Patrick Brosset
873a10caa2
Fix the duplication in the overlay when grid toggl
...
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.
By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
juliandescottes
7b90873324
Fixed initialization bug + performance issue with jquery pub sub
2012-09-10 19:53:34 +02:00
juliandescottes
8982a5b479
Removed 2 useless instance variables in AnimatedPreviewController
2012-09-09 11:37:52 +02:00
Julian Descottes
9484837a32
Merge pull request #63 from juliandescottes/fix-overlayrendering
...
Cleaned FrameRenderer.js
2012-09-08 17:36:16 -07:00
juliandescottes
d18c3cd5f7
Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much
2012-09-09 02:34:54 +02:00
Julian Descottes
6708bf1ce1
Merge pull request #62 from captainbrosset/fix-grid-duplicate-frame
...
Fix grid duplicate frame
2012-09-08 17:19:07 -07:00
Patrick Brosset
2c1657f301
Merge branch 'master' of git://github.com/juliandescottes/piskel into fix-grid-duplicate-frame
2012-09-09 01:38:22 +02:00
Vincent
a423bf0e1c
Merge pull request #61 from juliandescottes/add-renderingloop
...
Add renderingloop
2012-09-08 16:35:38 -07:00
Patrick Brosset
809fc8b688
Fix the duplication in the overlay when grid toggl
...
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.
By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-09 01:35:29 +02:00
juliandescottes
63d8cd7eb7
Slight performance improvement, previewfilmcontroller still buggy
2012-09-09 01:12:54 +02:00
juliandescottes
2fa95fa1bc
Added DrawingLoop.js and plugged basic rendering on each controller
2012-09-09 00:40:05 +02:00
juliandescottes
d799221c24
Ignoring stackdump files from git
2012-09-09 00:28:58 +02:00
Julian Descottes
069310677d
Merge pull request #60 from captainbrosset/master
...
gitignoring subl project files
2012-09-08 15:26:40 -07:00
Patrick Brosset
ed177d92e6
Merge branch 'master' of git://github.com/juliandescottes/piskel
2012-09-09 00:09:35 +02:00
Patrick Brosset
0fe9ade870
added subl project artefacts to gitignore
2012-09-09 00:09:18 +02:00
Julian Descottes
0163221ac9
Merge pull request #59 from grosbouddha/add-grid-for-real
...
Add grid for real
2012-09-08 15:00:21 -07:00
juliandescottes
6e7545a1d2
Added drawing loop, unplugged traditional renderers
2012-09-08 23:59:44 +02:00
Vince
1a99fed64d
pull/merge from master
2012-09-08 23:59:13 +02:00
Vince
f169a90644
Checkbox crappy styling and fixing overlayproxy grid
2012-09-08 23:53:59 +02:00
Vince
df945e10dd
Add grid checkbox
2012-09-08 23:43:16 +02:00
juliandescottes
e4373ad133
Small updates to FrameRenderer for fun
2012-09-08 23:10:05 +02:00
Vince
6b9904935f
Adding grid
2012-09-08 22:26:27 +02:00
Vince
82da78abf1
Adding grid
2012-09-08 22:26:17 +02:00
Vince
2cda69b000
Fixing remove and duplicate actions from previewfilm
2012-09-08 19:00:03 +02:00
Vince
6e8142bb3a
Removing commented outdated code
2012-09-08 18:45:18 +02:00
Vince
9dc7afee61
Moving drawing canvas code from piskel.js to drawingController.js
2012-09-08 18:44:06 +02:00
juliandescottes
df405d917f
Clone pixels pug
2012-09-08 18:15:53 +02:00
juliandescottes
869f3d2e00
fixed bug when resizing
2012-09-08 17:57:21 +02:00
juliandescottes
ed2e65508a
fixed small bug during resize
2012-09-08 17:54:41 +02:00
juliandescottes
4fe72043ab
Merge branch 'master' into gh-pages
2012-09-08 17:45:33 +02:00
juliandescottes
07369af9df
Fixed bug on clonePixels_ need to stop commiting and pushing without testing ...
2012-09-08 17:44:55 +02:00
juliandescottes
e2960ecdfb
Merge branch 'master' into gh-pages
2012-09-08 17:42:17 +02:00
juliandescottes
93e479fa11
Fixed bug with removed _clonePixels method in Frame.js
2012-09-08 17:41:09 +02:00
juliandescottes
914df75faa
Merge branch 'master' into gh-pages
2012-09-08 17:35:36 +02:00
juliandescottes
506b54e27b
removed commented code
2012-09-08 17:31:48 +02:00
juliandescottes
a9b01cd7c2
Resize is now bound to height and width, and also avoids overlap with preview
2012-09-08 17:31:19 +02:00
juliandescottes
6a822f1299
Merge branch 'master' of https://github.com/juliandescottes/piskel
2012-09-08 17:30:44 +02:00
Vincent
bcd8cf07e6
Merge pull request #57 from grosbouddha/fix-dnd-canvas
...
Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
Vince
5f451e3cf8
Fixing DnD when dragging from canvas elements
2012-09-08 16:56:07 +02:00
juliandescottes
6bf1c773c8
Fixed undo/redo bug
2012-09-08 16:50:29 +02:00
Julian Descottes
c16eba0eb9
Merge pull request #56 from grosbouddha/add-grid-on-drawing-canvas
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FrameRenderer refactoring + dynamic DPI
2012-09-08 07:48:04 -07:00
Vince
ba5500b4b0
Dynamic DPIs !
2012-09-08 16:32:28 +02:00
juliandescottes
8202528f5a
Merge branch 'master' into gh-pages
2012-09-08 16:27:42 +02:00
Vince
bca16a3964
Creating renderingOptions object for FrameRenderer
...
Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
Vince
cc22a26933
Fix overlayFrame reference
2012-09-08 15:21:22 +02:00
Vince
9d5e2dc2d3
Merging dragndrop
2012-09-08 15:17:19 +02:00
Vince
eb7511c721
Encapsulate canvas element in FrameRenderer
...
From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
Vincent
807582e472
Merge pull request #53 from grosbouddha/implement-dnd
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Implement Drag n Drop for film preview section
2012-09-08 05:47:45 -07:00
Vince
9411b2e3ae
Moving (rendering related) DPI into FrameRenderer domain object
2012-09-08 12:24:55 +02:00
Vince
c66ce4c9ad
Implementing interstitial tiles
...
Interstitial tiles are fake slides and allow us to insert drag n drop
tiles between two other.
2012-09-08 02:50:59 +02:00