Fix deserialization of fps-less sprites

This commit is contained in:
Julian Descottes 2021-06-23 09:16:15 +02:00
parent cb41a72b5b
commit 6943dc3ebe
1 changed files with 2 additions and 1 deletions

View File

@ -33,9 +33,10 @@
var piskelData = data.piskel;
var name = piskelData.name || 'Deserialized piskel';
var description = piskelData.description || '';
var fps = typeof piskelData.fps != 'undefined' ? piskelData.fps : 12;
var descriptor = new pskl.model.piskel.Descriptor(name, description);
this.piskel_ = new pskl.model.Piskel(piskelData.width, piskelData.height, piskelData.fps, descriptor);
this.piskel_ = new pskl.model.Piskel(piskelData.width, piskelData.height, fps, descriptor);
this.hiddenFrames = piskelData.hiddenFrames || [];
this.layersToLoad_ = piskelData.layers.length;