juliandescottes
e852fb7c57
Merge with master after PR zoom-level
2013-11-23 19:50:53 +01:00
jdescottes
0a05374af5
feature : add keyboard shortcuts
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+ added shortcut to create new frames (n)
+ added shortcut to duplicate frame (shift+n)
2013-11-20 22:58:20 +01:00
jdescottes
c8a8d470a7
renamed all references to dpi to zoom for consistency (also wtf dpi anyway !)
2013-11-05 22:11:47 +01:00
jdescottes
51f86afe6e
feature : zoom
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- Created AbstractRenderer in rendering package
- Created CachedRenderer and CachedFrameRenderer to extract basic frame
caching logic from DrawingController
- Created RendererManager to synchronize updates made to several Renderer
settings
- Moved FrameRenderer from pskl.rendering to pskl.rendering.frame
- Fixed the resize of the drawing area when the window is resized
2013-11-01 15:39:42 +01:00
jdescottes
7490651f83
Zoom initial implementation. No UI, only bound to mousewheel. Everything is broken, to amend !
2013-10-29 22:16:39 +01:00
jdescottes
4f754c6af2
Layers:Review:Changed FrameRenderer className property to classes (array)
2013-09-29 23:14:10 +02:00
Julian Descottes
be9238c9b1
Layers : FRAMESHEET_RESET -> PISKEL_RESET
...
Framesheet no longer exists.
2013-09-29 00:01:18 +02:00
Julian Descottes
ca427e0853
Dev environment : closure compiler + jshint update
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Fixed error raised by closure compiler
Added es3 option to jshint (detect trailing commas)
Added curly option to jshint (missing curly braces for if/for blocks)
Removed trailing whitespaces (not enforced through jshint though)
2013-09-28 23:52:51 +02:00
jdescottes
6528c7724b
Issue 24 : Layers
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!! NOT STABLE !!
Initial implementation. No UI update yet.
Check js/model/Piskel.js and js/model/Layer.js for an overview of the new
API.
Piskels can be saved on the existing service.
Previous piskels cannot be loaded. This should be fixed soon.
2013-09-22 21:02:43 +02:00
jdescottes
f468790baa
Merge from master + added more jshint checks (undef and latedef). Very helpful to catch post merge issues.
2013-08-10 14:28:10 +02:00
jdescottes
87a68bfe21
Dev environment:force indentation to 2 spaces. Added new grunt module, grunt-leading-indent to check space consistency, and modified jshint options to enforce 2 spaces
2013-08-10 12:11:16 +02:00
jdescottes
21172249a3
Added fix for PreviewFilmController for very big piskels : limit DPI to 1
2013-08-05 23:55:19 +02:00
jdescottes
1977141076
Fixed size related issues. Selection Manager no longer depends on the frameoverlay which is now only manipulated by the tools
2013-08-05 23:34:11 +02:00
jdescottes
a01afe2cfd
Changed sortable items selector to a more robust one
2013-06-20 00:32:53 +02:00
jdescottes
07ced5a3b2
Exclude add-frame-button from sortable items in preview-film
2013-06-20 00:05:23 +02:00
Vince
765f75f255
Fix preview frames scrollers
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They were not properly updated when content was re-becoming smaller
than the scroller.
2013-06-16 09:38:31 +02:00
Vince
2b18165f86
Fix scroller overflows apparitions
2013-06-13 23:20:51 +02:00
Vince
8b265bdb9b
Adding overflow markers for preview frame scroller
2013-06-13 22:55:19 +02:00
Vince
9478055658
Move 'add frame button' to preview frames
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and change UXD
2013-06-13 17:39:59 +02:00
Vince
5b0a8f157d
Fixing DnD, removing LESS, cleaning code
...
- Updating DnD to use Sortable instead of draggable/dropppable
(updating deps as well).
- much simpler logic for DnD
- Remove LESS for now since it's a bit yet overkill
- fix moveFrame function
2013-06-13 00:04:39 +02:00
Vince
31062a70a9
proto init implementation + less
2013-06-12 14:53:47 +02:00
grosbouddha
fba6693426
Make jshint quiet now
2013-05-27 23:42:53 +02:00
juliandescottes
019df61cdc
Fixed layout issue when hovering on non 32x32 tile previews
2012-09-20 23:01:49 +02:00
juliandescottes
0d1775b24c
Dynamic size for frame
2012-09-16 18:48:32 +02:00
Vince
cfd5050901
UI cleanup
2012-09-16 04:33:26 +02:00
juliandescottes
2edda09f08
Finalized first implementation of Circle tool
2012-09-14 23:43:49 +02:00
juliandescottes
3c9595c174
Display preview on init
2012-09-11 01:07:03 +02:00
juliandescottes
99e9cf8856
Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools
2012-09-10 23:34:11 +02:00
juliandescottes
63d8cd7eb7
Slight performance improvement, previewfilmcontroller still buggy
2012-09-09 01:12:54 +02:00
juliandescottes
2fa95fa1bc
Added DrawingLoop.js and plugged basic rendering on each controller
2012-09-09 00:40:05 +02:00
Vince
2cda69b000
Fixing remove and duplicate actions from previewfilm
2012-09-08 19:00:03 +02:00
Vince
6e8142bb3a
Removing commented outdated code
2012-09-08 18:45:18 +02:00
Vince
9dc7afee61
Moving drawing canvas code from piskel.js to drawingController.js
2012-09-08 18:44:06 +02:00
Vincent
bcd8cf07e6
Merge pull request #57 from grosbouddha/fix-dnd-canvas
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Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
Vince
5f451e3cf8
Fixing DnD when dragging from canvas elements
2012-09-08 16:56:07 +02:00
Vince
bca16a3964
Creating renderingOptions object for FrameRenderer
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Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
Vince
9d5e2dc2d3
Merging dragndrop
2012-09-08 15:17:19 +02:00
Vince
eb7511c721
Encapsulate canvas element in FrameRenderer
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From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
Vince
9411b2e3ae
Moving (rendering related) DPI into FrameRenderer domain object
2012-09-08 12:24:55 +02:00
Vince
c66ce4c9ad
Implementing interstitial tiles
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Interstitial tiles are fake slides and allow us to insert drag n drop
tiles between two other.
2012-09-08 02:50:59 +02:00
Vince
1c1e0398e7
Drag'n drop fix when dropping outside the list
2012-09-07 23:25:38 +02:00
Vince
b824207d1d
Dragndrop preview film tiles
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- import go jquery-ui
- Basic implementation without styling
- only swapping is possible (no insertion)
2012-09-07 23:14:25 +02:00
juliandescottes
1de9ee41b2
Finished first step of refactor.
2012-09-05 00:09:42 +02:00