9eac3414a3
Clean grid code: semantic names and tiny refactor using UserSettings
2013-06-17 23:06:17 +02:00
1d4ff1d2de
Create an event based UserSettings and use it for the grid diplay state.
2013-06-17 20:24:27 +02:00
92561db1c6
Fix contextmenu right click (active only above drawing canvas)
2013-06-14 13:18:26 +02:00
460c391326
Code cleanup + unsued images removal
2013-06-14 13:17:20 +02:00
31062a70a9
proto init implementation + less
2013-06-12 14:53:47 +02:00
fba6693426
Make jshint quiet now
2013-05-27 23:42:53 +02:00
9b40b11703
Support secondary color for color picker
2013-04-09 07:24:07 +02:00
1441dcd67a
Adding simple color picker
...
Left click colorpicker tool:
- Create PRIMARY/SECONDARY_COLOR_SELECTED/UPDATED events
- remove isPrimary arguments
2013-04-09 01:32:30 +02:00
c7a8233adc
Saving and reading FPS from model
2012-09-20 23:57:26 +02:00
016649bb46
Fixed overlap between drawing canvas and preview.
2012-09-16 23:34:00 +02:00
0d1775b24c
Dynamic size for frame
2012-09-16 18:48:32 +02:00
2d8db76a5e
Context menu needs to also be deactivated on the palette, to easily pick a previously used color as a secondary color.
2012-09-15 23:44:28 +02:00
ba6879875c
Fixed dynamic dpi update for drawing canvas, added throttle on resize event.
2012-09-14 00:33:46 +02:00
e85fe32f02
Basic rectangular select tool basic
2012-09-13 22:57:32 +02:00
feadca9d1f
Added clear method to pskl.model.Frame
2012-09-10 23:34:12 +02:00
99e9cf8856
Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools
2012-09-10 23:34:11 +02:00
68c2cae658
Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much
2012-09-10 23:34:08 +02:00
873a10caa2
Fix the duplication in the overlay when grid toggl
...
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.
By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
63d8cd7eb7
Slight performance improvement, previewfilmcontroller still buggy
2012-09-09 01:12:54 +02:00
2fa95fa1bc
Added DrawingLoop.js and plugged basic rendering on each controller
2012-09-09 00:40:05 +02:00
1a99fed64d
pull/merge from master
2012-09-08 23:59:13 +02:00
f169a90644
Checkbox crappy styling and fixing overlayproxy grid
2012-09-08 23:53:59 +02:00
df945e10dd
Add grid checkbox
2012-09-08 23:43:16 +02:00
6b9904935f
Adding grid
2012-09-08 22:26:27 +02:00
82da78abf1
Adding grid
2012-09-08 22:26:17 +02:00
9dc7afee61
Moving drawing canvas code from piskel.js to drawingController.js
2012-09-08 18:44:06 +02:00
869f3d2e00
fixed bug when resizing
2012-09-08 17:57:21 +02:00
ba5500b4b0
Dynamic DPIs !
2012-09-08 16:32:28 +02:00
bca16a3964
Creating renderingOptions object for FrameRenderer
...
Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
eb7511c721
Encapsulate canvas element in FrameRenderer
...
From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
9411b2e3ae
Moving (rendering related) DPI into FrameRenderer domain object
2012-09-08 12:24:55 +02:00
53436009e3
Changed main-canvas to drawing-canvas
2012-09-05 00:13:45 +02:00
a567992a1d
moved Frame and FrameSheet to model package
2012-09-04 22:40:54 +02:00