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44 lines
618 B
V
44 lines
618 B
V
struct Vec {
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mut:
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x f64
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y f64
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z f64
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}
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struct Plane {
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position Vec
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normal Vec
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}
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struct Sphere {
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position Vec
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radius f64
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}
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interface Object {
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position Vec
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}
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fn test_append_struct_to_interface_array() {
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mut scene := []Object{}
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scene << Plane{
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position: Vec{0, -10, 0}
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normal: Vec{0, -1, 0}
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}
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scene << Sphere{
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position: Vec{0, 0, -20}
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radius: 7
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}
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println(scene)
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assert scene.len == 2
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assert scene[0].position.x == 0
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assert scene[0].position.y == -10
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assert scene[0].position.z == 0
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assert scene[1].position.x == 0
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assert scene[1].position.y == 0
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assert scene[1].position.z == -20
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}
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