feadca9d1f
Added clear method to pskl.model.Frame
2012-09-10 23:34:12 +02:00
99e9cf8856
Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools
2012-09-10 23:34:11 +02:00
12c9fececb
Removed 2 useless instance variables in AnimatedPreviewController
2012-09-10 23:34:09 +02:00
68c2cae658
Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much
2012-09-10 23:34:08 +02:00
873a10caa2
Fix the duplication in the overlay when grid toggl
...
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.
By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
63d8cd7eb7
Slight performance improvement, previewfilmcontroller still buggy
2012-09-09 01:12:54 +02:00
2fa95fa1bc
Added DrawingLoop.js and plugged basic rendering on each controller
2012-09-09 00:40:05 +02:00
6e7545a1d2
Added drawing loop, unplugged traditional renderers
2012-09-08 23:59:44 +02:00
1a99fed64d
pull/merge from master
2012-09-08 23:59:13 +02:00
f169a90644
Checkbox crappy styling and fixing overlayproxy grid
2012-09-08 23:53:59 +02:00
df945e10dd
Add grid checkbox
2012-09-08 23:43:16 +02:00
6b9904935f
Adding grid
2012-09-08 22:26:27 +02:00
82da78abf1
Adding grid
2012-09-08 22:26:17 +02:00
2cda69b000
Fixing remove and duplicate actions from previewfilm
2012-09-08 19:00:03 +02:00
6e8142bb3a
Removing commented outdated code
2012-09-08 18:45:18 +02:00
9dc7afee61
Moving drawing canvas code from piskel.js to drawingController.js
2012-09-08 18:44:06 +02:00
869f3d2e00
fixed bug when resizing
2012-09-08 17:57:21 +02:00
bcd8cf07e6
Merge pull request #57 from grosbouddha/fix-dnd-canvas
...
Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
5f451e3cf8
Fixing DnD when dragging from canvas elements
2012-09-08 16:56:07 +02:00
ba5500b4b0
Dynamic DPIs !
2012-09-08 16:32:28 +02:00
bca16a3964
Creating renderingOptions object for FrameRenderer
...
Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
9d5e2dc2d3
Merging dragndrop
2012-09-08 15:17:19 +02:00
eb7511c721
Encapsulate canvas element in FrameRenderer
...
From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
9411b2e3ae
Moving (rendering related) DPI into FrameRenderer domain object
2012-09-08 12:24:55 +02:00
c66ce4c9ad
Implementing interstitial tiles
...
Interstitial tiles are fake slides and allow us to insert drag n drop
tiles between two other.
2012-09-08 02:50:59 +02:00
1c1e0398e7
Drag'n drop fix when dropping outside the list
2012-09-07 23:25:38 +02:00
b824207d1d
Dragndrop preview film tiles
...
- import go jquery-ui
- Basic implementation without styling
- only swapping is possible (no insertion)
2012-09-07 23:14:25 +02:00
89be121dd1
Fixed animation preview when deleting
2012-09-05 00:42:25 +02:00
53436009e3
Changed main-canvas to drawing-canvas
2012-09-05 00:13:45 +02:00
1de9ee41b2
Finished first step of refactor.
2012-09-05 00:09:42 +02:00
a567992a1d
moved Frame and FrameSheet to model package
2012-09-04 22:40:54 +02:00