mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Merge pull request #78 from juliandescottes/add-circletool
Add circletool
This commit is contained in:
commit
76838e64b9
@ -45,6 +45,10 @@
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background-image: url(../img/tools/icons/rectangle.png);
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}
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.tool-icon.tool-circle {
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background-image: url(../img/tools/cursors/circle.png);
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}
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.tool-icon.tool-move {
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background-image: url(../img/tools/icons/hand.png);
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}
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@ -77,6 +81,10 @@
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cursor: url(../img/tools/cursors/rectangle.png) 4 21, pointer;
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}
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.tool-circle .drawing-canvas-container:hover {
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cursor: url(../img/tools/cursors/circle.png) 4 21, pointer;
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}
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.tool-move .drawing-canvas-container:hover {
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cursor: url(../img/tools/cursors/hand.png) 14 12, pointer;
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}
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BIN
img/tools/cursors/circle.png
Normal file
BIN
img/tools/cursors/circle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 761 B |
@ -31,6 +31,7 @@
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<li class="tool-icon tool-paint-bucket" data-tool-id="tool-paint-bucket" title="Bucket tool"></li>
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<li class="tool-icon tool-stroke" data-tool-id="tool-stroke" title="Stroke tool"></li>
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<li class="tool-icon tool-rectangle" data-tool-id="tool-rectangle" title="Rectangle tool"></li>
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<li class="tool-icon tool-circle" data-tool-id="tool-circle" title="Circle tool"></li>
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<li class="tool-icon tool-move" data-tool-id="tool-move" title="Move tool"></li>
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<li class="tool-icon tool-select" data-tool-id="tool-select" title="Move tool"></li>
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</ul>
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@ -113,12 +114,16 @@
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<script src="js/selection/RectangularSelection.js"></script>
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<script src="js/Palette.js"></script>
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<script src="js/Notification.js"></script>
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<!-- Tools-->
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<script src="js/drawingtools/BaseTool.js"></script>
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<script src="js/drawingtools/SimplePen.js"></script>
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<script src="js/drawingtools/Eraser.js"></script>
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<script src="js/drawingtools/Stroke.js"></script>
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<script src="js/drawingtools/PaintBucket.js"></script>
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<script src="js/drawingtools/Rectangle.js"></script>
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<script src="js/drawingtools/Circle.js"></script>
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<script src="js/drawingtools/Move.js"></script>
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<script src="js/drawingtools/RectangularSelect.js"></script>
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<script src="js/ToolSelector.js"></script>
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@ -1,50 +1,48 @@
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(function () {
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var ns = $.namespace("pskl");
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var ns = $.namespace("pskl");
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ns.KeyManager = function () {
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$(document.body).keydown($.proxy(this.onKeyUp_, this));
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};
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ns.KeyManager = function () {
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$(document.body).keydown($.proxy(this.onKeyUp_, this));
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};
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// Kind of object that make you want to stop front-end _engineering_:
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ns.KeyManager.prototype.CharCodeToKeyCodeMap = {
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// Kind of object that make you want to stop front-end _engineering_:
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ns.KeyManager.prototype.CharCodeToKeyCodeMap = {
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90 : "z",
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89 : "y",
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88 : "x",
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67 : "c",
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86 : "v"
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};
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90 : "z",
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89 : "y",
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88 : "x",
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67 : "c",
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86 : "v"
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};
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ns.KeyManager.prototype.KeyboardActions = {
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ns.KeyManager.prototype.KeyboardActions = {
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"ctrl" : {
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"z" : Events.UNDO,
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"y" : Events.REDO,
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"x" : Events.CUT,
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"c" : Events.COPY,
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"v" : Events.PASTE
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}
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};
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"ctrl" : {
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"z" : Events.UNDO,
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"y" : Events.REDO,
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"x" : Events.CUT,
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"c" : Events.COPY,
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"v" : Events.PASTE
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}
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};
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ns.KeyManager.prototype.onKeyUp_ = function(evt) {
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var isMac = false;
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if (navigator.appVersion.indexOf("Mac")!=-1) {
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// Welcome in mac world where vowels are consons and meta used instead of ctrl:
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isMac = true;
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}
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if (isMac ? evt.metaKey : evt.ctrlKey) {
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// Get key pressed:
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var letter = this.CharCodeToKeyCodeMap[evt.which];
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if(letter) {
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var eventToTrigger = this.KeyboardActions["ctrl"][letter];
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if(eventToTrigger) {
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$.publish(eventToTrigger);
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}
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};
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}
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};
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ns.KeyManager.prototype.onKeyUp_ = function(evt) {
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var isMac = false;
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if (navigator.appVersion.indexOf("Mac")!=-1) {
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// Welcome in mac world where vowels are consons and meta used instead of ctrl:
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isMac = true;
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}
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if (isMac ? evt.metaKey : evt.ctrlKey) {
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// Get key pressed:
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var letter = this.CharCodeToKeyCodeMap[evt.which];
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if(letter) {
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var eventToTrigger = this.KeyboardActions.ctrl[letter];
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if(eventToTrigger) {
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$.publish(eventToTrigger);
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}
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}
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}
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};
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})();
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@ -15,6 +15,7 @@ pskl.ToolSelector = (function() {
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"paintBucket" : new pskl.drawingtools.PaintBucket(),
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"stroke" : new pskl.drawingtools.Stroke(),
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"rectangle" : new pskl.drawingtools.Rectangle(),
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"circle" : new pskl.drawingtools.Circle(),
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"move" : new pskl.drawingtools.Move(),
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"select" : new pskl.drawingtools.Select()
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};
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@ -208,7 +208,6 @@
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ns.PreviewFilmController.prototype.onDeleteButtonClick_ = function (index, evt) {
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this.framesheet.removeFrameByIndex(index);
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$.publish(Events.FRAMESHEET_RESET);
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$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
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};
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84
js/drawingtools/Circle.js
Normal file
84
js/drawingtools/Circle.js
Normal file
@ -0,0 +1,84 @@
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/*
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* @provide pskl.drawingtools.Circle
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*
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* @require pskl.utils
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*/
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(function() {
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var ns = $.namespace("pskl.drawingtools");
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ns.Circle = function() {
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this.toolId = "tool-circle"
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// Circle's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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};
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pskl.utils.inherit(ns.Circle, ns.BaseTool);
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/**
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* @override
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*/
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ns.Circle.prototype.applyToolAt = function(col, row, color, frame, overlay) {
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this.startCol = col;
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this.startRow = row;
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// Drawing the first point of the rectangle in the fake overlay canvas:
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overlay.setPixel(col, row, color);
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};
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ns.Circle.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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overlay.clear();
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if(color == Constants.TRANSPARENT_COLOR) {
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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// draw in overlay
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this.drawCircle_(col, row, color, overlay);
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};
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/**
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* @override
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*/
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ns.Circle.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
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overlay.clear();
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if(frame.containsPixel(col, row)) { // cancel if outside of canvas
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// draw in frame to finalize
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this.drawCircle_(col, row, color, frame);
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}
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};
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ns.Circle.prototype.drawCircle_ = function (col, row, color, targetFrame) {
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var circlePoints = this.getCirclePixels_(this.startCol, this.startRow, col, row);
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for(var i = 0; i< circlePoints.length; i++) {
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// Change model:
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targetFrame.setPixel(circlePoints[i].col, circlePoints[i].row, color);
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}
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};
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ns.Circle.prototype.getCirclePixels_ = function (x0, y0, x1, y1) {
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var coords = pskl.PixelUtils.getOrderedRectangleCoordinates(x0, y0, x1, y1);
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var xC = (coords.x0 + coords.x1)/2;
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var yC = (coords.y0 + coords.y1)/2;
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var rX = coords.x1 - xC;
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var rY = coords.y1 - yC;
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var pixels = [];
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var x, y, angle;
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for (x = coords.x0 ; x < coords.x1 ; x++) {
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angle = Math.acos((x - xC)/rX);
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y = Math.round(rY * Math.sin(angle) + yC);
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pixels.push({"col": x, "row": y});
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pixels.push({"col": 2*xC - x, "row": 2*yC - y});
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}
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for (y = coords.y0 ; y < coords.y1 ; y++) {
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angle = Math.asin((y - yC)/rY);
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x = Math.round(rX * Math.cos(angle) + xC);
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pixels.push({"col": x, "row": y});
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pixels.push({"col": 2*xC - x, "row": 2*yC - y});
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}
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return pixels;
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};
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})();
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@ -29,20 +29,12 @@
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ns.Rectangle.prototype.moveToolAt = function(col, row, color, frame, overlay) {
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overlay.clear();
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay :
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var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
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if(color == Constants.TRANSPARENT_COLOR) {
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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// Drawing current stroke:
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for(var i = 0; i< strokePoints.length; i++) {
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overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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// draw in overlay
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this.drawRectangle_(col, row, color, overlay);
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};
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/**
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@ -50,52 +42,17 @@
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*/
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ns.Rectangle.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
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overlay.clear();
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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if(frame.containsPixel(col, row)) {
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var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
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for(var i = 0; i< strokePoints.length; i++) {
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// Change model:
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frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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if(frame.containsPixel(col, row)) { // cancel if outside of canvas
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// draw in frame to finalize
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this.drawRectangle_(col, row, color, frame);
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}
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};
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/**
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* Get an array of pixels representing the rectangle.
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*
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* @private
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*/
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ns.Rectangle.prototype.getRectanglePixels_ = function(x0, x1, y0, y1) {
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var pixels = [];
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var swap;
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if(x0 > x1) {
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swap = x0;
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x0 = x1;
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x1 = swap;
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ns.Rectangle.prototype.drawRectangle_ = function (col, row, color, targetFrame) {
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var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
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for(var i = 0; i< strokePoints.length; i++) {
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// Change model:
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targetFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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if(y0 > y1) {
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swap = y0;
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y0 = y1;
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y1 = swap;
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}
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// Creating horizontal sides of the rectangle:
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for(var x = x0; x <= x1; x++) {
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pixels.push({"col": x, "row": y0});
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pixels.push({"col": x, "row": y1});
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}
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// Creating vertical sides of the rectangle:
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for(var y = y0; y <= y1; y++) {
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pixels.push({"col": x0, "row": y});
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pixels.push({"col": x1, "row": y});
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}
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return pixels;
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};
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};
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})();
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@ -96,6 +96,14 @@
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throw "Out of bound index for frameSheet object.";
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}
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this.frames.splice(index, 1);
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// Current frame index might not be valid anymore
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if (!this.hasFrameAtIndex(this.currentFrameIndex)) {
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// if not select last frame available
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this.setCurrentFrameIndex(this.getFrameCount() - 1);
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}
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$.publish(Events.FRAMESHEET_RESET);
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};
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ns.FrameSheet.prototype.duplicateFrameByIndex = function(index) {
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@ -4,22 +4,11 @@
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ns.PixelUtils = {
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getRectanglePixels : function (x0, y0, x1, y1) {
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var rectangle = this.getOrderedRectangleCoordinates(x0, y0, x1, y1);
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var pixels = [];
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var swap;
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if(x0 > x1) {
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swap = x0;
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x0 = x1;
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x1 = swap;
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}
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if(y0 > y1) {
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swap = y0;
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y0 = y1;
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y1 = swap;
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}
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for(var x = x0; x <= x1; x++) {
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for(var y = y0; y <= y1; y++) {
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for(var x = rectangle.x0; x <= rectangle.x1; x++) {
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for(var y = rectangle.y0; y <= rectangle.y1; y++) {
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pixels.push({"col": x, "row": y});
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}
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}
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@ -28,33 +17,33 @@
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},
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getBoundRectanglePixels : function (x0, y0, x1, y1) {
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var rectangle = this.getOrderedRectangleCoordinates(x0, y0, x1, y1);
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var pixels = [];
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var swap;
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if(x0 > x1) {
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swap = x0;
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x0 = x1;
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x1 = swap;
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}
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if(y0 > y1) {
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swap = y0;
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y0 = y1;
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y1 = swap;
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}
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// Creating horizontal sides of the rectangle:
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for(var x = x0; x <= x1; x++) {
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pixels.push({"col": x, "row": y0});
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pixels.push({"col": x, "row": y1});
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for(var x = rectangle.x0; x <= rectangle.x1; x++) {
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pixels.push({"col": x, "row": rectangle.y0});
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pixels.push({"col": x, "row": rectangle.y1});
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}
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// Creating vertical sides of the rectangle:
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for(var y = y0; y <= y1; y++) {
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pixels.push({"col": x0, "row": y});
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pixels.push({"col": x1, "row": y});
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for(var y = rectangle.y0; y <= rectangle.y1; y++) {
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pixels.push({"col": rectangle.x0, "row": y});
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pixels.push({"col": rectangle.x1, "row": y});
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}
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return pixels;
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}
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},
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/**
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* Return an object of ordered rectangle coordinate.
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* In returned object {x0, y0} => top left corner - {x1, y1} => bottom right corner
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* @private
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*/
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getOrderedRectangleCoordinates : function (x0, y0, x1, y1) {
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return {
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x0 : Math.min(x0, x1), y0 : Math.min(y0, y1),
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x1 : Math.max(x0, x1), y1 : Math.max(y0, y1),
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};
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}
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};
|
||||
})();
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