Vince
5b0a8f157d
Fixing DnD, removing LESS, cleaning code
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- Updating DnD to use Sortable instead of draggable/dropppable
(updating deps as well).
- much simpler logic for DnD
- Remove LESS for now since it's a bit yet overkill
- fix moveFrame function
2013-06-13 00:04:39 +02:00
Vince
31062a70a9
proto init implementation + less
2013-06-12 14:53:47 +02:00
grosbouddha
fba6693426
Make jshint quiet now
2013-05-27 23:42:53 +02:00
jdescottes
9b40b11703
Support secondary color for color picker
2013-04-09 07:24:07 +02:00
grosbouddha
afe75c56bf
Clean comments
2013-04-09 01:37:30 +02:00
grosbouddha
1441dcd67a
Adding simple color picker
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Left click colorpicker tool:
- Create PRIMARY/SECONDARY_COLOR_SELECTED/UPDATED events
- remove isPrimary arguments
2013-04-09 01:32:30 +02:00
juliandescottes
c7a8233adc
Saving and reading FPS from model
2012-09-20 23:57:26 +02:00
juliandescottes
019df61cdc
Fixed layout issue when hovering on non 32x32 tile previews
2012-09-20 23:01:49 +02:00
juliandescottes
016649bb46
Fixed overlap between drawing canvas and preview.
2012-09-16 23:34:00 +02:00
juliandescottes
8bee1fe4f3
Merge branch 'master' into add-dynamicsize
2012-09-16 23:27:00 +02:00
juliandescottes
0d1775b24c
Dynamic size for frame
2012-09-16 18:48:32 +02:00
Vince
a4036e0f65
fix for real palette bug
2012-09-16 17:25:51 +02:00
Vince
324c2b464e
Fix broken palette when swithcing tiles
2012-09-16 16:16:09 +02:00
Vince
362d8ef262
Prototypization of NotificationController
2012-09-16 14:41:47 +02:00
Vince
6d0b2eb9e2
merging with master
2012-09-16 14:24:03 +02:00
Vince
ca08d4b56a
move notification to controller directory
2012-09-16 13:53:41 +02:00
Vince
5b9bc6edb1
Prototypization of PaletteController
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I love new words
2012-09-16 13:50:40 +02:00
Vince
b671d46dbf
moving palette.js to controller directory
2012-09-16 13:28:53 +02:00
Julian Descottes
3e7d576f7e
Merge pull request #87 from grosbouddha/fix-pen-tools
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UI cleanup
2012-09-15 22:50:26 -07:00
Vince
cfd5050901
UI cleanup
2012-09-16 04:33:26 +02:00
grosbouddha
01a522d485
Merge pull request #86 from grosbouddha/mirror-tool
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Vertical mirror tool baby
2012-09-15 19:15:04 -07:00
Vince
b761750766
Renaming to VerticalMirrorPen
2012-09-16 00:52:39 +02:00
Vince
3afbf1c0e9
Comment & todo about rendering order of tool's icons
2012-09-16 00:48:53 +02:00
juliandescottes
2d8db76a5e
Context menu needs to also be deactivated on the palette, to easily pick a previously used color as a secondary color.
2012-09-15 23:44:28 +02:00
Vince
df8f0a1996
Change ToolSelector to controller directory
2012-09-15 20:50:02 +02:00
juliandescottes
2edda09f08
Finalized first implementation of Circle tool
2012-09-14 23:43:49 +02:00
juliandescottes
ba6879875c
Fixed dynamic dpi update for drawing canvas, added throttle on resize event.
2012-09-14 00:33:46 +02:00
Vince
e85fe32f02
Basic rectangular select tool basic
2012-09-13 22:57:32 +02:00
juliandescottes
3c9595c174
Display preview on init
2012-09-11 01:07:03 +02:00
juliandescottes
feadca9d1f
Added clear method to pskl.model.Frame
2012-09-10 23:34:12 +02:00
juliandescottes
99e9cf8856
Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools
2012-09-10 23:34:11 +02:00
juliandescottes
12c9fececb
Removed 2 useless instance variables in AnimatedPreviewController
2012-09-10 23:34:09 +02:00
juliandescottes
68c2cae658
Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much
2012-09-10 23:34:08 +02:00
Patrick Brosset
873a10caa2
Fix the duplication in the overlay when grid toggl
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When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.
By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
juliandescottes
63d8cd7eb7
Slight performance improvement, previewfilmcontroller still buggy
2012-09-09 01:12:54 +02:00
juliandescottes
2fa95fa1bc
Added DrawingLoop.js and plugged basic rendering on each controller
2012-09-09 00:40:05 +02:00
juliandescottes
6e7545a1d2
Added drawing loop, unplugged traditional renderers
2012-09-08 23:59:44 +02:00
Vince
1a99fed64d
pull/merge from master
2012-09-08 23:59:13 +02:00
Vince
f169a90644
Checkbox crappy styling and fixing overlayproxy grid
2012-09-08 23:53:59 +02:00
Vince
df945e10dd
Add grid checkbox
2012-09-08 23:43:16 +02:00
Vince
6b9904935f
Adding grid
2012-09-08 22:26:27 +02:00
Vince
82da78abf1
Adding grid
2012-09-08 22:26:17 +02:00
Vince
2cda69b000
Fixing remove and duplicate actions from previewfilm
2012-09-08 19:00:03 +02:00
Vince
6e8142bb3a
Removing commented outdated code
2012-09-08 18:45:18 +02:00
Vince
9dc7afee61
Moving drawing canvas code from piskel.js to drawingController.js
2012-09-08 18:44:06 +02:00
juliandescottes
869f3d2e00
fixed bug when resizing
2012-09-08 17:57:21 +02:00
Vincent
bcd8cf07e6
Merge pull request #57 from grosbouddha/fix-dnd-canvas
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Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
Vince
5f451e3cf8
Fixing DnD when dragging from canvas elements
2012-09-08 16:56:07 +02:00
Vince
ba5500b4b0
Dynamic DPIs !
2012-09-08 16:32:28 +02:00
Vince
bca16a3964
Creating renderingOptions object for FrameRenderer
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Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00