EDE code
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Sanel Zukan 05ffd07a30 Tagging ede to 2.1 2014-06-21 21:14:01 +00:00
build Removing obsolete efltk rule. 2012-10-23 12:44:36 +00:00
data Set XDG_CURRENT_DESKTOP on startup. 2013-02-18 23:38:52 +00:00
doc Removing emountd; this code isn't used much as HAL is deprecated long time ago. Obviously, mounting notifications will be redone in future. 2013-10-02 01:35:18 +00:00
ede-about Updating (c) year in about dialog. 2014-06-21 20:55:47 +00:00
ede-autostart Do not run .desktop files which has OnlyShowIn/NotShowIn without 'EDE' as key. 2013-02-04 00:02:28 +00:00
ede-bell-conf Make dialog-like windows centered. Work on implementing missing ede-desktop functions 2012-05-07 08:53:13 +00:00
ede-bug-tools Changing uneeded const specifier for given va_list type. 2013-06-04 09:59:35 +00:00
ede-calc Squeezed some warnings. 2009-11-23 15:09:06 +00:00
ede-conf Added entry for ede-preferred-applications 2011-10-20 15:18:33 +00:00
ede-desktop Changed icon create/edit dialog, so working path can be set, including startup options like running in terminal or starting with startup nofication hints. 2014-02-25 18:16:10 +00:00
ede-desktop-conf Make dialog-like windows centered. Work on implementing missing ede-desktop functions 2012-05-07 08:53:13 +00:00
ede-dialog Use EDE_APPLICATION to init localization code and set default (and much saner) font size. 2010-03-28 12:54:45 +00:00
ede-help Importing new ede-screen-lock tool, a wrapper around various locking engines. Also modified ede-help to 2012-04-02 18:59:07 +00:00
ede-image-view Better zooming, small fixes 2012-04-25 09:45:52 +00:00
ede-keyboard-conf Make dialog-like windows centered. Work on implementing missing ede-desktop functions 2012-05-07 08:53:13 +00:00
ede-launch Fixing report string. 2014-06-20 09:27:40 +00:00
ede-notify-daemon Importing svn2cl as it is used from script that makes release archives. 2012-09-18 17:49:48 +00:00
ede-panel free() requires stdlib.h, which is visible in FLTK 1.3 2013-10-28 23:47:11 +00:00
ede-preferred-applications Added a few terms more. 2013-01-07 15:09:40 +00:00
ede-screen-lock Importing new ede-screen-lock tool, a wrapper around various locking engines. Also modified ede-help to 2012-04-02 18:59:07 +00:00
ede-screensaver-conf Make dialog-like windows centered. Work on implementing missing ede-desktop functions 2012-05-07 08:53:13 +00:00
ede-timedate Removing obsolete locale dir. Added checks for curl/types.h 2012-05-16 08:15:49 +00:00
ede-tip Center window before it was shown 2012-05-15 09:47:05 +00:00
evoke Added logout dialog, confirmation is now binded to Enter key. 2014-06-20 09:29:18 +00:00
m4 Removing efltk checks. Small fix inside pekwm.m4 2011-11-14 08:54:06 +00:00
pekwm Cleaning some compiler warnings. 2014-03-02 11:12:17 +00:00
services Removing unused service 2011-11-09 16:30:12 +00:00
tools Updating (c) year in about dialog. 2014-06-21 20:55:47 +00:00
AUTHORS Now did a real chmod -x. 2007-03-15 01:06:18 +00:00
AUTHORS.pekwm Importing pekwm as alternative wm. Adopting it to ede build system including autoconf checks. 2011-10-23 00:10:40 +00:00
COPYING Now did a real chmod -x. 2007-03-15 01:06:18 +00:00
Jamconfig.in These days linking with XShape extension must be done explicitly. 2013-05-30 12:31:25 +00:00
Jamfile Removing emountd; this code isn't used much as HAL is deprecated long time ago. Obviously, mounting notifications will be redone in future. 2013-10-02 01:35:18 +00:00
Jamrules Let sun compiler does not get gcc specific flags that will break the build 2009-04-16 16:56:14 +00:00
Makefile Removed obsolete makefiles. 2007-09-27 13:58:59 +00:00
README Small cleanup. Added link for ede-notify-daemon docs. 2012-05-28 14:25:53 +00:00
autogen.sh Synced with autogen.sh from edelib. 2009-11-20 15:29:47 +00:00
configure.in These days linking with XShape extension must be done explicitly. 2013-05-30 12:31:25 +00:00

README

Readme for EDE
==============

Thank you for showing interest in EDE project. EDE is small and fast desktop environment
that uses http://www.fltk.org[FLTK Toolkit]. For more details and philosophy behind it, check
http://equinox-project.org/wiki/AboutEde[about EDE on our wiki].

As every software project, EDE is always in development so your contribution is always welcome!

Build requirements
------------------

EDE is using FLTK toolkit from http://www.fltk.org[www.fltk.org]. At the time
of this writing, latest stable tree is 1.3.x.

Since FLTK lacks many things needed for developing a full *nix desktop
environment, we have developed a small add-on library called 'edelib'. This
library is also required for compiling EDE and is released together with EDE.

We *strongly* recommend that you use matching versions of EDE and
edelib (e.g. released at the same time) or you make repository checkout at the same time due
their frequent changes.

Also you will need a 'jam' tool. Jam is a make replacement and you will find it on our repository.

Downloading the code
--------------------

The best way to download latest code is checking it out from our repository. These modules
you should checkout (with their paths):

- jam : 'svn co https://ede.svn.sourceforge.net/svnroot/ede/trunk/jam'
- edelib : 'svn co https://ede.svn.sourceforge.net/svnroot/ede/trunk/edelib'
- ede : 'svn co https://ede.svn.sourceforge.net/svnroot/ede/trunk/ede2'

If you already have Jam installed, there is no need to download it.

Compiling and installing
------------------------

In order to build and install EDE do the following steps:

1. compile and install jam first; going to jam source directory and running 'make' will do
   the job; after that you should get 'bin.YOUR_PLATFORM' directory (on Linux it will be
   bin.linux) and copy 'jam' executable in your $PATH, e.g. /usr/local/bin

2. compile and install edelib; please read README file in edelib directory

3. go in ede2 directory and run './autogen.sh'

4. after that, goes './configure --enable-debug'

5. jam

6. jam install

Please note how this document is quick and short tutorial about EDE installation. For more details,
please check http://equinox-project.org/wiki/InstallationHowTo[Installation Howto] on our wiki.