Commit Graph

43 Commits

Author SHA1 Message Date
juliandescottes
e852fb7c57 Merge with master after PR zoom-level 2013-11-23 19:50:53 +01:00
jdescottes
0a05374af5 feature : add keyboard shortcuts
+ added shortcut to create new frames (n)
+ added shortcut to duplicate frame (shift+n)
2013-11-20 22:58:20 +01:00
jdescottes
c8a8d470a7 renamed all references to dpi to zoom for consistency (also wtf dpi anyway !) 2013-11-05 22:11:47 +01:00
jdescottes
51f86afe6e feature : zoom
- Created AbstractRenderer in rendering package
- Created CachedRenderer and CachedFrameRenderer to extract basic frame
  caching logic from DrawingController
- Created RendererManager to synchronize updates made to several Renderer
  settings
- Moved FrameRenderer from pskl.rendering to pskl.rendering.frame
- Fixed the resize of the drawing area when the window is resized
2013-11-01 15:39:42 +01:00
jdescottes
7490651f83 Zoom initial implementation. No UI, only bound to mousewheel. Everything is broken, to amend ! 2013-10-29 22:16:39 +01:00
jdescottes
4f754c6af2 Layers:Review:Changed FrameRenderer className property to classes (array) 2013-09-29 23:14:10 +02:00
Julian Descottes
be9238c9b1 Layers : FRAMESHEET_RESET -> PISKEL_RESET
Framesheet no longer exists.
2013-09-29 00:01:18 +02:00
Julian Descottes
ca427e0853 Dev environment : closure compiler + jshint update
Fixed error raised by closure compiler
Added es3 option to jshint (detect trailing commas)
Added curly option to jshint (missing curly braces for if/for blocks)
Removed trailing whitespaces (not enforced through jshint though)
2013-09-28 23:52:51 +02:00
jdescottes
6528c7724b Issue 24 : Layers
!! NOT STABLE !!
Initial implementation. No UI update yet.
Check js/model/Piskel.js and js/model/Layer.js for an overview of the new
API.

Piskels can be saved on the existing service.

Previous piskels cannot be loaded. This should be fixed soon.
2013-09-22 21:02:43 +02:00
jdescottes
f468790baa Merge from master + added more jshint checks (undef and latedef). Very helpful to catch post merge issues. 2013-08-10 14:28:10 +02:00
jdescottes
87a68bfe21 Dev environment:force indentation to 2 spaces. Added new grunt module, grunt-leading-indent to check space consistency, and modified jshint options to enforce 2 spaces 2013-08-10 12:11:16 +02:00
jdescottes
21172249a3 Added fix for PreviewFilmController for very big piskels : limit DPI to 1 2013-08-05 23:55:19 +02:00
jdescottes
1977141076 Fixed size related issues. Selection Manager no longer depends on the frameoverlay which is now only manipulated by the tools 2013-08-05 23:34:11 +02:00
jdescottes
a01afe2cfd Changed sortable items selector to a more robust one 2013-06-20 00:32:53 +02:00
jdescottes
07ced5a3b2 Exclude add-frame-button from sortable items in preview-film 2013-06-20 00:05:23 +02:00
Vince
765f75f255 Fix preview frames scrollers
They were not properly updated when content was re-becoming smaller
than the scroller.
2013-06-16 09:38:31 +02:00
Vince
2b18165f86 Fix scroller overflows apparitions 2013-06-13 23:20:51 +02:00
Vince
8b265bdb9b Adding overflow markers for preview frame scroller 2013-06-13 22:55:19 +02:00
Vince
9478055658 Move 'add frame button' to preview frames
and change UXD
2013-06-13 17:39:59 +02:00
Vince
5b0a8f157d Fixing DnD, removing LESS, cleaning code
- Updating DnD to use Sortable instead of draggable/dropppable
(updating deps as well).
- much simpler logic for DnD
- Remove LESS for now since it's a bit yet overkill
- fix moveFrame function
2013-06-13 00:04:39 +02:00
Vince
31062a70a9 proto init implementation + less 2013-06-12 14:53:47 +02:00
grosbouddha
fba6693426 Make jshint quiet now 2013-05-27 23:42:53 +02:00
juliandescottes
019df61cdc Fixed layout issue when hovering on non 32x32 tile previews 2012-09-20 23:01:49 +02:00
juliandescottes
0d1775b24c Dynamic size for frame 2012-09-16 18:48:32 +02:00
Vince
cfd5050901 UI cleanup 2012-09-16 04:33:26 +02:00
juliandescottes
2edda09f08 Finalized first implementation of Circle tool 2012-09-14 23:43:49 +02:00
juliandescottes
3c9595c174 Display preview on init 2012-09-11 01:07:03 +02:00
juliandescottes
99e9cf8856 Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools 2012-09-10 23:34:11 +02:00
juliandescottes
63d8cd7eb7 Slight performance improvement, previewfilmcontroller still buggy 2012-09-09 01:12:54 +02:00
juliandescottes
2fa95fa1bc Added DrawingLoop.js and plugged basic rendering on each controller 2012-09-09 00:40:05 +02:00
Vince
2cda69b000 Fixing remove and duplicate actions from previewfilm 2012-09-08 19:00:03 +02:00
Vince
6e8142bb3a Removing commented outdated code 2012-09-08 18:45:18 +02:00
Vince
9dc7afee61 Moving drawing canvas code from piskel.js to drawingController.js 2012-09-08 18:44:06 +02:00
Vincent
bcd8cf07e6 Merge pull request #57 from grosbouddha/fix-dnd-canvas
Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
Vince
5f451e3cf8 Fixing DnD when dragging from canvas elements 2012-09-08 16:56:07 +02:00
Vince
bca16a3964 Creating renderingOptions object for FrameRenderer
Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
Vince
9d5e2dc2d3 Merging dragndrop 2012-09-08 15:17:19 +02:00
Vince
eb7511c721 Encapsulate canvas element in FrameRenderer
From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
Vince
9411b2e3ae Moving (rendering related) DPI into FrameRenderer domain object 2012-09-08 12:24:55 +02:00
Vince
c66ce4c9ad Implementing interstitial tiles
Interstitial tiles are fake slides and allow us to insert drag n drop
tiles between two other.
2012-09-08 02:50:59 +02:00
Vince
1c1e0398e7 Drag'n drop fix when dropping outside the list 2012-09-07 23:25:38 +02:00
Vince
b824207d1d Dragndrop preview film tiles
- import go jquery-ui
- Basic implementation without styling
- only swapping is possible (no insertion)
2012-09-07 23:14:25 +02:00
juliandescottes
1de9ee41b2 Finished first step of refactor. 2012-09-05 00:09:42 +02:00