|
||
struct Empty {}
|
||
|
||
struct Node {
|
||
value f64
|
||
left Tree
|
||
right Tree
|
||
}
|
||
|
||
type Tree = Empty | Node
|
||
|
||
// sum up all node values
|
||
fn sum(tree Tree) f64 {
|
||
return match tree {
|
||
Empty { f64(0) } // TODO: as match gets smarter just remove f64()
|
||
Node { tree.value + sum(tree.left) + sum(tree.right) }
|
||
}
|
||
}
|
||
|
||
fn main() {
|
||
left := Node{0.2, Empty{}, Empty{}}
|
||
right := Node{0.3, Empty{}, Node{0.4, Empty{}, Empty{}}}
|
||
tree := Node{0.5, left, right}
|
||
println(sum(tree)) // 0.2 + 0.3 + 0.4 + 0.5 = 1.4
|
||
}
|
||
```
|
||
|
||
#### Dynamic casts
|
||
|
||
To check whether a sum type instance holds a certain type, use `sum is Type`.
|
||
To cast a sum type to one of its variants you can use `sum as Type`:
|
||
|
||
```v
|
||
struct Moon {}
|
||
|
||
struct Mars {}
|
||
|
||
struct Venus {}
|
||
|
||
type World = Mars | Moon | Venus
|
||
|
||
fn (m Mars) dust_storm() bool {
|
||
return true
|
||
}
|
||
|
||
fn main() {
|
||
mut w := World(Moon{})
|
||
assert w is Moon
|
||
w = Mars{}
|
||
// use `as` to access the Mars instance
|
||
mars := w as Mars
|
||
if mars.dust_storm() {
|
||
println('bad weather!')
|
||
}
|
||
}
|
||
```
|
||
|
||
`as` will panic if `w` doesn't hold a `Mars` instance.
|
||
A safer way is to use a smart cast.
|
||
|
||
#### Smart casting
|
||
|
||
```v oksyntax
|
||
if w is Mars {
|
||
assert typeof(w).name == 'Mars'
|
||
if w.dust_storm() {
|
||
println('bad weather!')
|
||
}
|
||
}
|
||
```
|
||
`w` has type `Mars` inside the body of the `if` statement. This is
|
||
known as *flow-sensitive typing*.
|
||
If `w` is a mutable identifier, it would be unsafe if the compiler smart casts it without a warning.
|
||
That's why you have to declare a `mut` before the `is` expression:
|
||
|
||
```v ignore
|
||
if mut w is Mars {
|
||
assert typeof(w).name == 'Mars'
|
||
if w.dust_storm() {
|
||
println('bad weather!')
|
||
}
|
||
}
|
||
```
|
||
Otherwise `w` would keep its original type.
|
||
> This works for both, simple variables and complex expressions like `user.name`
|
||
|
||
#### Matching sum types
|
||
|
||
You can also use `match` to determine the variant:
|
||
|
||
```v
|
||
struct Moon {}
|
||
|
||
struct Mars {}
|
||
|
||
struct Venus {}
|
||
|
||
type World = Mars | Moon | Venus
|
||
|
||
fn open_parachutes(n int) {
|
||
println(n)
|
||
}
|
||
|
||
fn land(w World) {
|
||
match w {
|
||
Moon {} // no atmosphere
|
||
Mars {
|
||
// light atmosphere
|
||
open_parachutes(3)
|
||
}
|
||
Venus {
|
||
// heavy atmosphere
|
||
open_parachutes(1)
|
||
}
|
||
}
|
||
}
|
||
```
|
||
|
||
`match` must have a pattern for each variant or have an `else` branch.
|
||
|
||
```v ignore
|
||
struct Moon {}
|
||
struct Mars {}
|
||
struct Venus {}
|
||
|
||
type World = Moon | Mars | Venus
|
||
|
||
fn (m Moon) moon_walk() {}
|
||
fn (m Mars) shiver() {}
|
||
fn (v Venus) sweat() {}
|
||
|
||
fn pass_time(w World) {
|
||
match w {
|
||
// using the shadowed match variable, in this case `w` (smart cast)
|
||
Moon { w.moon_walk() }
|
||
Mars { w.shiver() }
|
||
else {}
|
||
}
|
||
}
|
||
```
|
||
|
||
### Option/Result types and error handling
|
||
|
||
Option types are declared with `?Type`:
|
||
```v
|
||
struct User {
|
||
id int
|
||
name string
|
||
}
|
||
|
||
struct Repo {
|
||
users []User
|
||
}
|
||
|
||
fn (r Repo) find_user_by_id(id int) ?User {
|
||
for user in r.users {
|
||
if user.id == id {
|
||
// V automatically wraps this into an option type
|
||
return user
|
||
}
|
||
}
|
||
return error('User $id not found')
|
||
}
|
||
|
||
fn main() {
|
||
repo := Repo{
|
||
users: [User{1, 'Andrew'}, User{2, 'Bob'}, User{10, 'Charles'}]
|
||
}
|
||
user := repo.find_user_by_id(10) or { // Option types must be handled by `or` blocks
|
||
return
|
||
}
|
||
println(user.id) // "10"
|
||
println(user.name) // "Charles"
|
||
}
|
||
```
|
||
|
||
V combines `Option` and `Result` into one type, so you don't need to decide which one to use.
|
||
|
||
The amount of work required to "upgrade" a function to an optional function is minimal;
|
||
you have to add a `?` to the return type and return an error when something goes wrong.
|
||
|
||
If you don't need to return an error message, you can simply `return none`
|
||
(this is a more efficient equivalent of `return error("")`).
|
||
|
||
This is the primary mechanism for error handling in V. They are still values, like in Go,
|
||
but the advantage is that errors can't be unhandled, and handling them is a lot less verbose.
|
||
Unlike other languages, V does not handle exceptions with `throw/try/catch` blocks.
|
||
|
||
`err` is defined inside an `or` block and is set to the string message passed
|
||
to the `error()` function. `err` is empty if `none` was returned.
|
||
|
||
```v oksyntax
|
||
user := repo.find_user_by_id(7) or {
|
||
println(err) // "User 7 not found"
|
||
return
|
||
}
|
||
```
|
||
|
||
### Handling optionals
|
||
|
||
There are four ways of handling an optional. The first method is to
|
||
propagate the error:
|
||
|
||
```v
|
||
import net.http
|
||
|
||
fn f(url string) ?string {
|
||
resp := http.get(url) ?
|
||
return resp.text
|
||
}
|
||
```
|
||
|
||
`http.get` returns `?http.Response`. Because `?` follows the call, the
|
||
error will be propagated to the caller of `f`. When using `?` after a
|
||
function call producing an optional, the enclosing function must return
|
||
an optional as well. If error propagation is used in the `main()`
|
||
function it will `panic` instead, since the error cannot be propagated
|
||
any further.
|
||
|
||
The body of `f` is essentially a condensed version of:
|
||
|
||
```v ignore
|
||
resp := http.get(url) or { return err }
|
||
return resp.text
|
||
```
|
||
|
||
---
|
||
The second method is to break from execution early:
|
||
|
||
```v oksyntax
|
||
user := repo.find_user_by_id(7) or { return }
|
||
```
|
||
|
||
Here, you can either call `panic()` or `exit()`, which will stop the execution of the
|
||
entire program, or use a control flow statement (`return`, `break`, `continue`, etc)
|
||
to break from the current block.
|
||
Note that `break` and `continue` can only be used inside a `for` loop.
|
||
|
||
V does not have a way to forcibly "unwrap" an optional (as other languages do,
|
||
for instance Rust's `unwrap()` or Swift's `!`). To do this, use `or { panic(err.msg) }` instead.
|
||
|
||
---
|
||
The third method is to provide a default value at the end of the `or` block.
|
||
In case of an error, that value would be assigned instead,
|
||
so it must have the same type as the content of the `Option` being handled.
|
||
|
||
```v
|
||
fn do_something(s string) ?string {
|
||
if s == 'foo' {
|
||
return 'foo'
|
||
}
|
||
return error('invalid string') // Could be `return none` as well
|
||
}
|
||
|
||
a := do_something('foo') or { 'default' } // a will be 'foo'
|
||
b := do_something('bar') or { 'default' } // b will be 'default'
|
||
println(a)
|
||
println(b)
|
||
```
|
||
|
||
---
|
||
The fourth method is to use `if` unwrapping:
|
||
|
||
```v
|
||
import net.http
|
||
|
||
if resp := http.get('https://google.com') {
|
||
println(resp.text) // resp is a http.Response, not an optional
|
||
} else {
|
||
println(err)
|
||
}
|
||
```
|
||
Above, `http.get` returns a `?http.Response`. `resp` is only in scope for the first
|
||
`if` branch. `err` is only in scope for the `else` branch.
|
||
|
||
## Generics
|
||
|
||
```v wip
|
||
|
||
struct Repo<T> {
|
||
db DB
|
||
}
|
||
|
||
struct User {
|
||
id int
|
||
name string
|
||
}
|
||
|
||
struct Post {
|
||
id int
|
||
user_id int
|
||
title string
|
||
body string
|
||
}
|
||
|
||
fn new_repo<T>(db DB) Repo<T> {
|
||
return Repo<T>{db: db}
|
||
}
|
||
|
||
// This is a generic function. V will generate it for every type it's used with.
|
||
fn (r Repo<T>) find_by_id(id int) ?T {
|
||
table_name := T.name // in this example getting the name of the type gives us the table name
|
||
return r.db.query_one<T>('select * from $table_name where id = ?', id)
|
||
}
|
||
|
||
db := new_db()
|
||
users_repo := new_repo<User>(db) // returns Repo<User>
|
||
posts_repo := new_repo<Post>(db) // returns Repo<Post>
|
||
user := users_repo.find_by_id(1)? // find_by_id<User>
|
||
post := posts_repo.find_by_id(1)? // find_by_id<Post>
|
||
```
|
||
At the moment only one type parameter named `T` is supported.
|
||
|
||
Currently generic function definitions must declare their type parameters, but in
|
||
future V will infer generic type parameters from single-letter type names in
|
||
runtime parameter types. This is why `find_by_id` can omit `<T>`, because the
|
||
receiver argument `r` uses a generic type `T`.
|
||
|
||
Another example:
|
||
```v
|
||
fn compare<T>(a T, b T) int {
|
||
if a < b {
|
||
return -1
|
||
}
|
||
if a > b {
|
||
return 1
|
||
}
|
||
return 0
|
||
}
|
||
|
||
// compare<int>
|
||
println(compare(1, 0)) // Outputs: 1
|
||
println(compare(1, 1)) // 0
|
||
println(compare(1, 2)) // -1
|
||
// compare<string>
|
||
println(compare('1', '0')) // Outputs: 1
|
||
println(compare('1', '1')) // 0
|
||
println(compare('1', '2')) // -1
|
||
// compare<f64>
|
||
println(compare(1.1, 1.0)) // Outputs: 1
|
||
println(compare(1.1, 1.1)) // 0
|
||
println(compare(1.1, 1.2)) // -1
|
||
```
|
||
|
||
|
||
## Concurrency
|
||
### Spawning Concurrent Tasks
|
||
V's model of concurrency is very similar to Go's. To run `foo()` concurrently in
|
||
a different thread, just call it with `go foo()`:
|
||
|
||
```v
|
||
import math
|
||
|
||
fn p(a f64, b f64) { // ordinary function without return value
|
||
c := math.sqrt(a * a + b * b)
|
||
println(c)
|
||
}
|
||
|
||
fn main() {
|
||
go p(3, 4)
|
||
// p will be run in parallel thread
|
||
}
|
||
```
|
||
|
||
Sometimes it is necessary to wait until a parallel thread has finished. This can
|
||
be done by assigning a *handle* to the started thread and calling the `wait()` method
|
||
to this handle later:
|
||
|
||
```v
|
||
import math
|
||
|
||
fn p(a f64, b f64) { // ordinary function without return value
|
||
c := math.sqrt(a * a + b * b)
|
||
println(c) // prints `5`
|
||
}
|
||
|
||
fn main() {
|
||
h := go p(3, 4)
|
||
// p() runs in parallel thread
|
||
h.wait()
|
||
// p() has definitely finished
|
||
}
|
||
```
|
||
|
||
This approach can also be used to get a return value from a function that is run in a
|
||
parallel thread. There is no need to modify the function itself to be able to call it
|
||
concurrently.
|
||
|
||
```v
|
||
import math { sqrt }
|
||
|
||
fn get_hypot(a f64, b f64) f64 { // ordinary function returning a value
|
||
c := sqrt(a * a + b * b)
|
||
return c
|
||
}
|
||
|
||
fn main() {
|
||
g := go get_hypot(54.06, 2.08) // spawn thread and get handle to it
|
||
h1 := get_hypot(2.32, 16.74) // do some other calculation here
|
||
h2 := g.wait() // get result from spawned thread
|
||
println('Results: $h1, $h2') // prints `Results: 16.9, 54.1`
|
||
}
|
||
```
|
||
|
||
If there is a large number of tasks, it might be easier to manage them
|
||
using an array of threads.
|
||
|
||
```v
|
||
import time
|
||
|
||
fn task(id int, duration int) {
|
||
println('task $id begin')
|
||
time.sleep(duration * time.millisecond)
|
||
println('task $id end')
|
||
}
|
||
|
||
fn main() {
|
||
mut threads := []thread{}
|
||
threads << go task(1, 500)
|
||
threads << go task(2, 900)
|
||
threads << go task(3, 100)
|
||
threads.wait()
|
||
println('done')
|
||
}
|
||
|
||
// Output:
|
||
// task 1 begin
|
||
// task 2 begin
|
||
// task 3 begin
|
||
// task 3 end
|
||
// task 1 end
|
||
// task 2 end
|
||
// done
|
||
```
|
||
|
||
Additionally for threads that return the same type, calling `wait()`
|
||
on the thread array will return all computed values.
|
||
|
||
```v
|
||
fn expensive_computing(i int) int {
|
||
return i * i
|
||
}
|
||
|
||
fn main() {
|
||
mut threads := []thread int{}
|
||
for i in 1 .. 10 {
|
||
threads << go expensive_computing(i)
|
||
}
|
||
// Join all tasks
|
||
r := threads.wait()
|
||
println('All jobs finished: $r')
|
||
}
|
||
|
||
// Output: All jobs finished: [1, 4, 9, 16, 25, 36, 49, 64, 81]
|
||
```
|
||
|
||
### Channels
|
||
Channels are the preferred way to communicate between coroutines. V's channels work basically like
|
||
those in Go. You can push objects into a channel on one end and pop objects from the other end.
|
||
Channels can be buffered or unbuffered and it is possible to `select` from multiple channels.
|
||
|
||
#### Syntax and Usage
|
||
Channels have the type `chan objtype`. An optional buffer length can specified as the `cap` property
|
||
in the declaration:
|
||
|
||
```v
|
||
ch := chan int{} // unbuffered - "synchronous"
|
||
ch2 := chan f64{cap: 100} // buffer length 100
|
||
```
|
||
|
||
Channels do not have to be declared as `mut`. The buffer length is not part of the type but
|
||
a property of the individual channel object. Channels can be passed to coroutines like normal
|
||
variables:
|
||
|
||
```v
|
||
fn f(ch chan int) {
|
||
// ...
|
||
}
|
||
|
||
fn main() {
|
||
ch := chan int{}
|
||
go f(ch)
|
||
// ...
|
||
}
|
||
```
|
||
|
||
Objects can be pushed to channels using the arrow operator. The same operator can be used to
|
||
pop objects from the other end:
|
||
|
||
```v
|
||
ch := chan int{}
|
||
ch2 := chan f64{}
|
||
n := 5
|
||
x := 7.3
|
||
ch <- n
|
||
// push
|
||
ch2 <- x
|
||
mut y := f64(0.0)
|
||
m := <-ch // pop creating new variable
|
||
y = <-ch2 // pop into existing variable
|
||
```
|
||
|
||
A channel can be closed to indicate that no further objects can be pushed. Any attempt
|
||
to do so will then result in a runtime panic (with the exception of `select` and
|
||
`try_push()` - see below). Attempts to pop will return immediately if the
|
||
associated channel has been closed and the buffer is empty. This situation can be
|
||
handled using an or branch (see [Handling Optionals](#handling-optionals)).
|
||
|
||
```v wip
|
||
ch := chan int{}
|
||
ch2 := chan f64{}
|
||
// ...
|
||
ch.close()
|
||
// ...
|
||
m := <-ch or {
|
||
println('channel has been closed')
|
||
}
|
||
|
||
// propagate error
|
||
y := <-ch2 ?
|
||
```
|
||
|
||
#### Channel Select
|
||
|
||
The `select` command allows monitoring several channels at the same time
|
||
without noticeable CPU load. It consists of a list of possible transfers and associated branches
|
||
of statements - similar to the [match](#match) command:
|
||
```v wip
|
||
import time
|
||
fn main () {
|
||
c := chan f64{}
|
||
ch := chan f64{}
|
||
ch2 := chan f64{}
|
||
ch3 := chan f64{}
|
||
mut b := 0.0
|
||
// ...
|
||
select {
|
||
a := <-ch {
|
||
// do something with `a`
|
||
}
|
||
b = <-ch2 {
|
||
// do something with predeclared variable `b`
|
||
}
|
||
ch3 <- c {
|
||
// do something if `c` was sent
|
||
}
|
||
> 500 * time.millisecond {
|
||
// do something if no channel has become ready within 0.5s
|
||
}
|
||
}
|
||
}
|
||
```
|
||
|
||
The timeout branch is optional. If it is absent `select` waits for an unlimited amount of time.
|
||
It is also possible to proceed immediately if no channel is ready in the moment `select` is called
|
||
by adding an `else { ... }` branch. `else` and `> timeout` are mutually exclusive.
|
||
|
||
The `select` command can be used as an *expression* of type `bool`
|
||
that becomes `false` if all channels are closed:
|
||
```v wip
|
||
if select {
|
||
ch <- a {
|
||
// ...
|
||
}
|
||
} {
|
||
// channel was open
|
||
} else {
|
||
// channel is closed
|
||
}
|
||
```
|
||
|
||
#### Special Channel Features
|
||
|
||
For special purposes there are some builtin properties and methods:
|
||
```v
|
||
struct Abc {
|
||
x int
|
||
}
|
||
|
||
a := 2.13
|
||
ch := chan f64{}
|
||
res := ch.try_push(a) // try to perform `ch <- a`
|
||
println(res)
|
||
l := ch.len // number of elements in queue
|
||
c := ch.cap // maximum queue length
|
||
is_closed := ch.closed // bool flag - has `ch` been closed
|
||
println(l)
|
||
println(c)
|
||
mut b := Abc{}
|
||
ch2 := chan Abc{}
|
||
res2 := ch2.try_pop(b) // try to perform `b = <-ch2`
|
||
```
|
||
|
||
The `try_push/pop()` methods will return immediately with one of the results
|
||
`.success`, `.not_ready` or `.closed` - dependent on whether the object has been transferred or
|
||
the reason why not.
|
||
Usage of these methods and properties in production is not recommended -
|
||
algorithms based on them are often subject to race conditions. Especially `.len` and
|
||
`.closed` should not be used to make decisions.
|
||
Use `or` branches, error propagation or `select` instead (see [Syntax and Usage](#syntax-and-usage)
|
||
and [Channel Select](#channel-select) above).
|
||
|
||
### Shared Objects
|
||
|
||
Data can be exchanged between a coroutine and the calling thread via a shared variable.
|
||
Such variables should be created as `shared` and passed to the coroutine as such, too.
|
||
The underlying `struct` contains a hidden *mutex* that allows locking concurrent access
|
||
using `rlock` for read-only and `lock` for read/write access.
|
||
|
||
```v
|
||
struct St {
|
||
mut:
|
||
x int // data to shared
|
||
}
|
||
|
||
fn (shared b St) g() {
|
||
lock b {
|
||
// read/modify/write b.x
|
||
}
|
||
}
|
||
|
||
fn main() {
|
||
shared a := St{
|
||
x: 10
|
||
}
|
||
go a.g()
|
||
// ...
|
||
rlock a {
|
||
// read a.x
|
||
}
|
||
}
|
||
```
|
||
Shared variables must be structs, arrays or maps.
|
||
|
||
## Decoding JSON
|
||
|
||
```v
|
||
import json
|
||
|
||
struct Foo {
|
||
x int
|
||
}
|
||
|
||
struct User {
|
||
name string
|
||
age int
|
||
// Use the `skip` attribute to skip certain fields
|
||
foo Foo [skip]
|
||
// If the field name is different in JSON, it can be specified
|
||
last_name string [json: lastName]
|
||
}
|
||
|
||
data := '{ "name": "Frodo", "lastName": "Baggins", "age": 25 }'
|
||
user := json.decode(User, data) or {
|
||
eprintln('Failed to decode json')
|
||
return
|
||
}
|
||
println(user.name)
|
||
println(user.last_name)
|
||
println(user.age)
|
||
// You can also decode JSON arrays:
|
||
sfoos := '[{"x":123},{"x":456}]'
|
||
foos := json.decode([]Foo, sfoos) ?
|
||
println(foos[0].x)
|
||
println(foos[1].x)
|
||
```
|
||
|
||
Because of the ubiquitous nature of JSON, support for it is built directly into V.
|
||
|
||
The `json.decode` function takes two arguments:
|
||
the first is the type into which the JSON value should be decoded and
|
||
the second is a string containing the JSON data.
|
||
|
||
V generates code for JSON encoding and decoding.
|
||
No runtime reflection is used. This results in much better performance.
|
||
|
||
## Testing
|
||
|
||
### Asserts
|
||
|
||
```v
|
||
fn foo(mut v []int) {
|
||
v[0] = 1
|
||
}
|
||
|
||
mut v := [20]
|
||
foo(mut v)
|
||
assert v[0] < 4
|
||
```
|
||
An `assert` statement checks that its expression evaluates to `true`. If an assert fails,
|
||
the program will abort. Asserts should only be used to detect programming errors. When an
|
||
assert fails it is reported to *stderr*, and the values on each side of a comparison operator
|
||
(such as `<`, `==`) will be printed when possible. This is useful to easily find an
|
||
unexpected value. Assert statements can be used in any function.
|
||
|
||
### Test files
|
||
|
||
```v
|
||
// hello.v
|
||
module main
|
||
|
||
fn hello() string {
|
||
return 'Hello world'
|
||
}
|
||
|
||
fn main() {
|
||
println(hello())
|
||
}
|
||
```
|
||
|
||
```v failcompile
|
||
module main
|
||
// hello_test.v
|
||
fn test_hello() {
|
||
assert hello() == 'Hello world'
|
||
}
|
||
```
|
||
To run the test above, use `v hello_test.v`. This will check that the function `hello` is
|
||
producing the correct output. V executes all test functions in the file.
|
||
|
||
* All test functions have to be inside a test file whose name ends in `_test.v`.
|
||
* Test function names must begin with `test_` to mark them for execution.
|
||
* Normal functions can also be defined in test files, and should be called manually. Other
|
||
symbols can also be defined in test files e.g. types.
|
||
* There are two kinds of tests: external and internal.
|
||
* Internal tests must *declare* their module, just like all other .v
|
||
files from the same module. Internal tests can even call private functions in
|
||
the same module.
|
||
* External tests must *import* the modules which they test. They do not
|
||
have access to the private functions/types of the modules. They can test only
|
||
the external/public API that a module provides.
|
||
|
||
In the example above, `test_hello` is an internal test, that can call
|
||
the private function `hello()` because `hello_test.v` has `module main`,
|
||
just like `hello.v`, i.e. both are part of the same module. Note also that
|
||
since `module main` is a regular module like the others, internal tests can
|
||
be used to test private functions in your main program .v files too.
|
||
|
||
You can also define special test functions in a test file:
|
||
* `testsuite_begin` which will be run *before* all other test functions.
|
||
* `testsuite_end` which will be run *after* all other test functions.
|
||
|
||
#### Running tests
|
||
|
||
To run test functions in an individual test file, use `v foo_test.v`.
|
||
|
||
To test an entire module, use `v test mymodule`. You can also use `v test .` to test
|
||
everything inside your current folder (and subfolders). You can pass the `-stats`
|
||
option to see more details about the individual tests run.
|
||
|
||
## Memory management
|
||
|
||
V avoids doing unnecessary allocations in the first place by using value types,
|
||
string buffers, promoting a simple abstraction-free code style.
|
||
|
||
Most objects (~90-100%) are freed by V's autofree engine: the compiler inserts
|
||
necessary free calls automatically during compilation. Remaining small percentage
|
||
of objects is freed via reference counting.
|
||
|
||
The developer doesn't need to change anything in their code. "It just works", like in
|
||
Python, Go, or Java, except there's no heavy GC tracing everything or expensive RC for
|
||
each object.
|
||
|
||
For developers willing to have more low level control, autofree can be disabled with
|
||
`-manualfree`, or by adding a `[manualfree]` on each function that wants manage its
|
||
memory manually.
|
||
|
||
Note: right now autofree is hidden behind the -autofree flag. It will be enabled by
|
||
default in V 0.3. If autofree is not used, V programs will leak memory.
|
||
|
||
For example:
|
||
|
||
```v
|
||
import strings
|
||
|
||
fn draw_text(s string, x int, y int) {
|
||
// ...
|
||
}
|
||
|
||
fn draw_scene() {
|
||
// ...
|
||
name1 := 'abc'
|
||
name2 := 'def ghi'
|
||
draw_text('hello $name1', 10, 10)
|
||
draw_text('hello $name2', 100, 10)
|
||
draw_text(strings.repeat(`X`, 10000), 10, 50)
|
||
// ...
|
||
}
|
||
```
|
||
|
||
The strings don't escape `draw_text`, so they are cleaned up when
|
||
the function exits.
|
||
|
||
In fact, the first two calls won't result in any allocations at all.
|
||
These two strings are small,
|
||
V will use a preallocated buffer for them.
|
||
|
||
```v
|
||
struct User {
|
||
name string
|
||
}
|
||
|
||
fn test() []int {
|
||
number := 7 // stack variable
|
||
user := User{} // struct allocated on stack
|
||
numbers := [1, 2, 3] // array allocated on heap, will be freed as the function exits
|
||
println(number)
|
||
println(user)
|
||
println(numbers)
|
||
numbers2 := [4, 5, 6] // array that's being returned, won't be freed here
|
||
return numbers2
|
||
}
|
||
```
|
||
|
||
## ORM
|
||
|
||
(This is still in an alpha state)
|
||
|
||
V has a built-in ORM (object-relational mapping) which supports SQLite,
|
||
and will soon support MySQL, Postgres, MS SQL, and Oracle.
|
||
|
||
V's ORM provides a number of benefits:
|
||
|
||
- One syntax for all SQL dialects. (Migrating between databases becomes much easier.)
|
||
- Queries are constructed using V's syntax. (There's no need to learn another syntax.)
|
||
- Safety. (All queries are automatically sanitised to prevent SQL injection.)
|
||
- Compile time checks. (This prevents typos which can only be caught during runtime.)
|
||
- Readability and simplicity. (You don't need to manually parse the results of a query and
|
||
then manually construct objects from the parsed results.)
|
||
|
||
```v
|
||
import sqlite
|
||
|
||
struct Customer {
|
||
// struct name has to be the same as the table name (for now)
|
||
id int // a field named `id` of integer type must be the first field
|
||
name string
|
||
nr_orders int
|
||
country string
|
||
}
|
||
|
||
db := sqlite.connect('customers.db') ?
|
||
// select count(*) from Customer
|
||
nr_customers := sql db {
|
||
select count from Customer
|
||
}
|
||
println('number of all customers: $nr_customers')
|
||
// V syntax can be used to build queries
|
||
// db.select returns an array
|
||
uk_customers := sql db {
|
||
select from Customer where country == 'uk' && nr_orders > 0
|
||
}
|
||
println(uk_customers.len)
|
||
for customer in uk_customers {
|
||
println('$customer.id - $customer.name')
|
||
}
|
||
// by adding `limit 1` we tell V that there will be only one object
|
||
customer := sql db {
|
||
select from Customer where id == 1 limit 1
|
||
}
|
||
println('$customer.id - $customer.name')
|
||
// insert a new customer
|
||
new_customer := Customer{
|
||
name: 'Bob'
|
||
nr_orders: 10
|
||
}
|
||
sql db {
|
||
insert new_customer into Customer
|
||
}
|
||
```
|
||
|
||
For more examples, see <a href='https://github.com/vlang/v/blob/master/vlib/orm/orm_test.v'>vlib/orm/orm_test.v</a>.
|
||
|
||
## Writing Documentation
|
||
|
||
The way it works is very similar to Go. It's very simple: there's no need to
|
||
write documentation separately for your code,
|
||
vdoc will generate it from docstrings in the source code.
|
||
|
||
Documentation for each function/type/const must be placed right before the declaration:
|
||
|
||
```v
|
||
// clearall clears all bits in the array
|
||
fn clearall() {
|
||
}
|
||
```
|
||
|
||
The comment must start with the name of the definition.
|
||
|
||
Sometimes one line isn't enough to explain what a function does, in that case comments should
|
||
span to the documented function using single line comments:
|
||
|
||
```v
|
||
// copy_all recursively copies all elements of the array by their value,
|
||
// if `dupes` is false all duplicate values are eliminated in the process.
|
||
fn copy_all(dupes bool) {
|
||
// ...
|
||
}
|
||
```
|
||
|
||
By convention it is preferred that comments are written in *present tense*.
|
||
|
||
An overview of the module must be placed in the first comment right after the module's name.
|
||
|
||
To generate documentation use vdoc, for example `v doc net.http`.
|
||
|
||
## Tools
|
||
|
||
### v fmt
|
||
|
||
You don't need to worry about formatting your code or setting style guidelines.
|
||
`v fmt` takes care of that:
|
||
|
||
```shell
|
||
v fmt file.v
|
||
```
|
||
|
||
It's recommended to set up your editor, so that `v fmt -w` runs on every save.
|
||
A vfmt run is usually pretty cheap (takes <30ms).
|
||
|
||
Always run `v fmt -w file.v` before pushing your code.
|
||
|
||
### Profiling
|
||
|
||
V has good support for profiling your programs: `v -profile profile.txt run file.v`
|
||
That will produce a profile.txt file, which you can then analyze.
|
||
|
||
The generated profile.txt file will have lines with 4 columns:
|
||
a) how many times a function was called
|
||
b) how much time in total a function took (in ms)
|
||
c) how much time on average, a call to a function took (in ns)
|
||
d) the name of the v function
|
||
|
||
You can sort on column 3 (average time per function) using:
|
||
`sort -n -k3 profile.txt|tail`
|
||
|
||
You can also use stopwatches to measure just portions of your code explicitly:
|
||
```v
|
||
import time
|
||
|
||
fn main() {
|
||
sw := time.new_stopwatch({})
|
||
println('Hello world')
|
||
println('Greeting the world took: ${sw.elapsed().nanoseconds()}ns')
|
||
}
|
||
```
|
||
|
||
# Advanced Topics
|
||
|
||
## Memory-unsafe code
|
||
|
||
Sometimes for efficiency you may want to write low-level code that can potentially
|
||
corrupt memory or be vulnerable to security exploits. V supports writing such code,
|
||
but not by default.
|
||
|
||
V requires that any potentially memory-unsafe operations are marked intentionally.
|
||
Marking them also indicates to anyone reading the code that there could be
|
||
memory-safety violations if there was a mistake.
|
||
|
||
Examples of potentially memory-unsafe operations are:
|
||
|
||
* Pointer arithmetic
|
||
* Pointer indexing
|
||
* Conversion to pointer from an incompatible type
|
||
* Calling certain C functions, e.g. `free`, `strlen` and `strncmp`.
|
||
|
||
To mark potentially memory-unsafe operations, enclose them in an `unsafe` block:
|
||
|
||
```v wip
|
||
// allocate 2 uninitialized bytes & return a reference to them
|
||
mut p := unsafe { malloc(2) }
|
||
p[0] = `h` // Error: pointer indexing is only allowed in `unsafe` blocks
|
||
unsafe {
|
||
p[0] = `h` // OK
|
||
p[1] = `i`
|
||
}
|
||
p++ // Error: pointer arithmetic is only allowed in `unsafe` blocks
|
||
unsafe {
|
||
p++ // OK
|
||
}
|
||
assert *p == `i`
|
||
```
|
||
|
||
Best practice is to avoid putting memory-safe expressions inside an `unsafe` block,
|
||
so that the reason for using `unsafe` is as clear as possible. Generally any code
|
||
you think is memory-safe should not be inside an `unsafe` block, so the compiler
|
||
can verify it.
|
||
|
||
If you suspect your program does violate memory-safety, you have a head start on
|
||
finding the cause: look at the `unsafe` blocks (and how they interact with
|
||
surrounding code).
|
||
|
||
* Note: This is work in progress.
|
||
|
||
### Structs with reference fields
|
||
|
||
Structs with references require explicitly setting the initial value to a
|
||
reference value unless the struct already defines its own initial value.
|
||
|
||
Zero-value references, or nil pointers, will **NOT** be supported in the future,
|
||
for now data structures such as Linked Lists or Binary Trees that rely on reference
|
||
fields that can use the value `0`, understanding that it is unsafe, and that it can
|
||
cause a panic.
|
||
|
||
```v
|
||
struct Node {
|
||
a &Node
|
||
b &Node = 0 // Auto-initialized to nil, use with caution!
|
||
}
|
||
|
||
// Reference fields must be initialized unless an initial value is declared.
|
||
// Zero (0) is OK but use with caution, it's a nil pointer.
|
||
foo := Node{
|
||
a: 0
|
||
}
|
||
bar := Node{
|
||
a: &foo
|
||
}
|
||
baz := Node{
|
||
a: 0
|
||
b: 0
|
||
}
|
||
qux := Node{
|
||
a: &foo
|
||
b: &bar
|
||
}
|
||
println(baz)
|
||
println(qux)
|
||
```
|
||
|
||
## sizeof and __offsetof
|
||
|
||
* `sizeof(Type)` gives the size of a type in bytes.
|
||
* `__offsetof(Struct, field_name)` gives the offset in bytes of a struct field.
|
||
|
||
```v
|
||
struct Foo {
|
||
a int
|
||
b int
|
||
}
|
||
|
||
assert sizeof(Foo) == 8
|
||
assert __offsetof(Foo, a) == 0
|
||
assert __offsetof(Foo, b) == 4
|
||
```
|
||
|
||
## Calling C from V
|
||
|
||
### Example
|
||
|
||
```v
|
||
#flag -lsqlite3
|
||
#include "sqlite3.h"
|
||
// See also the example from https://www.sqlite.org/quickstart.html
|
||
struct C.sqlite3 {
|
||
}
|
||
|
||
struct C.sqlite3_stmt {
|
||
}
|
||
|
||
type FnSqlite3Callback = fn (voidptr, int, &charptr, &charptr) int
|
||
|
||
fn C.sqlite3_open(charptr, &&C.sqlite3) int
|
||
|
||
fn C.sqlite3_close(&C.sqlite3) int
|
||
|
||
fn C.sqlite3_column_int(stmt &C.sqlite3_stmt, n int) int
|
||
|
||
// ... you can also just define the type of parameter and leave out the C. prefix
|
||
fn C.sqlite3_prepare_v2(&sqlite3, charptr, int, &&sqlite3_stmt, &charptr) int
|
||
|
||
fn C.sqlite3_step(&sqlite3_stmt)
|
||
|
||
fn C.sqlite3_finalize(&sqlite3_stmt)
|
||
|
||
fn C.sqlite3_exec(db &sqlite3, sql charptr, cb FnSqlite3Callback, cb_arg voidptr, emsg &charptr) int
|
||
|
||
fn C.sqlite3_free(voidptr)
|
||
|
||
fn my_callback(arg voidptr, howmany int, cvalues &charptr, cnames &charptr) int {
|
||
unsafe {
|
||
for i in 0 .. howmany {
|
||
print('| ${cstring_to_vstring(cnames[i])}: ${cstring_to_vstring(cvalues[i]):20} ')
|
||
}
|
||
}
|
||
println('|')
|
||
return 0
|
||
}
|
||
|
||
fn main() {
|
||
db := &C.sqlite3(0) // this means `sqlite3* db = 0`
|
||
// passing a string literal to a C function call results in a C string, not a V string
|
||
C.sqlite3_open('users.db', &db)
|
||
// C.sqlite3_open(db_path.str, &db)
|
||
query := 'select count(*) from users'
|
||
stmt := &C.sqlite3_stmt(0)
|
||
// NB: you can also use the `.str` field of a V string,
|
||
// to get its C style zero terminated representation
|
||
C.sqlite3_prepare_v2(db, query.str, -1, &stmt, 0)
|
||
C.sqlite3_step(stmt)
|
||
nr_users := C.sqlite3_column_int(stmt, 0)
|
||
C.sqlite3_finalize(stmt)
|
||
println('There are $nr_users users in the database.')
|
||
//
|
||
error_msg := charptr(0)
|
||
query_all_users := 'select * from users'
|
||
rc := C.sqlite3_exec(db, query_all_users.str, my_callback, 7, &error_msg)
|
||
if rc != C.SQLITE_OK {
|
||
eprintln(cstring_to_vstring(error_msg))
|
||
C.sqlite3_free(error_msg)
|
||
}
|
||
C.sqlite3_close(db)
|
||
}
|
||
```
|
||
|
||
### Passing C compilation flags
|
||
|
||
Add `#flag` directives to the top of your V files to provide C compilation flags like:
|
||
|
||
- `-I` for adding C include files search paths
|
||
- `-l` for adding C library names that you want to get linked
|
||
- `-L` for adding C library files search paths
|
||
- `-D` for setting compile time variables
|
||
|
||
You can (optionally) use different flags for different targets.
|
||
Currently the `linux`, `darwin` , `freebsd`, and `windows` flags are supported.
|
||
|
||
NB: Each flag must go on its own line (for now)
|
||
|
||
```v oksyntax
|
||
#flag linux -lsdl2
|
||
#flag linux -Ivig
|
||
#flag linux -DCIMGUI_DEFINE_ENUMS_AND_STRUCTS=1
|
||
#flag linux -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1
|
||
#flag linux -DIMGUI_IMPL_API=
|
||
```
|
||
|
||
In the console build command, you can use `-cflags` to pass custom flags to the backend C compiler.
|
||
You can also use `-cc` to change the default C backend compiler.
|
||
For example: `-cc gcc-9 -cflags -fsanitize=thread`.
|
||
|
||
You can also define a `VFLAGS` environment variable in your terminal to store your `-cc`
|
||
and `cflags` settings, rather than including them in the build command each time.
|
||
|
||
### #pkgconfig
|
||
|
||
Add `#pkgconfig` directive is used to tell the compiler which modules should be used for compiling
|
||
and linking using the pkg-config files provided by the respective dependencies.
|
||
|
||
As long as backticks can't be used in `#flag` and spawning processes is not desirable for security
|
||
and portability reasons, V uses its own pkgconfig library that is compatible with the standard
|
||
freedesktop one.
|
||
|
||
If no flags are passed it will add `--cflags` and `--libs`, both lines below do the same:
|
||
|
||
```v oksyntax
|
||
#pkgconfig r_core
|
||
#pkgconfig --cflags --libs r_core
|
||
```
|
||
|
||
The `.pc` files are looked up into a hardcoded list of default pkg-config paths, the user can add
|
||
extra paths by using the `PKG_CONFIG_PATH` environment variable. Multiple modules can be passed.
|
||
|
||
### Including C code
|
||
|
||
You can also include C code directly in your V module.
|
||
For example, let's say that your C code is located in a folder named 'c' inside your module folder.
|
||
Then:
|
||
|
||
* Put a v.mod file inside the toplevel folder of your module (if you
|
||
created your module with `v new` you already have v.mod file). For
|
||
example:
|
||
```v ignore
|
||
Module {
|
||
name: 'mymodule',
|
||
description: 'My nice module wraps a simple C library.',
|
||
version: '0.0.1'
|
||
dependencies: []
|
||
}
|
||
```
|
||
|
||
|
||
* Add these lines to the top of your module:
|
||
```v oksyntax
|
||
#flag -I @VROOT/c
|
||
#flag @VROOT/c/implementation.o
|
||
#include "header.h"
|
||
```
|
||
NB: @VROOT will be replaced by V with the *nearest parent folder, where there is a v.mod file*.
|
||
Any .v file beside or below the folder where the v.mod file is,
|
||
can use `#flag @VROOT/abc` to refer to this folder.
|
||
The @VROOT folder is also *prepended* to the module lookup path,
|
||
so you can *import* other modules under your @VROOT, by just naming them.
|
||
|
||
The instructions above will make V look for an compiled .o file in
|
||
your module `folder/c/implementation.o`.
|
||
If V finds it, the .o file will get linked to the main executable, that used the module.
|
||
If it does not find it, V assumes that there is a `@VROOT/c/implementation.c` file,
|
||
and tries to compile it to a .o file, then will use that.
|
||
|
||
This allows you to have C code, that is contained in a V module, so that its distribution is easier.
|
||
You can see a complete minimal example for using C code in a V wrapper module here:
|
||
[project_with_c_code](https://github.com/vlang/v/tree/master/vlib/v/tests/project_with_c_code).
|
||
Another example, demonstrating passing structs from C to V and back again:
|
||
[interoperate between C to V to C](https://github.com/vlang/v/tree/master/vlib/v/tests/project_with_c_code_2).
|
||
|
||
### C types
|
||
|
||
Ordinary zero terminated C strings can be converted to V strings with
|
||
`unsafe { charptr(cstring).vstring() }` or if you know their length already with
|
||
`unsafe { charptr(cstring).vstring_with_len(len) }`.
|
||
|
||
NB: The .vstring() and .vstring_with_len() methods do NOT create a copy of the `cstring`,
|
||
so you should NOT free it after calling the method `.vstring()`.
|
||
If you need to make a copy of the C string (some libc APIs like `getenv` pretty much require that,
|
||
since they return pointers to internal libc memory), you can use `cstring_to_vstring(cstring)`.
|
||
|
||
On Windows, C APIs often return so called `wide` strings (utf16 encoding).
|
||
These can be converted to V strings with `string_from_wide(&u16(cwidestring))` .
|
||
|
||
V has these types for easier interoperability with C:
|
||
|
||
- `voidptr` for C's `void*`,
|
||
- `byteptr` for C's `byte*` and
|
||
- `charptr` for C's `char*`.
|
||
- `&charptr` for C's `char**`
|
||
|
||
To cast a `voidptr` to a V reference, use `user := &User(user_void_ptr)`.
|
||
|
||
`voidptr` can also be dereferenced into a V struct through casting: `user := User(user_void_ptr)`.
|
||
|
||
[an example of a module that calls C code from V](https://github.com/vlang/v/blob/master/vlib/v/tests/project_with_c_code/mod1/wrapper.v)
|
||
|
||
## Debugging generated C code
|
||
|
||
To debug issues in the generated C code, you can pass these flags:
|
||
|
||
- `-g` - produces a less optimized executable with more debug information in it.
|
||
V will enforce line numbers from the .v files in the stacktraces, that the
|
||
executable will produce on panic. It is usually better to pass -g, unless
|
||
you are writing low level code, in which case use the next option `-cg`.
|
||
- `-cg` - produces a less optimized executable with more debug information in it.
|
||
The executable will use C source line numbers in this case. It is frequently
|
||
used in combination with `-keepc`, so that you can inspect the generated
|
||
C program in case of panic, or so that your debugger (`gdb`, `lldb` etc.)
|
||
can show you the generated C source code.
|
||
- `-showcc` - prints the C command that is used to build the program.
|
||
- `-show-c-output` - prints the output, that your C compiler produced
|
||
while compiling your program.
|
||
- `-keepc` - do not delete the generated C source code file after a successful
|
||
compilation. Also keep using the same file path, so it is more stable,
|
||
and easier to keep opened in an editor/IDE.
|
||
|
||
For best debugging experience if you are writing a low level wrapper for an existing
|
||
C library, you can pass several of these flags at the same time:
|
||
`v -keepc -cg -showcc yourprogram.v`, then just run your debugger (gdb/lldb) or IDE
|
||
on the produced executable `yourprogram`.
|
||
|
||
If you just want to inspect the generated C code,
|
||
without further compilation, you can also use the `-o` flag (e.g. `-o file.c`).
|
||
This will make V produce the `file.c` then stop.
|
||
|
||
If you want to see the generated C source code for *just* a single C function,
|
||
for example `main`, you can use: `-printfn main -o file.c`.
|
||
|
||
To see a detailed list of all flags that V supports,
|
||
use `v help`, `v help build` and `v help build-c`.
|
||
|
||
## Conditional compilation
|
||
|
||
### Compile time code
|
||
|
||
`$` is used as a prefix for compile-time operations.
|
||
|
||
#### $if
|
||
```v
|
||
// Support for multiple conditions in one branch
|
||
$if ios || android {
|
||
println('Running on a mobile device!')
|
||
}
|
||
$if linux && x64 {
|
||
println('64-bit Linux.')
|
||
}
|
||
// Usage as expression
|
||
os := $if windows { 'Windows' } $else { 'UNIX' }
|
||
println('Using $os')
|
||
// $else-$if branches
|
||
$if tinyc {
|
||
println('tinyc')
|
||
} $else $if clang {
|
||
println('clang')
|
||
} $else $if gcc {
|
||
println('gcc')
|
||
} $else {
|
||
println('different compiler')
|
||
}
|
||
$if test {
|
||
println('testing')
|
||
}
|
||
// v -cg ...
|
||
$if debug {
|
||
println('debugging')
|
||
}
|
||
// v -d option ...
|
||
$if option ? {
|
||
println('custom option')
|
||
}
|
||
```
|
||
|
||
If you want an `if` to be evaluated at compile time it must be prefixed with a `$` sign.
|
||
Right now it can be used to detect an OS, compiler, platform or compilation options.
|
||
`$if debug` is a special option like `$if windows` or `$if x32`.
|
||
If you're using a custom ifdef, then you do need `$if option ? {}` and compile with`v -d option`.
|
||
Full list of builtin options:
|
||
| OS | Compilers | Platforms | Other |
|
||
| --- | --- | --- | --- |
|
||
| `windows`, `linux`, `macos` | `gcc`, `tinyc` | `amd64`, `aarch64` | `debug`, `test`, `js` |
|
||
| `mac`, `darwin`, `ios`, | `clang`, `mingw` | `x64`, `x32` | `glibc`, `prealloc` |
|
||
| `android`,`mach`, `dragonfly` | `msvc` | `little_endian` | `no_bounds_checking` |
|
||
| `gnu`, `hpux`, `haiku`, `qnx` | `cplusplus` | `big_endian` | |
|
||
| `solaris`, `linux_or_macos` | | | |
|
||
|
||
#### $embed_file
|
||
|
||
```v ignore
|
||
module main
|
||
fn main() {
|
||
embedded_file := $embed_file('v.png')
|
||
mut fw := os.create('exported.png') or { panic(err.msg) }
|
||
fw.write_bytes(embedded_file.data(), embedded_file.len)
|
||
fw.close()
|
||
}
|
||
```
|
||
|
||
V can embed arbitrary files into the executable with the `$embed_file(<path>)`
|
||
compile time call. Paths can be absolute or relative to the source file.
|
||
|
||
When you do not use `-prod`, the file will not be embedded. Instead, it will
|
||
be loaded *the first time* your program calls `f.data()` at runtime, making
|
||
it easier to change in external editor programs, without needing to recompile
|
||
your executable.
|
||
|
||
When you compile with `-prod`, the file *will be embedded inside* your
|
||
executable, increasing your binary size, but making it more self contained
|
||
and thus easier to distribute. In this case, `f.data()` will cause *no IO*,
|
||
and it will always return the same data.
|
||
|
||
#### $tmpl for embedding and parsing V template files
|
||
|
||
V has a simple template language for text and html templates, and they can easily
|
||
be embedded via `$tmpl('path/to/template.txt')`:
|
||
|
||
|
||
```v ignore
|
||
fn build() string {
|
||
name := 'Peter'
|
||
age := 25
|
||
numbers := [1, 2, 3]
|
||
return $tmpl('1.txt')
|
||
}
|
||
|
||
fn main() {
|
||
println(build())
|
||
}
|
||
```
|
||
|
||
1.txt:
|
||
|
||
```
|
||
name: @name
|
||
|
||
age: @age
|
||
|
||
numbers: @numbers
|
||
|
||
@for number in numbers
|
||
@number
|
||
@end
|
||
```
|
||
|
||
output:
|
||
|
||
```
|
||
name: Peter
|
||
|
||
age: 25
|
||
|
||
numbers: [1, 2, 3]
|
||
|
||
1
|
||
2
|
||
3
|
||
```
|
||
|
||
|
||
|
||
|
||
#### $env
|
||
|
||
```v
|
||
module main
|
||
|
||
fn main() {
|
||
compile_time_env := $env('ENV_VAR')
|
||
println(compile_time_env)
|
||
}
|
||
```
|
||
|
||
V can bring in values at compile time from environment variables.
|
||
`$env('ENV_VAR')` can also be used in top-level `#flag` and `#include` statements:
|
||
`#flag linux -I $env('JAVA_HOME')/include`.
|
||
|
||
### Environment specific files
|
||
|
||
If a file has an environment-specific suffix, it will only be compiled for that environment.
|
||
|
||
- `.js.v` => will be used only by the JS backend. These files can contain JS. code.
|
||
- `.c.v` => will be used only by the C backend. These files can contain C. code.
|
||
- `.x64.v` => will be used only by V's x64 backend.
|
||
- `_nix.c.v` => will be used only on Unix systems (non Windows).
|
||
- `_${os}.c.v` => will be used only on the specific `os` system.
|
||
For example, `_windows.c.v` will be used only when compiling on Windows, or with `-os windows`.
|
||
- `_default.c.v` => will be used only if there is NOT a more specific platform file.
|
||
For example, if you have both `file_linux.c.v` and `file_default.c.v`,
|
||
and you are compiling for linux, then only `file_linux.c.v` will be used,
|
||
and `file_default.c.v` will be ignored.
|
||
|
||
Here is a more complete example:
|
||
main.v:
|
||
```v ignore
|
||
module main
|
||
fn main() { println(message) }
|
||
```
|
||
|
||
main_default.c.v:
|
||
```v ignore
|
||
module main
|
||
const ( message = 'Hello world' )
|
||
```
|
||
|
||
main_linux.c.v:
|
||
```v ignore
|
||
module main
|
||
const ( message = 'Hello linux' )
|
||
```
|
||
|
||
main_windows.c.v:
|
||
```v ignore
|
||
module main
|
||
const ( message = 'Hello windows' )
|
||
```
|
||
|
||
With the example above:
|
||
- when you compile for windows, you will get 'Hello windows'
|
||
- when you compile for linux, you will get 'Hello linux'
|
||
- when you compile for any other platform, you will get the
|
||
non specific 'Hello world' message.
|
||
|
||
- `_d_customflag.v` => will be used *only* if you pass `-d customflag` to V.
|
||
That corresponds to `$if customflag ? {}`, but for a whole file, not just a
|
||
single block. `customflag` should be a snake_case identifier, it can not
|
||
contain arbitrary characters (only lower case latin letters + numbers + `_`).
|
||
NB: a combinatorial `_d_customflag_linux.c.v` postfix will not work.
|
||
If you do need a custom flag file, that has platform dependent code, use the
|
||
postfix `_d_customflag.v`, and then use plaftorm dependent compile time
|
||
conditional blocks inside it, i.e. `$if linux {}` etc.
|
||
|
||
## Compile time pseudo variables
|
||
|
||
V also gives your code access to a set of pseudo string variables,
|
||
that are substituted at compile time:
|
||
|
||
- `@FN` => replaced with the name of the current V function
|
||
- `@METHOD` => replaced with ReceiverType.MethodName
|
||
- `@MOD` => replaced with the name of the current V module
|
||
- `@STRUCT` => replaced with the name of the current V struct
|
||
- `@FILE` => replaced with the path of the V source file
|
||
- `@LINE` => replaced with the V line number where it appears (as a string).
|
||
- `@COLUMN` => replaced with the column where it appears (as a string).
|
||
- `@VEXE` => replaced with the path to the V compiler
|
||
- `@VHASH` => replaced with the shortened commit hash of the V compiler (as a string).
|
||
- `@VMOD_FILE` => replaced with the contents of the nearest v.mod file (as a string).
|
||
|
||
That allows you to do the following example, useful while debugging/logging/tracing your code:
|
||
```v
|
||
eprintln('file: ' + @FILE + ' | line: ' + @LINE + ' | fn: ' + @MOD + '.' + @FN)
|
||
```
|
||
|
||
Another example, is if you want to embed the version/name from v.mod *inside* your executable:
|
||
```v ignore
|
||
import v.vmod
|
||
vm := vmod.decode( @VMOD_FILE ) or { panic(err.msg) }
|
||
eprintln('$vm.name $vm.version\n $vm.description')
|
||
```
|
||
|
||
## Performance tuning
|
||
|
||
The generated C code is usually fast enough, when you compile your code
|
||
with `-prod`. There are some situations though, where you may want to give
|
||
additional hints to the compiler, so that it can further optimize some
|
||
blocks of code.
|
||
|
||
NB: These are *rarely* needed, and should not be used, unless you
|
||
*profile your code*, and then see that there are significant benefits for them.
|
||
To cite gcc's documentation: "programmers are notoriously bad at predicting
|
||
how their programs actually perform".
|
||
|
||
`[inline]` - you can tag functions with `[inline]`, so the C compiler will
|
||
try to inline them, which in some cases, may be beneficial for performance,
|
||
but may impact the size of your executable.
|
||
|
||
`[direct_array_access]` - in functions tagged with `[direct_array_access]`
|
||
the compiler will translate array operations directly into C array operations -
|
||
omiting bounds checking. This may save a lot of time in a function that iterates
|
||
over an array but at the cost of making the function unsafe - unless
|
||
the boundaries will be checked by the user.
|
||
|
||
`if _likely_(bool expression) {` this hints the C compiler, that the passed
|
||
boolean expression is very likely to be true, so it can generate assembly
|
||
code, with less chance of branch misprediction. In the JS backend,
|
||
that does nothing.
|
||
|
||
`if _unlikely_(bool expression) {` similar to `_likely_(x)`, but it hints that
|
||
the boolean expression is highly improbable. In the JS backend, that does nothing.
|
||
|
||
<a id='Reflection via codegen'>
|
||
|
||
## Compile-time reflection
|
||
|
||
Having built-in JSON support is nice, but V also allows you to create efficient
|
||
serializers for any data format. V has compile-time `if` and `for` constructs:
|
||
|
||
```v wip
|
||
// TODO: not fully implemented
|
||
|
||
struct User {
|
||
name string
|
||
age int
|
||
}
|
||
|
||
// Note: T should be passed a struct name only
|
||
fn decode<T>(data string) T {
|
||
mut result := T{}
|
||
// compile-time `for` loop
|
||
// T.fields gives an array of a field metadata type
|
||
$for field in T.fields {
|
||
$if field.typ is string {
|
||
// $(string_expr) produces an identifier
|
||
result.$(field.name) = get_string(data, field.name)
|
||
} $else $if field.typ is int {
|
||
result.$(field.name) = get_int(data, field.name)
|
||
}
|
||
}
|
||
return result
|
||
}
|
||
|
||
// `decode<User>` generates:
|
||
fn decode_User(data string) User {
|
||
mut result := User{}
|
||
result.name = get_string(data, 'name')
|
||
result.age = get_int(data, 'age')
|
||
return result
|
||
}
|
||
```
|
||
|
||
## Limited operator overloading
|
||
|
||
```v
|
||
struct Vec {
|
||
x int
|
||
y int
|
||
}
|
||
|
||
fn (a Vec) str() string {
|
||
return '{$a.x, $a.y}'
|
||
}
|
||
|
||
fn (a Vec) + (b Vec) Vec {
|
||
return Vec{a.x + b.x, a.y + b.y}
|
||
}
|
||
|
||
fn (a Vec) - (b Vec) Vec {
|
||
return Vec{a.x - b.x, a.y - b.y}
|
||
}
|
||
|
||
fn main() {
|
||
a := Vec{2, 3}
|
||
b := Vec{4, 5}
|
||
mut c := Vec{1, 2}
|
||
println(a + b) // "{6, 8}"
|
||
println(a - b) // "{-2, -2}"
|
||
c += a
|
||
println(c) // "{3, 5}"
|
||
}
|
||
```
|
||
|
||
Operator overloading goes against V's philosophy of simplicity and predictability.
|
||
But since scientific and graphical applications are among V's domains,
|
||
operator overloading is an important feature to have in order to improve readability:
|
||
|
||
`a.add(b).add(c.mul(d))` is a lot less readable than `a + b + c * d`.
|
||
|
||
To improve safety and maintainability, operator overloading is limited:
|
||
|
||
- It's only possible to overload `+, -, *, /, %, <, >, ==, !=, <=, >=` operators.
|
||
- `==` and `!=` are self generated by the compiler but can be overriden.
|
||
- Calling other functions inside operator functions is not allowed.
|
||
- Operator functions can't modify their arguments.
|
||
- When using `<` and `==` operators, the return type must be `bool`.
|
||
- `!=`, `>`, `<=` and `>=` are auto generated when `==` and `<` are defined.
|
||
- Both arguments must have the same type (just like with all operators in V).
|
||
- Assignment operators (`*=`, `+=`, `/=`, etc)
|
||
are auto generated when the operators are defined though they must return the same type.
|
||
|
||
## Inline assembly
|
||
|
||
TODO: not implemented yet
|
||
|
||
```v failcompile
|
||
fn main() {
|
||
a := 10
|
||
asm x64 {
|
||
mov eax, [a]
|
||
add eax, 10
|
||
mov [a], eax
|
||
}
|
||
}
|
||
```
|
||
|
||
## Translating C to V
|
||
|
||
TODO: translating C to V will be available in V 0.3.
|
||
|
||
V can translate your C code to human readable V code and generate V wrappers on top of C libraries.
|
||
|
||
|
||
Let's create a simple program `test.c` first:
|
||
|
||
```c
|
||
#include "stdio.h"
|
||
|
||
int main() {
|
||
for (int i = 0; i < 10; i++) {
|
||
printf("hello world\n");
|
||
}
|
||
return 0;
|
||
}
|
||
```
|
||
|
||
Run `v translate test.c`, and V will generate `test.v`:
|
||
|
||
```v
|
||
fn main() {
|
||
for i := 0; i < 10; i++ {
|
||
println('hello world')
|
||
}
|
||
}
|
||
```
|
||
|
||
To generate a wrapper on top of a C library use this command:
|
||
|
||
```bash
|
||
v wrapper c_code/libsodium/src/libsodium
|
||
```
|
||
|
||
This will generate a directory `libsodium` with a V module.
|
||
|
||
Example of a C2V generated libsodium wrapper:
|
||
|
||
https://github.com/medvednikov/libsodium
|
||
|
||
<br>
|
||
|
||
When should you translate C code and when should you simply call C code from V?
|
||
|
||
If you have well-written, well-tested C code,
|
||
then of course you can always simply call this C code from V.
|
||
|
||
Translating it to V gives you several advantages:
|
||
|
||
- If you plan to develop that code base, you now have everything in one language,
|
||
which is much safer and easier to develop in than C.
|
||
- Cross-compilation becomes a lot easier. You don't have to worry about it at all.
|
||
- No more build flags and include files either.
|
||
|
||
## Hot code reloading
|
||
|
||
```v live
|
||
module main
|
||
|
||
import time
|
||
import os
|
||
|
||
[live]
|
||
fn print_message() {
|
||
println('Hello! Modify this message while the program is running.')
|
||
}
|
||
|
||
fn main() {
|
||
for {
|
||
print_message()
|
||
time.sleep(500 * time.millisecond)
|
||
}
|
||
}
|
||
```
|
||
|
||
Build this example with `v -live message.v`.
|
||
|
||
Functions that you want to be reloaded must have `[live]` attribute
|
||
before their definition.
|
||
|
||
Right now it's not possible to modify types while the program is running.
|
||
|
||
More examples, including a graphical application:
|
||
[github.com/vlang/v/tree/master/examples/hot_code_reload](https://github.com/vlang/v/tree/master/examples/hot_reload).
|
||
|
||
## Cross compilation
|
||
|
||
To cross compile your project simply run
|
||
|
||
```shell
|
||
v -os windows .
|
||
```
|
||
|
||
or
|
||
|
||
```shell
|
||
v -os linux .
|
||
```
|
||
|
||
(Cross compiling for macOS is temporarily not possible.)
|
||
|
||
If you don't have any C dependencies, that's all you need to do. This works even
|
||
when compiling GUI apps using the `ui` module or graphical apps using `gg`.
|
||
|
||
You will need to install Clang, LLD linker, and download a zip file with
|
||
libraries and include files for Windows and Linux. V will provide you with a link.
|
||
|
||
## Cross-platform shell scripts in V
|
||
|
||
V can be used as an alternative to Bash to write deployment scripts, build scripts, etc.
|
||
|
||
The advantage of using V for this is the simplicity and predictability of the language, and
|
||
cross-platform support. "V scripts" run on Unix-like systems as well as on Windows.
|
||
|
||
Use the `.vsh` file extension. It will make all functions in the `os`
|
||
module global (so that you can use `mkdir()` instead of `os.mkdir()`, for example).
|
||
|
||
An example `deploy.vsh`:
|
||
```v wip
|
||
#!/usr/bin/env -S v run
|
||
// The shebang above associates the file to V on Unix-like systems,
|
||
// so it can be run just by specifying the path to the file
|
||
// once it's made executable using `chmod +x`.
|
||
|
||
// Remove if build/ exits, ignore any errors if it doesn't
|
||
rmdir_all('build') or { }
|
||
|
||
// Create build/, never fails as build/ does not exist
|
||
mkdir('build') ?
|
||
|
||
// Move *.v files to build/
|
||
result := exec('mv *.v build/') ?
|
||
if result.exit_code != 0 {
|
||
println(result.output)
|
||
}
|
||
// Similar to:
|
||
// files := ls('.') ?
|
||
// mut count := 0
|
||
// if files.len > 0 {
|
||
// for file in files {
|
||
// if file.ends_with('.v') {
|
||
// mv(file, 'build/') or {
|
||
// println('err: $err')
|
||
// return
|
||
// }
|
||
// }
|
||
// count++
|
||
// }
|
||
// }
|
||
// if count == 0 {
|
||
// println('No files')
|
||
// }
|
||
```
|
||
|
||
Now you can either compile this like a normal V program and get an executable you can deploy and run
|
||
anywhere:
|
||
`v deploy.vsh && ./deploy`
|
||
|
||
Or just run it more like a traditional Bash script:
|
||
`v run deploy.vsh`
|
||
|
||
On Unix-like platforms, the file can be run directly after making it executable using `chmod +x`:
|
||
`./deploy.vsh`
|
||
|
||
## Attributes
|
||
|
||
V has several attributes that modify the behavior of functions and structs.
|
||
|
||
An attribute is a compiler instruction specified inside `[]` right before a
|
||
function/struct/enum declaration and applies only to the following declaration.
|
||
|
||
```v
|
||
// Calling this function will result in a deprecation warning
|
||
[deprecated]
|
||
fn old_function() {
|
||
}
|
||
|
||
// This function's calls will be inlined.
|
||
[inline]
|
||
fn inlined_function() {
|
||
}
|
||
|
||
// The following struct must be allocated on the heap. Therefore, it can only be used as a
|
||
// reference (`&Window`) or inside another reference (`&OuterStruct{ Window{...} }`).
|
||
[heap]
|
||
struct Window {
|
||
}
|
||
|
||
// V will not generate this function and all its calls if the provided flag is false.
|
||
// To use a flag, use `v -d flag`
|
||
[if debug]
|
||
fn foo() {
|
||
}
|
||
|
||
fn bar() {
|
||
foo() // will not be called if `-d debug` is not passed
|
||
}
|
||
|
||
// Calls to this function must be in unsafe{} blocks
|
||
[unsafe]
|
||
fn risky_business() {
|
||
}
|
||
|
||
// V's autofree engine will not take care of memory management in this function
|
||
[manualfree]
|
||
fn custom_allocations() {
|
||
}
|
||
|
||
// For C interop only, tells V that the following struct is defined with `typedef struct` in C
|
||
[typedef]
|
||
struct C.Foo {
|
||
}
|
||
|
||
// Used in Win32 API code when you need to pass callback function
|
||
[windows_stdcall]
|
||
fn C.DefWindowProc(hwnd int, msg int, lparam int, wparam int)
|
||
|
||
// Windows only:
|
||
// If a default graphics library is imported (ex. gg, ui), then the graphical window takes
|
||
// priority and no console window is created, effectively disabling println() statements.
|
||
// Use to explicity create console window. Valid before main() only.
|
||
[console]
|
||
fn main() {
|
||
}
|
||
```
|
||
|
||
## Goto
|
||
|
||
V allows unconditionally jumping to a label with `goto`. The label name must be contained
|
||
within the same function as the `goto` statement. A program may `goto` a label outside
|
||
or deeper than the current scope. `goto` allows jumping past variable initialization or
|
||
jumping back to code that accesses memory that has already been freed, so it requires
|
||
`unsafe`.
|
||
|
||
```v ignore
|
||
if x {
|
||
// ...
|
||
if y {
|
||
unsafe {
|
||
goto my_label
|
||
}
|
||
}
|
||
// ...
|
||
}
|
||
my_label:
|
||
```
|
||
`goto` should be avoided, particularly when `for` can be used instead.
|
||
[Labelled break/continue](#labelled-break--continue) can be used to break out of
|
||
a nested loop, and those do not risk violating memory-safety.
|
||
|
||
# Appendices
|
||
|
||
## Appendix I: Keywords
|
||
|
||
V has 41 reserved keywords (3 are literals):
|
||
|
||
```v ignore
|
||
as
|
||
asm
|
||
assert
|
||
atomic
|
||
break
|
||
const
|
||
continue
|
||
defer
|
||
else
|
||
embed
|
||
enum
|
||
false
|
||
fn
|
||
for
|
||
go
|
||
goto
|
||
if
|
||
import
|
||
in
|
||
interface
|
||
is
|
||
lock
|
||
match
|
||
module
|
||
mut
|
||
none
|
||
or
|
||
pub
|
||
return
|
||
rlock
|
||
select
|
||
shared
|
||
sizeof
|
||
static
|
||
struct
|
||
true
|
||
type
|
||
typeof
|
||
union
|
||
unsafe
|
||
__offsetof
|
||
```
|
||
See also [Types](#types).
|
||
|
||
## Appendix II: Operators
|
||
|
||
This lists operators for [primitive types](#primitive-types) only.
|
||
|
||
```v ignore
|
||
+ sum integers, floats, strings
|
||
- difference integers, floats
|
||
* product integers, floats
|
||
/ quotient integers, floats
|
||
% remainder integers
|
||
|
||
~ bitwise NOT integers
|
||
& bitwise AND integers
|
||
| bitwise OR integers
|
||
^ bitwise XOR integers
|
||
|
||
! logical NOT bools
|
||
&& logical AND bools
|
||
|| logical OR bools
|
||
!= logical XOR bools
|
||
|
||
<< left shift integer << unsigned integer
|
||
>> right shift integer >> unsigned integer
|
||
|
||
|
||
Precedence Operator
|
||
5 * / % << >> &
|
||
4 + - | ^
|
||
3 == != < <= > >=
|
||
2 &&
|
||
1 ||
|
||
|
||
|
||
Assignment Operators
|
||
+= -= *= /= %=
|
||
&= |= ^=
|
||
>>= <<=
|
||
```
|