Issue #146 : add unittest for line & uniform lines

Uniform lines step is now capped so that the step remains lower
than min(dx, dy). If the step would be greater than this value,
use Infinity and draw a straight line
This commit is contained in:
jdescottes
2015-12-03 23:40:20 +01:00
committed by juliandescottes
parent 00f0debf12
commit f5a33dc39a
3 changed files with 103 additions and 12 deletions

View File

@@ -6,6 +6,9 @@
return Math.max(Math.min(val, max), min);
},
/**
* Calculate the distance between {x0, y0} and {x1, y1}
*/
distance : function (x0, x1, y0, y1) {
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);

View File

@@ -4,7 +4,7 @@
/**
* Maximum step for uniform lines
*/
var MAX_LINE_STEP = 5;
var MAX_LINE_STEP = 4;
ns.PixelUtils = {
@@ -293,24 +293,17 @@
x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var dx = Math.abs(x1 - x0) + 1;
var dy = Math.abs(y1 - y0) + 1;
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var ratio = Math.max(dx, dy) / Math.min(dx, dy);
// in pixel art, lines should use uniform number of pixels for each step
var pixelStep = Math.round(ratio);
// invalid step, bail out
if (pixelStep === 0 || isNaN(pixelStep)) {
return pixels;
}
var pixelStep = Math.round(ratio) || 0;
if (pixelStep > MAX_LINE_STEP && pixelStep < MAX_LINE_STEP * 2) {
pixelStep = MAX_LINE_STEP;
} else if (pixelStep >= MAX_LINE_STEP * 2) {
// straight line
if (pixelStep > Math.min(dx, dy)) {
pixelStep = Infinity;
}