NSSure
b8d1f11f93
Added ability to select import position
2022-10-22 05:46:48 -04:00
NSSure
02806c7efa
Added file option to import image to current layer
2022-10-21 03:52:55 -04:00
skeddles
14d5048756
updated help to reflect current zoom ability
2022-10-03 13:56:06 -04:00
Sam Keddy
6ec80cf410
fixed links to css/js urls
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this should hopefully make it so the css js files are properly loaded when on the apps site. I also made it so the build file only compiles pixel-editor.js since it was compiling everything in the folder for no reason
2022-03-04 14:33:42 -05:00
Nicola
c464b50aa1
Updated splash page
2022-01-31 23:50:18 +01:00
Nicola
cdabbb4a5c
Added tool size in the top bar
2022-01-31 23:12:28 +01:00
Nicola
82aa5ab114
Fixed topbar css
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Aded InputComponents.js to take care (dynamically create, add events) of input elements.
2022-01-31 00:16:27 +01:00
Nicola
b616579c65
Continued tool tutorials
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Also fixed fill tool history bug
2022-01-25 23:47:01 +01:00
Nicola
2e360dcf51
Started tool tutorials
2022-01-25 00:33:23 +01:00
Nicola
cd1d0cd5eb
Merge branch 'master' into next-update
2022-01-23 16:45:27 +01:00
Nicola
832f36992b
Added ellipse tool setup
2022-01-22 16:02:10 +01:00
Sam Keddy
c135e2838d
fixed urls
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changed all urls to be relative (no starting slash) and without /pixel-editor/. Fixed the testing server to deal with these requests (and also include some better logging).
2022-01-13 14:40:35 -05:00
Nicola
4c4fbede6e
Started magic wand
2022-01-09 23:53:28 +01:00
Nicola
bd1a806f11
Revert "Commit before dropping the fill tool idea and reverting to the first lasso version"
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This reverts commit 5b6b3d33bc
.
2022-01-02 21:57:35 +01:00
Nicola
5b6b3d33bc
Commit before dropping the fill tool idea and reverting to the first lasso version
2022-01-02 21:57:20 +01:00
Nicola
8df8b3ac54
Started lasso selection preview
2021-12-28 22:51:18 +01:00
Nicola
fd3daecba5
Restored square templates in splash page
2021-12-27 19:40:23 +01:00
Nicola
a52fc647e3
Reduced tool size
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Moved tool size buttons on the right, started lasso tool
2021-12-27 19:11:59 +01:00
Nicola
be852d9aae
Fixed #48 and #47
2021-12-12 18:37:16 +01:00
unsettledgames
21dd47c2b0
Finished refactoring, moved sprite scaling functions in File
2021-12-06 20:12:57 +01:00
unsettledgames
b2f5521750
Removed all global variables, worked on File class and put canvas resizing functions in File
2021-12-06 17:37:43 +01:00
unsettledgames
d972f9c530
Turned the PaleteBlock into an IIFE
2021-12-06 11:26:42 +01:00
unsettledgames
71bfe543a5
Made the color picker an IIFE
2021-12-04 23:11:21 +01:00
unsettledgames
07ed24cc6b
Made PixelGrid child of the Layer class
2021-11-12 00:09:20 +01:00
unsettledgames
2ca5aa75b4
Added back tool shortctus
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Made Events an IIFE instead of a class, fixed a bug in the selection tool.
2021-11-09 12:19:57 +01:00
unsettledgames
b2fef6154d
Added back eraser tool
2021-10-27 10:43:51 +02:00
unsettledgames
017ef3b6f5
Resolved conflicts with the previous pull request
2021-08-14 22:47:49 +02:00
unsettledgames
a773bba05c
Merge remote-tracking branch 'upstream/master'
2021-08-14 21:58:13 +02:00
NSSure
f9a1cfc3d3
Added save project dialogue
2021-08-14 11:20:53 -04:00
NSSure
d97b6f5ca5
Added export dialogue for file name
2021-08-12 22:54:35 -04:00
unsettledgames
6e4ab3990d
Added LayerList to handle all the functions that involve more than 1 layer
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Merge, flatten, add layer, delete layer etc, I'm planning to move a few global variables in Layer to LayerList.
2021-07-22 22:42:41 +02:00
unsettledgames
9540002c6e
Moved popup windows into a specific folder
2021-07-15 18:43:59 +02:00
unsettledgames
dcf896954f
Added Startup IIFE to take care of the creation of a new project
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It includes the old _createButton and _newPixel functions and a few private methods to divide the huge newPixel function into smaller chunks depending on their purpose. Those chunks could probably be part of other IIFEs, but we'll think about that in the future.
Fixed Input bug that caused the on function to pass an array of arguments instead of single arguments. Removed data_asdfgasd.hbs
2021-07-15 18:33:19 +02:00
unsettledgames
e4ecc3d607
Moved dialogue related things to their own IIFE
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Refactored all calls to showDialogue and closeDialogue to use the IIFE version
2021-07-13 23:40:23 +02:00
unsettledgames
87ab2da6b5
Commented ColorModule
2021-07-13 22:59:05 +02:00
skeddles
e0e634d7f7
remove mode picker from new pixel dialog
2021-07-06 21:05:41 -04:00
skeddles
80e33b4ff1
moved mode switcher on splash to below quickstart
2021-07-06 20:37:47 -04:00
skeddles
1f820fd97e
ported to static site, removed _ext folder, split hbs files into partials
2021-07-06 17:24:20 -04:00
skeddles
ef902d24e7
renamed index
2021-07-06 12:12:38 -04:00
skeddles
11c119b1d8
static site conversion
2021-07-06 11:11:53 -04:00
unsettledgames
d8531a7e01
Updated help section
2021-07-01 13:10:08 +02:00
unsettledgames
d8369aa9d7
Continued fixing CSS
2021-06-24 15:10:08 +02:00
unsettledgames
16e5d6187f
Started fixing CSS
2021-06-23 23:27:06 +02:00
nkoder
ce0ac2ddc8
Introduce feature toggles and hide ellipsis tool behind such toggle
2021-04-29 01:38:10 +02:00
nkoder
6cc60c00e8
Introduce ellipse tool (which draws rectangle for now)
2021-04-29 01:08:16 +02:00
unsettledgames
07f36cf7cb
Added latest log loading
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Fixed sprite scaling bug
2021-04-28 23:39:14 +02:00
unsettledgames
855c125f8a
Started logs loading management
2021-04-27 13:00:43 +02:00
Julian Webb
ea357dab04
Merge branch 'master' into hot-reload
2021-04-26 11:04:47 -07:00
Julian Webb
2771508561
Readded page open and added auto-refresh
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Added npm modules 'open-cli', 'concurrently', 'reload', and 'wait-cli'
NPM script 'hot' will now open the page once the server is up the first time thanks to 'wait-cli' and 'open-cli'
After that, 'reload' will take care of refresing the page when it's dead-man switch triggers
Co-authored-by: ndoker <pawelbarszcz@gmail.com>
2021-04-25 13:03:55 -07:00
unsettledgames
04afee2172
Finished binding events to splash page
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Must write the log update and maybe find a way to randomize the splash images
2021-04-25 12:41:36 +02:00