- Added MinimapController that displays a frame on the animated preview
when zoomed in
- Added bounds for the offset to make sure it doesn't go crazy
- Added new utility Math.js with a minmax function
- TODO : the minimap controller has a lot of dependencies, see if could be
cleaned up
- TODO : DrawingController knows the size of the picture it has to render
only indirectly, which makes it hard in some cases (such as boundary
checking performed during setOffset)
- Extracted layers rendering logic from DrawingController to dedicated
class
- Turned RendererManager into Composite renderer (extends
AbstractRenderer)
- AbstractRenderer no longer contains a render(frame) method, implementing
the render differs too much between my current renderers to impose a
single signature, but I should improve this later if too much time on ma
hands
- simplified Renderer(s) architecture (removed decorator,
CachedFrameRenderer simply inherits from FrameRenderer now)
- keeping AbstractRenderer to act as interface
- fixed issue with layers : forgot to clone the first frame while merging
and therefore was modifying the original frame when I just wanted to
create a tmp frame (FrameUtils.js)
- extracted the mousemove throttling delay used in DrawingController to
Constants.js and reduced it from 40ms to 10ms
- Created AbstractRenderer in rendering package
- Created CachedRenderer and CachedFrameRenderer to extract basic frame
caching logic from DrawingController
- Created RendererManager to synchronize updates made to several Renderer
settings
- Moved FrameRenderer from pskl.rendering to pskl.rendering.frame
- Fixed the resize of the drawing area when the window is resized
- added pskl.controller.settings.ImportController (empty atm)
- moved SettingsController under settings namespace
- move settings templates in a dedicated folder
- created import icon (svg is in the resources folder)
- added import button in right-layer
M CanvasRenderer : can set the color used to represent transparency
M app.js : modified code responsible for saving when in website mode
M PiskelController.js : just some argument renaming
!! NOT STABLE !!
Initial implementation. No UI update yet.
Check js/model/Piskel.js and js/model/Layer.js for an overview of the new
API.
Piskels can be saved on the existing service.
Previous piskels cannot be loaded. This should be fixed soon.