unsettledgames
927be7c310
Implemented save management
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HAHA I was joking, I still had to make it save stuff. Ok, now I can only implement the history. It will take ages.
2020-06-23 23:10:56 +02:00
unsettledgames
9032bf4fe9
Added layer menu in the top bar
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Since I've procrastinated a lot and I've finished the things to implement before it, next is history management.
2020-06-23 18:10:10 +02:00
unsettledgames
6ad27323e5
Implemented merge, rename and flatten options
2020-06-23 17:34:03 +02:00
unsettledgames
50b962a7f5
Almost finished deleting layers
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There's a bug that happens when the user tries to delete the Layer 0. All the other ones work correctly.
2020-06-22 23:07:40 +02:00
unsettledgames
349a4417d8
Fixed a horrible bug that happened when moving layers
2020-06-20 23:50:57 +02:00
unsettledgames
d9d1406d57
Fixed new pixel creation bug and preview canvas blurriness
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It's now possible to create a new project of a different size from the one decided when opening the app. Also fixed a bug that made the layer preview canvases blurry. They're now pixel perfect.
2020-06-20 22:49:02 +02:00
unsettledgames
ab4129546c
Added layer move
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The user can now move layers and choose which one to put on top of each other just by dragging and dropping them in the layer menu. Also fixed a bug in the eyedropper, that can now pick a colour even though the layer it's on is not selected.
2020-06-19 23:31:36 +02:00
unsettledgames
6cdc764586
Started drag and drop system
2020-06-19 16:20:51 +02:00
unsettledgames
10aa6134cc
Fixed button visibility
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Now if a layer is locked or hidden, the icon will always be shown.
2020-06-19 15:25:25 +02:00
unsettledgames
c498a495d5
Added canvas preview to layer menu
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Decided to apply the same width / height ratio of the canvas to the preview.
2020-06-19 15:16:22 +02:00
unsettledgames
066582e309
Implemented lock function
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Now a layer can be locked and unlocked and it's possible to edit a layer only if the layer is not locked.
2020-06-19 12:57:07 +02:00
unsettledgames
750414d63a
Implemented visibility option
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Fixed all the bugs in the add layer feature, now it's also possible to toggle the visibility of a layer. Next step: locking layers.
2020-06-18 23:24:37 +02:00
unsettledgames
6cf6f86a91
Currently debugging the add layer function
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At the moment the new canvas is correclty added and it's possible to draw on it after selecting the corresponding layer. There's a bug that doesn't let the user select a layer after the first time.
2020-06-18 16:04:45 +02:00
unsettledgames
51d86cee77
Continued basic layer layout
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Added "Add layer" button, must find a nice way to add svgs
2020-06-17 23:09:11 +02:00
unsettledgames
8743bd8549
Fixed colour picker bug
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When the user changed a selected colour, the stroke colour became one of the two checkerboard colours.
2020-06-16 16:04:36 +02:00
unsettledgames
970fe56674
Fixed redundant history save in cut tool
2020-06-15 12:19:56 +02:00
unsettledgames
0fc1df1650
Added Selection menu
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Also fixed a few minor bugs.
2020-06-06 21:44:52 +02:00
unsettledgames
a252d396c6
Added a line to handle the history
2020-06-05 22:28:28 +02:00
unsettledgames
9beeefd399
Finished copy / cut /paste
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Also fixed a minor bug that caused the preview rectangle for the selection tool to not be aligned to the actual selection.
2020-06-05 22:19:48 +02:00
unsettledgames
12e43e0449
Continued cut -> paste implementation
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There's only a bug, when pasting consecutively, every time it cuts the area again. There's probably some weird cut call somewhere.
2020-04-20 19:26:00 +02:00
unsettledgames
944cf1fbed
Implement cut tool
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yeah that was the easy part but still
- Added hotkeys for copy, paste and cut
- Added _copyPaste.js for copy, cut and paste management
2020-04-20 16:55:34 +02:00
Sam Keddy
f1fe597b80
added contributors to splash page
2020-04-16 18:21:34 +00:00
Sam Keddy
737afc6e79
removed missing changeTool reference from main file
2020-04-15 20:21:49 +00:00
Sam Keddy
f3ce09ac5a
fixed merge
2020-04-15 00:10:21 +00:00
Sam Keddy
91da252f49
created tool class which keeps track of cursors, incorporates changeTool; made changelog data its own file
2020-04-15 00:01:31 +00:00
Theo Cavignac
05066d8cb1
Fix pencil size +/- buttons broken from upstream, apply brush preview snapping to
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rectangle tool, fix pencil broken by merge
2020-04-12 11:39:37 +02:00
Theo Cavignac
dd461da675
Snap brush preview to pixel grid
2020-04-12 11:03:01 +02:00
Theo Cavignac
6f84b5dfc8
Apply eslint --fix and fix indentation
2020-04-12 10:58:19 +02:00
unsettledgames
b26ac05a84
Fixed blurry cut in Firefox
2020-04-09 17:20:40 +02:00
unsettledgames
f92a7f4a46
Fixed a few minor bugs
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Undoing while selecting caused mess.
Selecting outside the canvas caused empty lines to appear on the canvas.
2020-04-09 16:48:19 +02:00
unsettledgames
4b78e8fee1
Fixed undo bug for the rect selection
2020-04-04 15:56:44 +02:00
unsettledgames
3bf5d5fbd3
Added undo management for rectangle tool
2020-04-04 15:41:03 +02:00
unsettledgames
ab0b3e81e3
Fixed more bugs 🆒 🆒
2020-03-15 17:11:00 +01:00
unsettledgames
7dec2f1490
Fixed some bugs 🆒
2020-03-15 16:32:48 +01:00
Lospec
7c29ba2d35
Merge branch 'master' into master
2020-03-07 17:52:45 -05:00
Sam Keddy
d899929816
updates
2020-03-07 22:46:25 +00:00
unsettledgames
378e0f0cd0
Fixed bug that deleted the underlying pixels when confirming a selection
2020-03-07 23:13:35 +01:00
unsettledgames
9324a6a57e
Found a bug
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Noted a possible fix
2020-03-07 22:40:05 +01:00
unsettledgames
3e5b05bb6b
Added fill mode for the rectangle tool
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You can select the fill mode by clicking again on the rect button once you select it. Also added new icons.
2020-03-07 22:34:12 +01:00
unsettledgames
30282fe795
Finished empty rectangle tool
2020-03-07 16:49:01 +01:00
unsettledgames
2024ddced6
Almost finishedrectangle tool
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Finished simple rectangle tool, must add the implementation for the size change.
2020-03-07 15:37:30 +01:00
unsettledgames
fd37518e55
Almost finished recangle tool
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There's a Math.round bug, sometimes the opacity is off.
2020-03-06 23:21:42 +01:00
unsettledgames
f1ae36c54c
Finished the selection tool
2020-03-05 16:13:23 +01:00
unsettledgames
b81e3f36a9
Added correct cursor to move tool
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Added _move.js to handle the selection movement, added cursor managemente for that tool. Found a bug in the imagedata part, it is currently blank.
2020-03-05 13:34:29 +01:00
unsettledgames
7ec24fc046
Added tmp layer
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The temporary layer (tmp layer) will store selections while the user decides where to put them, so that content below it doesn't get overridden.
2020-03-04 19:46:19 +01:00
unsettledgames
c714f5c004
Finished preview rectangle
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When the rectangle selection tool is selected, a rect preview is drawn on the vfx layer. There's also a function that gets the selected pixels, next step is moving them around.
2020-03-04 19:38:35 +01:00
unsettledgames
8c94a951e2
Started implementing preview rect
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At the moment there's a bug in the getCursorPos function, may have something to do with offsets. The rect is correctly drawn, but with a weird offset.
Added vfx canvas for tools previews.
2020-03-04 15:46:25 +01:00
unsettledgames
efaa8e3c34
Connected events to rect selection
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_rectSelect.js now knows when the user started and finished drawing a rect and is able to edit a preview.
2020-03-04 14:36:40 +01:00
unsettledgames
cba4e5c87e
Fixed a bug that caused the cursor of the rect selection not to reset after panning
2020-03-04 12:49:20 +01:00
unsettledgames
11337b689b
Added possibility to select the rectangular selection tool
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The user can now select the rectangular selection tool. Deleted the m shortcut for the pan tool and used it to shortcut to the rectangular selection tool. The pan tool can already be selected with the p button.
2020-03-04 12:42:15 +01:00