873a10caa2
Fix the duplication in the overlay when grid toggl
...
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.
By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
63d8cd7eb7
Slight performance improvement, previewfilmcontroller still buggy
2012-09-09 01:12:54 +02:00
2fa95fa1bc
Added DrawingLoop.js and plugged basic rendering on each controller
2012-09-09 00:40:05 +02:00
d799221c24
Ignoring stackdump files from git
2012-09-09 00:28:58 +02:00
069310677d
Merge pull request #60 from captainbrosset/master
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gitignoring subl project files
2012-09-08 15:26:40 -07:00
ed177d92e6
Merge branch 'master' of git://github.com/juliandescottes/piskel
2012-09-09 00:09:35 +02:00
0fe9ade870
added subl project artefacts to gitignore
2012-09-09 00:09:18 +02:00
0163221ac9
Merge pull request #59 from grosbouddha/add-grid-for-real
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Add grid for real
2012-09-08 15:00:21 -07:00
6e7545a1d2
Added drawing loop, unplugged traditional renderers
2012-09-08 23:59:44 +02:00
1a99fed64d
pull/merge from master
2012-09-08 23:59:13 +02:00
f169a90644
Checkbox crappy styling and fixing overlayproxy grid
2012-09-08 23:53:59 +02:00
df945e10dd
Add grid checkbox
2012-09-08 23:43:16 +02:00
e4373ad133
Small updates to FrameRenderer for fun
2012-09-08 23:10:05 +02:00
6b9904935f
Adding grid
2012-09-08 22:26:27 +02:00
82da78abf1
Adding grid
2012-09-08 22:26:17 +02:00
2cda69b000
Fixing remove and duplicate actions from previewfilm
2012-09-08 19:00:03 +02:00
6e8142bb3a
Removing commented outdated code
2012-09-08 18:45:18 +02:00
9dc7afee61
Moving drawing canvas code from piskel.js to drawingController.js
2012-09-08 18:44:06 +02:00
df405d917f
Clone pixels pug
2012-09-08 18:15:53 +02:00
869f3d2e00
fixed bug when resizing
2012-09-08 17:57:21 +02:00
07369af9df
Fixed bug on clonePixels_ need to stop commiting and pushing without testing ...
2012-09-08 17:44:55 +02:00
93e479fa11
Fixed bug with removed _clonePixels method in Frame.js
2012-09-08 17:41:09 +02:00
506b54e27b
removed commented code
2012-09-08 17:31:48 +02:00
a9b01cd7c2
Resize is now bound to height and width, and also avoids overlap with preview
2012-09-08 17:31:19 +02:00
6a822f1299
Merge branch 'master' of https://github.com/juliandescottes/piskel
2012-09-08 17:30:44 +02:00
bcd8cf07e6
Merge pull request #57 from grosbouddha/fix-dnd-canvas
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Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
5f451e3cf8
Fixing DnD when dragging from canvas elements
2012-09-08 16:56:07 +02:00
6bf1c773c8
Fixed undo/redo bug
2012-09-08 16:50:29 +02:00
c16eba0eb9
Merge pull request #56 from grosbouddha/add-grid-on-drawing-canvas
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FrameRenderer refactoring + dynamic DPI
2012-09-08 07:48:04 -07:00
ba5500b4b0
Dynamic DPIs !
2012-09-08 16:32:28 +02:00
bca16a3964
Creating renderingOptions object for FrameRenderer
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Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
cc22a26933
Fix overlayFrame reference
2012-09-08 15:21:22 +02:00
9d5e2dc2d3
Merging dragndrop
2012-09-08 15:17:19 +02:00
eb7511c721
Encapsulate canvas element in FrameRenderer
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From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
807582e472
Merge pull request #53 from grosbouddha/implement-dnd
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Implement Drag n Drop for film preview section
2012-09-08 05:47:45 -07:00
9411b2e3ae
Moving (rendering related) DPI into FrameRenderer domain object
2012-09-08 12:24:55 +02:00
c66ce4c9ad
Implementing interstitial tiles
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Interstitial tiles are fake slides and allow us to insert drag n drop
tiles between two other.
2012-09-08 02:50:59 +02:00
39b85e6092
Removing duplicate CSS rules
2012-09-07 23:43:38 +02:00
1c1e0398e7
Drag'n drop fix when dropping outside the list
2012-09-07 23:25:38 +02:00
6a0ba8acfe
Small css cleaning for preview film
2012-09-07 23:24:48 +02:00
b824207d1d
Dragndrop preview film tiles
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- import go jquery-ui
- Basic implementation without styling
- only swapping is possible (no insertion)
2012-09-07 23:14:25 +02:00
022773d3ab
forgot unstaged files
2012-09-07 01:21:05 +02:00
d370cf8130
Merge pull request #43 from juliandescottes/add-movetool
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Add movetool
2012-09-06 16:18:30 -07:00
71348c2d3c
merge from master
2012-09-07 01:18:02 +02:00
5f6fd068eb
added proper icon
2012-09-07 01:14:51 +02:00
71962cf982
Merge pull request #42 from juliandescottes/add-historymgr
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Added undo/redo feature
2012-09-06 16:14:11 -07:00
f06f03a7f7
Added simple move tool
2012-09-07 01:08:25 +02:00
14bf3f97c5
fixed bug when reaching stage 0
2012-09-07 00:56:31 +02:00
17bf7b3807
Added undo/redo feature
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* new file : HistoryManager.js
* can undo (ctrl-z) and redo (ctrl-y) changes performed through the
tools
* history states are recorded per frame
* a new state is recorder each time a tool is released (introduced
TOOL_RELEASED event for this purpose)
* a duplicated frame doesn't inherit the history states of the original
frame
* there is no limit to the number of states that can be stored per frame
* actions such as creating/duplicating/deleting a frame are not
concerned by this update
2012-09-07 00:18:59 +02:00
9f36462d96
Fixed small bug with transparent color in palette
2012-09-06 23:12:35 +02:00