Commit Graph

109 Commits

Author SHA1 Message Date
e1af86b647 Fixed initialization bug + performance issue with jquery pub sub 2012-09-10 23:34:10 +02:00
12c9fececb Removed 2 useless instance variables in AnimatedPreviewController 2012-09-10 23:34:09 +02:00
68c2cae658 Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much 2012-09-10 23:34:08 +02:00
873a10caa2 Fix the duplication in the overlay when grid toggl
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.

By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
63d8cd7eb7 Slight performance improvement, previewfilmcontroller still buggy 2012-09-09 01:12:54 +02:00
2fa95fa1bc Added DrawingLoop.js and plugged basic rendering on each controller 2012-09-09 00:40:05 +02:00
6e7545a1d2 Added drawing loop, unplugged traditional renderers 2012-09-08 23:59:44 +02:00
1a99fed64d pull/merge from master 2012-09-08 23:59:13 +02:00
f169a90644 Checkbox crappy styling and fixing overlayproxy grid 2012-09-08 23:53:59 +02:00
df945e10dd Add grid checkbox 2012-09-08 23:43:16 +02:00
e4373ad133 Small updates to FrameRenderer for fun 2012-09-08 23:10:05 +02:00
6b9904935f Adding grid 2012-09-08 22:26:27 +02:00
82da78abf1 Adding grid 2012-09-08 22:26:17 +02:00
2cda69b000 Fixing remove and duplicate actions from previewfilm 2012-09-08 19:00:03 +02:00
6e8142bb3a Removing commented outdated code 2012-09-08 18:45:18 +02:00
9dc7afee61 Moving drawing canvas code from piskel.js to drawingController.js 2012-09-08 18:44:06 +02:00
df405d917f Clone pixels pug 2012-09-08 18:15:53 +02:00
869f3d2e00 fixed bug when resizing 2012-09-08 17:57:21 +02:00
07369af9df Fixed bug on clonePixels_ need to stop commiting and pushing without testing ... 2012-09-08 17:44:55 +02:00
93e479fa11 Fixed bug with removed _clonePixels method in Frame.js 2012-09-08 17:41:09 +02:00
506b54e27b removed commented code 2012-09-08 17:31:48 +02:00
a9b01cd7c2 Resize is now bound to height and width, and also avoids overlap with preview 2012-09-08 17:31:19 +02:00
6a822f1299 Merge branch 'master' of https://github.com/juliandescottes/piskel 2012-09-08 17:30:44 +02:00
bcd8cf07e6 Merge pull request #57 from grosbouddha/fix-dnd-canvas
Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
5f451e3cf8 Fixing DnD when dragging from canvas elements 2012-09-08 16:56:07 +02:00
6bf1c773c8 Fixed undo/redo bug 2012-09-08 16:50:29 +02:00
ba5500b4b0 Dynamic DPIs ! 2012-09-08 16:32:28 +02:00
bca16a3964 Creating renderingOptions object for FrameRenderer
Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
cc22a26933 Fix overlayFrame reference 2012-09-08 15:21:22 +02:00
9d5e2dc2d3 Merging dragndrop 2012-09-08 15:17:19 +02:00
eb7511c721 Encapsulate canvas element in FrameRenderer
From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
9411b2e3ae Moving (rendering related) DPI into FrameRenderer domain object 2012-09-08 12:24:55 +02:00
c66ce4c9ad Implementing interstitial tiles
Interstitial tiles are fake slides and allow us to insert drag n drop
tiles between two other.
2012-09-08 02:50:59 +02:00
1c1e0398e7 Drag'n drop fix when dropping outside the list 2012-09-07 23:25:38 +02:00
b824207d1d Dragndrop preview film tiles
- import go jquery-ui
- Basic implementation without styling
- only swapping is possible (no insertion)
2012-09-07 23:14:25 +02:00
022773d3ab forgot unstaged files 2012-09-07 01:21:05 +02:00
71348c2d3c merge from master 2012-09-07 01:18:02 +02:00
71962cf982 Merge pull request #42 from juliandescottes/add-historymgr
Added undo/redo feature
2012-09-06 16:14:11 -07:00
f06f03a7f7 Added simple move tool 2012-09-07 01:08:25 +02:00
14bf3f97c5 fixed bug when reaching stage 0 2012-09-07 00:56:31 +02:00
17bf7b3807 Added undo/redo feature
* new file : HistoryManager.js
* can undo (ctrl-z) and redo (ctrl-y) changes performed through the
tools
* history states are recorded per frame
* a new state is recorder each time a tool is released (introduced
TOOL_RELEASED event for this purpose)
* a duplicated frame doesn't inherit the history states of the original
frame
* there is no limit to the number of states that can be stored per frame
* actions such as creating/duplicating/deleting a frame are not
concerned by this update
2012-09-07 00:18:59 +02:00
9f36462d96 Fixed small bug with transparent color in palette 2012-09-06 23:12:35 +02:00
0a2e2217c9 Fixed regression on color-picker 2012-09-06 23:10:02 +02:00
4c1c96095f Added secondary color support.
Added :
- second color picker
- removed automatic switch to eraser when using right click
- colors are automatically added to palette when selected
2012-09-06 22:37:19 +02:00
f2b1e433c0 realigned cursros hotspots 2012-09-06 01:09:02 +02:00
f723d4bbaf Removed debugging logs from event callbacks. 2012-09-06 00:45:49 +02:00
9a09f11650 oh well ... 2012-09-06 00:40:27 +02:00
5a36f8a3a8 forgot to render the overlay 2012-09-06 00:36:45 +02:00
03c56407d3 using clearOverlay 2012-09-06 00:35:02 +02:00
8332b31fa7 fixed add button 2012-09-06 00:23:24 +02:00