juliandescottes
14e969a3bb
Fix typos and errors in existing DeserializationTest
2017-05-14 17:39:33 +02:00
juliandescottes
80a1edf027
add unit test for piskel MergeUtils
2017-05-13 01:36:04 +02:00
juliandescottes
af3d0fa48b
Feature #683 : duplicate layer when SHIFT+CLICK on create layer button
2017-05-13 01:11:45 +02:00
juliandescottes
552d4fa710
nits on test/js/utils/PixelUtilsTest_visit_connected.js
2017-01-14 15:44:47 +01:00
juliandescottes
b11f7a430d
add unit test for getSimilarConnectedPixelsFromFrame
2017-01-14 00:56:24 +01:00
juliandescottes
42f4812b46
move drop image logic to FrameUtils, add unit test
2017-01-13 13:58:57 +01:00
juliandescottes
03f37d46ac
add unit tests for colorToInt
2017-01-13 03:31:02 +01:00
juliandescottes
dd9b1e0189
add test to check deserialized piskel contains valid frames
2016-12-21 17:20:54 +01:00
juliandescottes
32070efcc1
save split: add comments and cleanup
2016-12-21 12:22:50 +01:00
juliandescottes
66c941dd25
support chunked layerData in regular deserializer
2016-12-18 11:36:11 +01:00
juliandescottes
dba62d2b0d
add pskl.utils.Array.chunk
2016-12-18 09:16:52 +01:00
Julian Descottes
37d2861352
move fps info from preview controller to piskel model
2016-12-13 09:17:34 +01:00
Julian Descottes
73986c4e61
move arraybuffer serializer to dedicated subfolder
2016-10-16 18:28:12 +02:00
Dávid Szabó
c522d48c8f
Fix test to work with new serializer format
2016-10-01 14:34:01 +02:00
Julian Descottes
7bf2662b66
Issue #414 : part6: Support transparency when exporting as PNG spritesheet
...
Added flattenFrameAt to LayerUtils.
Added renderFrameAt to PiskelController (using flattenFrameAt)
Use renderFrameAt in PiskelRenderer (which is used for PNG spritesheet)
chore: renamed createLayerFromSpritesheet to createFramesFromSpritesheet
(in LayerUtils)
2016-03-24 02:17:57 +01:00
Julian Descottes
6546b520b3
Issue #414 : part2: serialize and deserialize layer opacity
2016-03-24 02:17:57 +01:00
jdescottes
f5a33dc39a
Issue #146 : add unittest for line & uniform lines
...
Uniform lines step is now capped so that the step remains lower
than min(dx, dy). If the step would be greater than this value,
use Infinity and draw a straight line
2015-12-04 14:30:36 +01:00
jdescottes
d8d7f1adea
Refactor : move FrameTransform to transform package
2015-09-19 17:56:32 +02:00
juliandescottes
1208324d4d
Copy paste bug : add unit tests for FrameUtils with null value
2015-08-09 12:37:03 +02:00
jdescottes
3f181c6248
Fix gif export transparency issue
2015-04-27 22:23:35 +02:00
juliandescottes
ba491736c1
test : add unit test for ColorUtils
2015-04-13 13:02:12 +02:00
juliandescottes
5831447f75
Fix #242 , onion skin rendered not cleared if 0 frames
2014-12-27 15:02:41 +01:00
jdescottes
ce1a5c4918
Rotate non square sprites, added rotate icon, unit tests for transforms
2014-11-23 15:03:35 +01:00
jdescottes
8a29b78af8
Merge branch 'master' into enhancement-palette-sorting
...
Conflicts:
src/js/utils/FrameUtils.js
2014-09-21 21:56:22 +02:00
jdescottes
9ef46d5ec5
added FrameUtils unit tests
2014-09-21 21:39:54 +02:00
jdescottes
8441f28ac1
Palette creator can save palettes to local storage
2014-09-06 12:37:11 +02:00