Commit Graph

127 Commits

Author SHA1 Message Date
697f270d78 Injecting framesheet model in SelectionManager singleton 2012-09-15 00:17:08 +02:00
7613bb18b3 Fixing ShapeSelection 2012-09-14 20:18:26 +02:00
841885939d Basic lasso tool 2012-09-14 20:12:21 +02:00
e85fe32f02 Basic rectangular select tool basic 2012-09-13 22:57:32 +02:00
2aaab74b80 Fix ctrl/meta for macosx shortcuts 2012-09-12 21:32:18 +02:00
991b66b67c Basic cut implementation
SelectionManager implmentaiton
Rectangular seleciton impl
Utils refacoring
Event manager refactoring
basic cut implmentation
2012-09-12 12:01:47 +02:00
efbeaf3d50 Initial work + merge 2012-09-11 19:59:00 +02:00
4c90db44b2 Initial work 2012-09-11 19:55:03 +02:00
3c9595c174 Display preview on init 2012-09-11 01:07:03 +02:00
11dda9da9c fixed jshint complaints 2012-09-11 00:54:06 +02:00
a8394d22b1 fixed jshint complaints 2012-09-11 00:52:09 +02:00
feadca9d1f Added clear method to pskl.model.Frame 2012-09-10 23:34:12 +02:00
99e9cf8856 Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools 2012-09-10 23:34:11 +02:00
e1af86b647 Fixed initialization bug + performance issue with jquery pub sub 2012-09-10 23:34:10 +02:00
12c9fececb Removed 2 useless instance variables in AnimatedPreviewController 2012-09-10 23:34:09 +02:00
68c2cae658 Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much 2012-09-10 23:34:08 +02:00
873a10caa2 Fix the duplication in the overlay when grid toggl
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.

By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
7b90873324 Fixed initialization bug + performance issue with jquery pub sub 2012-09-10 19:53:34 +02:00
8982a5b479 Removed 2 useless instance variables in AnimatedPreviewController 2012-09-09 11:37:52 +02:00
d18c3cd5f7 Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much 2012-09-09 02:34:54 +02:00
2c1657f301 Merge branch 'master' of git://github.com/juliandescottes/piskel into fix-grid-duplicate-frame 2012-09-09 01:38:22 +02:00
809fc8b688 Fix the duplication in the overlay when grid toggl
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.

By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-09 01:35:29 +02:00
63d8cd7eb7 Slight performance improvement, previewfilmcontroller still buggy 2012-09-09 01:12:54 +02:00
2fa95fa1bc Added DrawingLoop.js and plugged basic rendering on each controller 2012-09-09 00:40:05 +02:00
6e7545a1d2 Added drawing loop, unplugged traditional renderers 2012-09-08 23:59:44 +02:00
1a99fed64d pull/merge from master 2012-09-08 23:59:13 +02:00
f169a90644 Checkbox crappy styling and fixing overlayproxy grid 2012-09-08 23:53:59 +02:00
df945e10dd Add grid checkbox 2012-09-08 23:43:16 +02:00
e4373ad133 Small updates to FrameRenderer for fun 2012-09-08 23:10:05 +02:00
6b9904935f Adding grid 2012-09-08 22:26:27 +02:00
82da78abf1 Adding grid 2012-09-08 22:26:17 +02:00
2cda69b000 Fixing remove and duplicate actions from previewfilm 2012-09-08 19:00:03 +02:00
6e8142bb3a Removing commented outdated code 2012-09-08 18:45:18 +02:00
9dc7afee61 Moving drawing canvas code from piskel.js to drawingController.js 2012-09-08 18:44:06 +02:00
df405d917f Clone pixels pug 2012-09-08 18:15:53 +02:00
869f3d2e00 fixed bug when resizing 2012-09-08 17:57:21 +02:00
07369af9df Fixed bug on clonePixels_ need to stop commiting and pushing without testing ... 2012-09-08 17:44:55 +02:00
93e479fa11 Fixed bug with removed _clonePixels method in Frame.js 2012-09-08 17:41:09 +02:00
506b54e27b removed commented code 2012-09-08 17:31:48 +02:00
a9b01cd7c2 Resize is now bound to height and width, and also avoids overlap with preview 2012-09-08 17:31:19 +02:00
6a822f1299 Merge branch 'master' of https://github.com/juliandescottes/piskel 2012-09-08 17:30:44 +02:00
bcd8cf07e6 Merge pull request #57 from grosbouddha/fix-dnd-canvas
Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
5f451e3cf8 Fixing DnD when dragging from canvas elements 2012-09-08 16:56:07 +02:00
6bf1c773c8 Fixed undo/redo bug 2012-09-08 16:50:29 +02:00
ba5500b4b0 Dynamic DPIs ! 2012-09-08 16:32:28 +02:00
bca16a3964 Creating renderingOptions object for FrameRenderer
Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
cc22a26933 Fix overlayFrame reference 2012-09-08 15:21:22 +02:00
9d5e2dc2d3 Merging dragndrop 2012-09-08 15:17:19 +02:00
eb7511c721 Encapsulate canvas element in FrameRenderer
From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
9411b2e3ae Moving (rendering related) DPI into FrameRenderer domain object 2012-09-08 12:24:55 +02:00