Commit Graph

454 Commits

Author SHA1 Message Date
skeddles
a460a5297a changed all color deselections to use optional chaining
used optional chaining (?. ) intead of a variable / if statements, and added it to the missing _addColorButton function
2021-10-22 13:17:16 -04:00
unsettledgames
a930fabcba Solved conflict 2021-09-18 22:32:58 +02:00
unsettledgames
c61b5a9d80 Merge remote-tracking branch 'upstream/master' 2021-09-18 22:32:47 +02:00
Nicola
4044ab18f3
Merge pull request #61 from jonnysmith1981/master
Current canvas size now used when exporting
2021-09-18 22:28:32 +02:00
Jonathan Smith
9cb06e7d1a Current canvas size now used when exporting 2021-09-16 07:30:10 +01:00
unsettledgames
017ef3b6f5 Resolved conflicts with the previous pull request 2021-08-14 22:47:49 +02:00
unsettledgames
a773bba05c Merge remote-tracking branch 'upstream/master' 2021-08-14 21:58:13 +02:00
Nicola
38e0e53b6f
Merge pull request #58 from NSSure/master
Added export dialogue
2021-08-14 17:47:05 +02:00
NSSure
2a40c022d0 Added comments to save project functions 2021-08-14 11:21:56 -04:00
NSSure
f9a1cfc3d3 Added save project dialogue 2021-08-14 11:20:53 -04:00
NSSure
d97b6f5ca5 Added export dialogue for file name 2021-08-12 22:54:35 -04:00
unsettledgames
1bf5d4e433 Fixed #56 2021-07-25 23:26:32 +02:00
unsettledgames
3361048f24 Fixed #54 2021-07-25 22:53:26 +02:00
unsettledgames
2ab45f0f66 Fixed #52
The pixel grid is now disabled when the zoom level is too low; in addition, the thickness of the grid now changes depending on the zoom level.
2021-07-24 12:37:34 +02:00
unsettledgames
0a774978ef Fixed file loading bug 2021-07-24 10:25:55 +02:00
unsettledgames
da7ae65ead Removed global documentCreated 2021-07-23 19:05:33 +02:00
unsettledgames
404b1c56c1 Added EditorState, moved editor mode management to that IIFE 2021-07-23 18:54:09 +02:00
unsettledgames
366c2d9e2a Turned _settings.js into an IIFE 2021-07-23 18:45:23 +02:00
unsettledgames
526177c6fe Fixed palette loading bug 2021-07-23 18:30:04 +02:00
unsettledgames
8ca148e34c Removed _loadPalette.js and moved its logic to FileManager.js 2021-07-23 16:35:42 +02:00
unsettledgames
e4415a5358 Removed all Layer-related global variables 2021-07-23 16:25:15 +02:00
unsettledgames
7084988de4 Removed global layerList and moved it to LayerList.js 2021-07-23 15:15:17 +02:00
unsettledgames
17b2a54d8a Moved right click layer menu from Layer to LayerList 2021-07-23 14:49:55 +02:00
unsettledgames
d3781979b4 Removed layerListEntry from global variables 2021-07-23 13:08:04 +02:00
unsettledgames
6e4ab3990d Added LayerList to handle all the functions that involve more than 1 layer
Merge, flatten, add layer, delete layer etc, I'm planning to move a few global variables in Layer to LayerList.
2021-07-22 22:42:41 +02:00
unsettledgames
804a0335b1 Removed replaceAllOfColor, made another commenting round 2021-07-22 19:26:40 +02:00
unsettledgames
6b84cdaa4d Removed getCursorPosition 2021-07-22 19:05:58 +02:00
unsettledgames
15cca5ffb7 Removed global pixelGridCanvas and currentMouseEvent 2021-07-22 18:57:44 +02:00
unsettledgames
cd03923a86 Removed global canvases 2021-07-22 18:11:55 +02:00
unsettledgames
6bd6515385 Removed currentGlobalColor 2021-07-22 18:02:19 +02:00
unsettledgames
1a6079cc81 Removed "colors" global variable 2021-07-22 16:40:58 +02:00
unsettledgames
0d7a00c62f Removed global dragging variable
The "dragging" variable is now handled in Input.js
2021-07-22 15:21:48 +02:00
unsettledgames
b959a70f55 Added mouse event simulation 2021-07-22 15:18:46 +02:00
unsettledgames
4e85ad1a73 Merge remote-tracking branch 'upstream/master' 2021-07-22 13:17:50 +02:00
Nicola
12ddba3924
Merge pull request #55 from DERAlfons/master
Move brushPreview with canvas when panning with mousewheel
2021-07-22 13:16:32 +02:00
Jascha Bakarinow
e0f64c97ba Fix brushPreview lagging behind 2021-07-21 23:23:31 +02:00
unsettledgames
1b1290c017 Refactored Input.js to Events.js
Started working on Input.js, this time it's used to handle mouse clicks and keyboard shortcuts.
2021-07-20 22:52:51 +02:00
unsettledgames
4525519071 Fixed LPE loading bug 2021-07-20 22:09:20 +02:00
unsettledgames
3b8dbb5151 Revert "LPE Loading Improvements"
This reverts commit 94add8f3f7.
2021-07-20 21:58:00 +02:00
Leamsi Escribano
94add8f3f7 LPE Loading Improvements 2021-07-19 20:08:46 -05:00
Leamsi Escribano
f5fc762c5c Restored Startup.js to previous version 2021-07-18 20:08:49 -05:00
Leamsi Escribano
636d4685a0 Fixed fill tool 2021-07-18 19:52:43 -05:00
unsettledgames
7c4fb652cf Deleted _createColorPalette.js, commented files
Moved createColorPalette to the ColorModule, removed _onLoad.js and _onbeforeunload.js, commented the code and labelled with REFACTOR the comments that refere to the refactoring.
2021-07-18 23:17:41 +02:00
unsettledgames
7976675132 Moved some of _pixelEditorUtility.js functions to proper files
Also left some comments about where to put the leftover functions once we have a more detailed structure.
2021-07-18 22:44:31 +02:00
Leamsi Escribano
b8ae07adff audit fix and pan issue fixed 2021-07-18 10:03:46 -05:00
Jascha Bakarinow
f240e54bb3 Set brushSize before panning with Mousewheel 2021-07-17 23:07:57 +02:00
Jascha Bakarinow
d4de08e8be Move brushPreview when panning with mousewheel 2021-07-17 22:55:51 +02:00
unsettledgames
68dbbdc4c3 Tried fixing pan bug
If you load an LPE file, the pan tool screws up
2021-07-15 23:30:55 +02:00
unsettledgames
06d9536895 Removed onLoad and checkCompatibility 2021-07-15 22:26:08 +02:00
unsettledgames
f76d05bffa Added FileManager and TopMenuModule
The TopMenuModule binds the buttons so that they open the sub menus: at the moment it also binds those events that don't have a proper place yet. FileManager contains all the functions that have something to do with files, that is loading, opening, saving and exporting.
2021-07-15 22:21:19 +02:00