Issue #146 : add unittest for line & uniform lines

Uniform lines step is now capped so that the step remains lower
than min(dx, dy). If the step would be greater than this value,
use Infinity and draw a straight line
This commit is contained in:
jdescottes 2015-12-03 23:40:20 +01:00 committed by juliandescottes
parent 00f0debf12
commit f5a33dc39a
3 changed files with 103 additions and 12 deletions

View File

@ -6,6 +6,9 @@
return Math.max(Math.min(val, max), min);
},
/**
* Calculate the distance between {x0, y0} and {x1, y1}
*/
distance : function (x0, x1, y0, y1) {
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);

View File

@ -4,7 +4,7 @@
/**
* Maximum step for uniform lines
*/
var MAX_LINE_STEP = 5;
var MAX_LINE_STEP = 4;
ns.PixelUtils = {
@ -293,24 +293,17 @@
x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var dx = Math.abs(x1 - x0) + 1;
var dy = Math.abs(y1 - y0) + 1;
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var ratio = Math.max(dx, dy) / Math.min(dx, dy);
// in pixel art, lines should use uniform number of pixels for each step
var pixelStep = Math.round(ratio);
// invalid step, bail out
if (pixelStep === 0 || isNaN(pixelStep)) {
return pixels;
}
var pixelStep = Math.round(ratio) || 0;
if (pixelStep > MAX_LINE_STEP && pixelStep < MAX_LINE_STEP * 2) {
pixelStep = MAX_LINE_STEP;
} else if (pixelStep >= MAX_LINE_STEP * 2) {
// straight line
if (pixelStep > Math.min(dx, dy)) {
pixelStep = Infinity;
}

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@ -0,0 +1,95 @@
describe("PixelUtils test suite", function() {
beforeEach(function() {});
afterEach(function() {});
var checkPixel = function (pixel, col, row) {
expect(pixel.col).toBe(col);
expect(pixel.row).toBe(row);
};
var checkPixels = function (pixels /*, expectedPoints ... */) {
var expectedPoints = Array.prototype.slice.call(arguments, 1);
pixels.forEach(function (pixel, i) {
checkPixel(pixel, expectedPoints[i][0], expectedPoints[i][1]);
});
};
var logPixels = function (pixels) {
var buffer = [];
pixels.forEach(function (p) {
buffer.push('[' + p.col + ',' + p.row + ']');
});
console.log(buffer.join(','));
};
it("calculates line pixels", function() {
// single point
console.log('Check getLinePixels(0, 0, 0, 0)');
var pixels = pskl.PixelUtils.getLinePixels(0, 0, 0, 0);
expect(pixels.length).toBe(1);
checkPixel(pixels[0], 0, 0);
// 2-points line
console.log('Check getLinePixels(0, 1, 0, 1)');
pixels = pskl.PixelUtils.getLinePixels(0, 1, 0, 1);
expect(pixels.length).toBe(2);
checkPixel(pixels[0], 0, 0);
checkPixel(pixels[1], 1, 1);
// same line as before, reversed order
console.log('Check getLinePixels(1, 0, 1, 0)');
pixels = pskl.PixelUtils.getLinePixels(1, 0, 1, 0);
expect(pixels.length).toBe(2);
// check pixels are returned in reverse order
checkPixel(pixels[0], 1, 1);
checkPixel(pixels[1], 0, 0);
// non trivial line
console.log('Check getLinePixels(0, 2, 0, 7)');
pixels = pskl.PixelUtils.getLinePixels(0, 2, 0, 7);
expect(pixels.length).toBe(8);
checkPixels(pixels, [0,0],[0,1],[1,2],[1,3],[1,4],[1,5],[2,6],[2,7]);
});
it("calculates uniform line pixels", function() {
// single point
console.log('Check getUniformLinePixels(0, 0, 0, 0)');
var pixels = pskl.PixelUtils.getUniformLinePixels(0, 0, 0, 0);
expect(pixels.length).toBe(1);
checkPixel(pixels[0], 0, 0);
// 2-points line
console.log('Check getUniformLinePixels(0, 1, 0, 1)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 1, 0, 1);
expect(pixels.length).toBe(2);
checkPixel(pixels[0], 0, 0);
checkPixel(pixels[1], 1, 1);
// same line as before, reversed order
console.log('Check getUniformLinePixels(1, 0, 1, 0)');
pixels = pskl.PixelUtils.getUniformLinePixels(1, 0, 1, 0);
expect(pixels.length).toBe(2);
// check pixels are returned in reverse order
checkPixel(pixels[0], 1, 1);
checkPixel(pixels[1], 0, 0);
// computed step should be 2, min dist is 3 (y1 -y0 + 1)-> step should be applied
console.log('Check getUniformLinePixels(0, 5, 0, 2)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 5, 0, 2);
expect(pixels.length).toBe(6);
checkPixels(pixels, [0,0],[1,0],[2,1],[3,1],[4,2],[5,2]);
// computed step should be 3, min dist is 2 (y1 -y0 + 1)-> step > minDist -> straight line
console.log('Check getUniformLinePixels(0, 5, 0, 1)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 5, 0, 1);
expect(pixels.length).toBe(7);
checkPixels(pixels, [0,0],[1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0]);
// non trivial line
console.log('Check getUniformLinePixels(0, 2, 0, 7)');
pixels = pskl.PixelUtils.getUniformLinePixels(0, 2, 0, 7);
expect(pixels.length).toBe(8);
checkPixels(pixels, [0,0],[0,1],[0,2],[1,3],[1,4],[1,5],[2,6],[2,7]);
});
});