jdescottes
6528c7724b
Issue 24 : Layers
...
!! NOT STABLE !!
Initial implementation. No UI update yet.
Check js/model/Piskel.js and js/model/Layer.js for an overview of the new
API.
Piskels can be saved on the existing service.
Previous piskels cannot be loaded. This should be fixed soon.
2013-09-22 21:02:43 +02:00
jdescottes
4f6863eb8a
Gif export panel first draft
2013-09-07 17:50:43 +02:00
jdescottes
39287e3400
Switched to gif.js library. It's awesome 1
2013-08-10 17:35:36 +02:00
jdescottes
f468790baa
Merge from master + added more jshint checks (undef and latedef). Very helpful to catch post merge issues.
2013-08-10 14:28:10 +02:00
jdescottes
87a68bfe21
Dev environment:force indentation to 2 spaces. Added new grunt module, grunt-leading-indent to check space consistency, and modified jshint options to enforce 2 spaces
2013-08-10 12:11:16 +02:00
jdescottes
1977141076
Fixed size related issues. Selection Manager no longer depends on the frameoverlay which is now only manipulated by the tools
2013-08-05 23:34:11 +02:00
Vince
7bbcbe1861
Review comments
2013-06-19 01:51:53 +02:00
Vince
73aae69425
Fix Travis: convert tabs to spaces
2013-06-17 23:22:30 +02:00
Vince
5913b19641
Plug canvas background settings on UserSettings storage
...
Canvas background class are now manager at the FrameRenderer level
instead of CSS classes at the top of the DOM.
2013-06-17 23:10:35 +02:00
Vince
9eac3414a3
Clean grid code: semantic names and tiny refactor using UserSettings
2013-06-17 23:06:17 +02:00
Vince
1d4ff1d2de
Create an event based UserSettings and use it for the grid diplay state.
2013-06-17 20:24:27 +02:00
Vince
9f940c5b26
Fix Travis 2
2013-06-13 18:00:16 +02:00
Vince
93da547cb1
Fix Travis
2013-06-13 17:56:44 +02:00
Vince
d1f292bd69
Fix save/upload buttons UX
...
- new look and feel
- upload for png spritesheet & animated gif
- remove host code (window.open) from spritesheetRenderer
2013-06-13 17:39:59 +02:00
grosbouddha
fba6693426
Make jshint quiet now
2013-05-27 23:42:53 +02:00
jdescottes
7c25c54d2c
Export to GIF
2013-04-07 20:16:47 +02:00
juliandescottes
9aba931b0a
Cleanup of SpritesheetRenderer
2012-09-20 01:10:13 +02:00
juliandescottes
562d669ae1
Basic export - opening new window with concatenated spritesheet in PNG format
2012-09-20 00:43:39 +02:00
juliandescottes
0d1775b24c
Dynamic size for frame
2012-09-16 18:48:32 +02:00
juliandescottes
7b90873324
Fixed initialization bug + performance issue with jquery pub sub
2012-09-10 19:53:34 +02:00
juliandescottes
d18c3cd5f7
Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much
2012-09-09 02:34:54 +02:00
juliandescottes
2fa95fa1bc
Added DrawingLoop.js and plugged basic rendering on each controller
2012-09-09 00:40:05 +02:00
Vince
df945e10dd
Add grid checkbox
2012-09-08 23:43:16 +02:00
juliandescottes
e4373ad133
Small updates to FrameRenderer for fun
2012-09-08 23:10:05 +02:00
Vince
82da78abf1
Adding grid
2012-09-08 22:26:17 +02:00
Vince
9dc7afee61
Moving drawing canvas code from piskel.js to drawingController.js
2012-09-08 18:44:06 +02:00
Vince
ba5500b4b0
Dynamic DPIs !
2012-09-08 16:32:28 +02:00
Vince
bca16a3964
Creating renderingOptions object for FrameRenderer
...
Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
Vince
eb7511c721
Encapsulate canvas element in FrameRenderer
...
From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
Vince
9411b2e3ae
Moving (rendering related) DPI into FrameRenderer domain object
2012-09-08 12:24:55 +02:00
juliandescottes
a567992a1d
moved Frame and FrameSheet to model package
2012-09-04 22:40:54 +02:00
juliandescottes
69a03a3416
Previews are fixed. Removed drawing methods from piskel .js
2012-09-04 22:18:00 +02:00
juliandescottes
4c4faa88e6
Moved drawing logic outside of tools. Previews and animations are broken. Performance is somehow degraded
2012-09-04 14:10:16 +02:00
juliandescottes
561c35c882
Adding Frame Renderer utility
2012-09-04 08:35:58 +02:00