Commit Graph

111 Commits

Author SHA1 Message Date
juliandescottes
03c56407d3 using clearOverlay 2012-09-06 00:35:02 +02:00
juliandescottes
8332b31fa7 fixed add button 2012-09-06 00:23:24 +02:00
juliandescottes
8a7245bfea onMouseUp triggering releaseToolAt unnecessarily 2012-09-06 00:14:32 +02:00
juliandescottes
070a83fd03 Passed correct reference of drawingController when releasing tool 2012-09-05 23:59:53 +02:00
Patrick Brosset
2430e8f2ab fixed bug where deleting first frame was failing 2012-09-05 07:59:58 +02:00
juliandescottes
89be121dd1 Fixed animation preview when deleting 2012-09-05 00:42:25 +02:00
juliandescottes
53436009e3 Changed main-canvas to drawing-canvas 2012-09-05 00:13:45 +02:00
juliandescottes
1de9ee41b2 Finished first step of refactor. 2012-09-05 00:09:42 +02:00
Patrick Brosset
d4faba810d series of tiny improvements to the ui 2012-09-04 23:48:02 +02:00
juliandescottes
a567992a1d moved Frame and FrameSheet to model package 2012-09-04 22:40:54 +02:00
juliandescottes
69a03a3416 Previews are fixed. Removed drawing methods from piskel .js 2012-09-04 22:18:00 +02:00
juliandescottes
c261c370ad Removed old debugging method. 2012-09-04 21:27:49 +02:00
juliandescottes
4c4faa88e6 Moved drawing logic outside of tools. Previews and animations are broken. Performance is somehow degraded 2012-09-04 14:10:16 +02:00
juliandescottes
561c35c882 Adding Frame Renderer utility 2012-09-04 08:35:58 +02:00
juliandescottes
bd9f8f4489 Merge branch 'master' into extract-rendering 2012-09-03 23:33:46 +02:00
Vince
640d8346b7 Merge branch 'create-palette-component' 2012-09-03 22:49:42 +02:00
juliandescottes
3e02037b58 Removed all references to normalizeCOlor 2012-09-03 22:31:56 +02:00
Vince
4c611d80c5 Create palette component
Create Palette component (was inside the ToolSelector before)
Fix the palette generation as well.
2012-09-03 22:30:53 +02:00
juliandescottes
ad1fc2ecc2 Eraser now inherits from SimplePen. Added a superclass property attached in the inherit util 2012-09-03 22:22:24 +02:00
juliandescottes
d92c99ccf8 Renamed frameSheetModel to Uppercase 2012-09-03 21:47:08 +02:00
Vince
2a20cc90ea Integration (with myself) fixes
- Adding default value in empty frames to avoid artifact when paint
bucketing (you may have issues with previously stored model before this
commit, no migration plan for papybrossette :D)
 - Fix issue: Model does not show up when loading a remote GAE model
 - Removing FRAMESHEET_UPDATED events (remains of history manager
implementation)
2012-09-03 20:45:25 +02:00
Vince
f91308405d Fix previous init animation 2012-09-03 01:39:21 +02:00
Vince
35736949d8 Shit merge 2012-09-03 01:34:11 +02:00
Vince
d7044dc44d Cleanup of piskel.js
Partial cleanup of piskel:
  new events and constant
  move palette and color picker in ToolSelector
  create Notifcation.js and move user message in it
  create LocalStorageService and move LS stuff in it
2012-09-03 01:24:55 +02:00
Vince
9758aa62d9 Add interpolation when using the pen tool quickly 2012-09-02 17:49:28 +02:00
Vince
946444a16b Adding rectangle tool 2012-09-02 13:19:20 +02:00
Vince
4622cf67a7 Adding support for transparent color 2012-09-02 01:41:49 +02:00
Vince
700c6ab144 Stroke tool
Add stroke tool
new icons for tools
started some refactoring to help having a big redraw loop
2012-09-02 00:44:55 +02:00
Vince
6b7294e8c5 Shit merge 2012-09-01 02:17:24 +02:00
Vince
ca04f8db4d Tool plugin architecture with eraser/pen/paintbucket tools. 2012-09-01 01:21:58 +02:00
juliandescottes
509ffcea2a Added message when loading an animation from Service 2012-08-30 16:30:22 +02:00
Julian Descottes
70ad2760df fixed fps slider 2012-08-30 01:55:14 +02:00
Julian Descottes
bd8b72f3d5 merged from master 2012-08-30 01:30:26 +02:00
Julian Descottes
a1872d3521 support post 2012-08-30 01:26:14 +02:00
Julian Descottes
aaf254cc3f post 2012-08-30 01:16:13 +02:00
Vince
52a9d7b379 Adding query 1.8.0 and pubsub bus 2012-08-30 00:48:22 +02:00
Vince
04bcb09496 Merge branch 'gh-pages' of https://github.com/juliandescottes/piskel 2012-08-29 23:58:25 +02:00
Vince
c227687df8 Creating init method for localstorage 2012-08-29 23:32:51 +02:00
Vince
6cc8534041 Adding localstorage support 2012-08-29 23:01:04 +02:00
Julian Descottes
c43e25e3bf merged after pull from remote 2012-08-29 20:43:07 +02:00
Julian Descottes
9fcd9a22b5 merged from master 2012-08-29 20:40:34 +02:00
Julian Descottes
33954364f9 per pixel redraw 2012-08-29 20:34:34 +02:00
Julian Descottes
71c732665f Update js/frameSheetModel.js
Small mistake in catch block
2012-08-29 20:32:23 +03:00
juliandescottes
6d2b1944fa Use slider for choosing FPS 2012-08-29 13:46:57 +02:00
juliandescottes
00c5975c65 slider 2012-08-29 13:43:36 +02:00
juliandescottes
b8c59702e9 test 2012-08-29 11:51:40 +02:00
Firstname Lastname
09c0d27e71 update preview 2012-08-29 10:57:56 +02:00
Firstname Lastname
3a4ef0d6eb palette finished + firefox fix 2012-08-29 10:46:25 +02:00
Firstname Lastname
3664d87751 temp commit 2012-08-29 10:15:18 +02:00
Julian Descottes
6ea7f74d00 adding palette basics 2012-08-29 08:39:03 +02:00
Vince
5c58db1983 Merge https://github.com/juliandescottes/piskel 2012-08-29 01:15:20 +02:00
Vince
c1635b9d65 Shit cleaning :) 2012-08-29 01:14:28 +02:00
Julian Descottes
b64f3d46bc Update js/frameSheetModel.js
forgot a small change ...
2012-08-29 02:00:45 +03:00
Julian Descottes
4366fc42cc Added serialization/deserialization capabilities
Two changes to Framesheet :
*  serialize : basic implementation using JSON.stringify
* deserialize : added method
2012-08-29 00:57:55 +02:00
Vince
629959e625 Code cleaning: removeFrame & canvas DPI issue
Making the drawing canvas really scalable
Cleaning the removeFrame code
2012-08-28 23:30:55 +02:00
Vince
6616ec2870 Adding basic color picker 2012-08-28 22:43:32 +02:00
Julian Descottes
817d375d8f copied 2 pull requests from grosbouddha 2012-08-28 00:53:27 +02:00
Vince
651563f793 FrameSheet model object migration
Migration to a Domain object (currently a FrameSheetModel, feel free to
change its name). The model is being used by the slideshow (drawing
each tiles), animation preview (drawing animation) and drawing (update
model and redraw current tile).
Now the rendering information are not stored in a canvas element that
you paste from canvas to canvas but centralize in this model. The frame
is described as an array of array: that will allow different rendering
using the dpi constants and more flexibility (e.g. drawing a grid,
serializing the data).

Some minor modifications:
  - cleaning markup
  - adding background image to highlight transparent area
2012-08-27 02:05:13 +02:00
Vince
1f95b8611b Delete/Duplicate actions for tile preview + FPS tuner for animated preview 2012-08-25 02:25:44 +02:00
Julian Descottes
d7b8ffb738 initial commit demo 2012-08-23 01:00:30 +02:00
Julian Descottes
1b44e3fd48 Initial commit from dropbox
Basic features :
Can create frames
Can edit frames (black and white only)
Can select the frame to edit
Animated preview

And that's it.

Really tired and code is extremely ugly, just needed to do something
that _works_
2012-08-23 00:57:35 +02:00