unsettledgames
07ed24cc6b
Made PixelGrid child of the Layer class
2021-11-12 00:09:20 +01:00
unsettledgames
2ca5aa75b4
Added back tool shortctus
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Made Events an IIFE instead of a class, fixed a bug in the selection tool.
2021-11-09 12:19:57 +01:00
unsettledgames
b2fef6154d
Added back eraser tool
2021-10-27 10:43:51 +02:00
unsettledgames
017ef3b6f5
Resolved conflicts with the previous pull request
2021-08-14 22:47:49 +02:00
unsettledgames
a773bba05c
Merge remote-tracking branch 'upstream/master'
2021-08-14 21:58:13 +02:00
NSSure
f9a1cfc3d3
Added save project dialogue
2021-08-14 11:20:53 -04:00
NSSure
d97b6f5ca5
Added export dialogue for file name
2021-08-12 22:54:35 -04:00
unsettledgames
6e4ab3990d
Added LayerList to handle all the functions that involve more than 1 layer
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Merge, flatten, add layer, delete layer etc, I'm planning to move a few global variables in Layer to LayerList.
2021-07-22 22:42:41 +02:00
unsettledgames
9540002c6e
Moved popup windows into a specific folder
2021-07-15 18:43:59 +02:00
unsettledgames
dcf896954f
Added Startup IIFE to take care of the creation of a new project
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It includes the old _createButton and _newPixel functions and a few private methods to divide the huge newPixel function into smaller chunks depending on their purpose. Those chunks could probably be part of other IIFEs, but we'll think about that in the future.
Fixed Input bug that caused the on function to pass an array of arguments instead of single arguments. Removed data_asdfgasd.hbs
2021-07-15 18:33:19 +02:00
unsettledgames
e4ecc3d607
Moved dialogue related things to their own IIFE
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Refactored all calls to showDialogue and closeDialogue to use the IIFE version
2021-07-13 23:40:23 +02:00
unsettledgames
87ab2da6b5
Commented ColorModule
2021-07-13 22:59:05 +02:00
skeddles
e0e634d7f7
remove mode picker from new pixel dialog
2021-07-06 21:05:41 -04:00
skeddles
80e33b4ff1
moved mode switcher on splash to below quickstart
2021-07-06 20:37:47 -04:00
skeddles
1f820fd97e
ported to static site, removed _ext folder, split hbs files into partials
2021-07-06 17:24:20 -04:00
skeddles
ef902d24e7
renamed index
2021-07-06 12:12:38 -04:00
skeddles
11c119b1d8
static site conversion
2021-07-06 11:11:53 -04:00
unsettledgames
d8531a7e01
Updated help section
2021-07-01 13:10:08 +02:00
unsettledgames
d8369aa9d7
Continued fixing CSS
2021-06-24 15:10:08 +02:00
unsettledgames
16e5d6187f
Started fixing CSS
2021-06-23 23:27:06 +02:00
nkoder
ce0ac2ddc8
Introduce feature toggles and hide ellipsis tool behind such toggle
2021-04-29 01:38:10 +02:00
nkoder
6cc60c00e8
Introduce ellipse tool (which draws rectangle for now)
2021-04-29 01:08:16 +02:00
unsettledgames
07f36cf7cb
Added latest log loading
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Fixed sprite scaling bug
2021-04-28 23:39:14 +02:00
unsettledgames
855c125f8a
Started logs loading management
2021-04-27 13:00:43 +02:00
Julian Webb
ea357dab04
Merge branch 'master' into hot-reload
2021-04-26 11:04:47 -07:00
Julian Webb
2771508561
Readded page open and added auto-refresh
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Added npm modules 'open-cli', 'concurrently', 'reload', and 'wait-cli'
NPM script 'hot' will now open the page once the server is up the first time thanks to 'wait-cli' and 'open-cli'
After that, 'reload' will take care of refresing the page when it's dead-man switch triggers
Co-authored-by: ndoker <pawelbarszcz@gmail.com>
2021-04-25 13:03:55 -07:00
unsettledgames
04afee2172
Finished binding events to splash page
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Must write the log update and maybe find a way to randomize the splash images
2021-04-25 12:41:36 +02:00
unsettledgames
238eaf1783
Last commit
2021-02-25 22:06:51 +01:00
unsettledgames
224273e7ce
Binded new pixel events to splash page and to create dialogue
2021-02-18 22:28:52 +01:00
unsettledgames
1302fc9bd6
Started binding splash page events (new custom pixel section)
2021-02-17 18:59:49 +01:00
unsettledgames
9c2677ea6e
Finally placed the window
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Could be a bit better, but I suck at CSS
2021-02-17 12:57:32 +01:00
unsettledgames
598bf20d46
Commit before trying new layout
2021-02-05 12:42:40 +01:00
Leamsi Escribano
5556587088
Finished Line Tool
2021-01-14 15:28:57 -05:00
Leamsi Escribano
d3a1b6f474
Working on line tool
2021-01-14 13:04:39 -05:00
unsettledgames
a742b0e8f0
Continued splash page
2021-01-12 15:52:57 +01:00
unsettledgames
e3df4618f0
Continued splash page, added presets, resized cover
2021-01-11 18:09:58 +01:00
unsettledgames
9b3df20533
Added what's new window
2021-01-08 16:20:39 +01:00
unsettledgames
cd5918c656
Finished (basic) advanced palette editor
2021-01-07 23:49:16 +01:00
unsettledgames
88a8179d9d
Fixed palette block css
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Implemented colour adding and removing,must debug
2021-01-07 15:59:08 +01:00
unsettledgames
8fb965ed5c
Fixed colour picker css, must fix the rest
2021-01-07 00:04:48 +01:00
unsettledgames
5ab5ceb6b0
Added sortable palette (basic mode)
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Started advanced palette block
2021-01-03 23:59:11 +01:00
unsettledgames
78713f30a8
Added sortable,js to move layers, must implement history
2021-01-01 17:17:55 +01:00
unsettledgames
aabc715086
Finished todo list for current contribution
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Fixed canvas trimming history, added proper setting management for the pixel grid.
2020-09-29 19:10:50 +02:00
unsettledgames
4223597659
Started canvas trimming
2020-09-26 13:08:43 +02:00
unsettledgames
87a25c0137
Finished implementing pixel grid
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Added possibility to hide / show the grid.
2020-09-26 12:40:03 +02:00
unsettledgames
933b2919b4
Implemented pixel grid
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Added settings for pixel grid, move settings to editor sub menu.
2020-09-26 12:32:31 +02:00
unsettledgames
a205b24742
Started pixel grid
2020-09-25 09:25:27 +02:00
unsettledgames
29f8baf627
Fixed data handling bug
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When updating a percentage, it based it off the previous edited value (eg if I scale 2x, old value will be equal to 2x, so if you wanted to scale it 0.5x, it actually made it 4x times smaller)
2020-09-22 12:29:58 +02:00
unsettledgames
b595026ea8
Fixed canvas resizing bug
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The canvas size was not being updated after opening a png
2020-09-22 11:34:36 +02:00
unsettledgames
e9277db48c
Added resize sprite data management
2020-09-19 17:04:46 +02:00