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base64 | ||
builtin | ||
compiler | ||
examples | ||
gg | ||
gl | ||
glfw | ||
glm | ||
gx | ||
http | ||
json | ||
log | ||
math | ||
os | ||
rand | ||
stbi | ||
sync | ||
termcolor | ||
thirdparty | ||
time | ||
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CodeStructure.md | ||
CONDUCT.md | ||
LICENSE | ||
README.md |
The V Programming Language 0.1.2
Documentation: https://vlang.io/docs
Twitter: https://twitter.com/v_language
Discord (primary community): https://discord.gg/n7c74HM
Installing V: https://github.com/vlang/v#installing-v-from-source
Key Features of V
- Simplicity: the language can be learned in half an hour, less if you already know Go
- Fast compilation: ~100k loc/s right now, ~1.2 million loc/s once x64 generation is mature enough
- Easy to develop: V compiles itself in less than a second
- Performance: within 5% of C
- Safety: no null, no globals, no UB, immutability by default
- C to V translation
- Hot code reloading
- Powerful UI and graphics libraries
- Easy cross compilation
- REPL
V 1.0 release is planned for December 2019.
Notes
GitHub marks V's code as written in Go. It's actually written in V, GitHub doesn't support the language yet.
The compilation is temporarily slower for this release:
- Debug builds are used (use
./v -prod -o v .
to get faster compilation). - vlib is recompiled with every program you build.
- The new formatter runs on every single token and slows the compiler down by ~20%. This will be taken care of.
- There are a lot of known issues that are quick to fix (like function lookups being O(n)).
There's some old hacky code written when V was 2 months old. All of it will be quickly cleaned up. There are ~500 lines of C code, which will be removed by the end of June.
Code structure
https://github.com/vlang/v/blob/master/CodeStructure.md
Installing V from source
Linux and macOS
You'll need Clang or GCC. On macOS run xcode-select --install
if you don't have XCode or XCode tools installed.
# You can clone V anywhere
git clone https://github.com/vlang/v
cd v/compiler
make
Or build without make:
# Download the V compiler's source translated to C
wget https://raw.githubusercontent.com/vlang/vc/master/v.c
cc -std=gnu11 -w -o v v.c # Build it with Clang or GCC
./v -o v . # Use the resulting V binary to build V from V source
./v -o v . # Build the compiler again to make sure it works
That's it! Now you have a V executable at v/compiler/v
.
You can create a symlink so that it's globally available:
sudo ln -s [path to V repo]/compiler/v /usr/local/bin/v
Windows
V works great on Windows Subsystem for Linux. The instructions are the same as above.
If you want to build v.exe on Windows without WSL, you will need Visual Studio. Microsoft doesn't make it easy for developers. Mingw-w64 could suffice, but if you plan to develop UI and graphical apps, VS is your only option.
V temporarily can't be compiled with Visual Studio. This will be fixed asap.
Testing
$ cd examples
$ v run hello_world.v
hello world
$ v
V 0.1.2
Use Ctrl-D to exit
>>> println('hello world')
hello world
>>>
Now if you want, you can start tinkering with the compiler. If you introduce a breaking change and rebuild V, you will no longer be able to use V to build itself. So it's a good idea to make a backup copy of a working compiler executable.
Running the examples
v hello_world.v && ./hello_world # or simply
v run hello_world.v # this builds the program and runs it right away
v word_counter.v && ./word_counter cinderella.txt
v run news_fetcher.v
v run tetris.v
In order to build Tetris and anything else using the graphics module, you will need to install glfw and freetype.
If you plan to use the http package, you also need to install libcurl.
macOS:
brew install glfw freetype curl
Ubuntu:
sudo apt install libglfw3 libglfw3-dev libfreetype6-dev libcurl3-dev
Arch:
sudo pacman -S glfw-x11 curl freetype2
glfw and libcurl dependencies will be removed soon.