Commit Graph

330 Commits

Author SHA1 Message Date
Nicola
62130ae90d Polished previous bug fix
Now it's possible to use all non-resizable tool and even copy a locked layer to paste it on an unlocked one.
2021-12-12 22:50:21 +01:00
Nicola
1d9ef0f372 Fixed #46 2021-12-12 22:22:46 +01:00
Nicola
be852d9aae Fixed #48 and #47 2021-12-12 18:37:16 +01:00
Nicola
1bac62be4c Fixed #45, #44, #40, #38 2021-12-11 12:48:12 +01:00
Nicola
a238fb1b47 Fixed #43, #41, #37 and #35 2021-12-11 10:48:14 +01:00
unsettledgames
55f514b92e Fixed pixel grid bug 2021-12-07 23:01:49 +01:00
unsettledgames
05beab6929 Removed a few dependencies, refactored pixel-editor.js 2021-12-07 12:11:40 +01:00
unsettledgames
21dd47c2b0 Finished refactoring, moved sprite scaling functions in File 2021-12-06 20:12:57 +01:00
unsettledgames
b2f5521750 Removed all global variables, worked on File class and put canvas resizing functions in File 2021-12-06 17:37:43 +01:00
unsettledgames
d972f9c530 Turned the PaleteBlock into an IIFE 2021-12-06 11:26:42 +01:00
unsettledgames
71bfe543a5 Made the color picker an IIFE 2021-12-04 23:11:21 +01:00
unsettledgames
07ed24cc6b Made PixelGrid child of the Layer class 2021-11-12 00:09:20 +01:00
unsettledgames
aed5f45e64 Reorganized file tree, made Checkerboard a child of Layer 2021-11-11 23:13:15 +01:00
unsettledgames
1d33259abf Fixed cut bug, deleted _copyPaste.js 2021-11-10 17:39:32 +01:00
unsettledgames
b4c069c156 Added back cut / paste 2021-11-09 23:00:29 +01:00
unsettledgames
cd6d959d35 Added back copy / paste 2021-11-09 22:59:17 +01:00
unsettledgames
73f7c980eb Added back eyedropper alt key binding 2021-11-09 12:53:19 +01:00
unsettledgames
2ca5aa75b4 Added back tool shortctus
Made Events an IIFE instead of a class, fixed a bug in the selection tool.
2021-11-09 12:19:57 +01:00
unsettledgames
3c62a1f0fd Added back tool resizing 2021-11-08 23:12:51 +01:00
unsettledgames
ea45fa4842 Added back rect selection 2021-11-08 22:25:30 +01:00
unsettledgames
a56d7092fc Added ResizableTool and SelectionTool 2021-11-01 13:02:18 +01:00
unsettledgames
2d8974f9d6 Added back zoom 2021-11-01 12:31:09 +01:00
unsettledgames
c1aba0a89e Added back pan and missing sprite scaling functions
Also fixed bug that let the user change the brush size to 0
2021-11-01 12:01:31 +01:00
unsettledgames
32fb4ca943 Added back eyedropper 2021-11-01 11:33:18 +01:00
unsettledgames
d034bbc659 Added back fill tool 2021-10-31 18:31:45 +01:00
unsettledgames
26bd57cc92 Added back line tool 2021-10-31 18:03:21 +01:00
unsettledgames
6b739f0ea7 Added back rectangle tool 2021-10-31 12:49:38 +01:00
unsettledgames
b2fef6154d Added back eraser tool 2021-10-27 10:43:51 +02:00
unsettledgames
35cbe31a71 Added back brush with new tool system 2021-10-27 10:02:21 +02:00
unsettledgames
0fcb309cc7 Added basic structure and comments for Tools
Fixed lpe palette loading, added custom events
2021-10-25 19:23:06 +02:00
unsettledgames
a930fabcba Solved conflict 2021-09-18 22:32:58 +02:00
unsettledgames
c61b5a9d80 Merge remote-tracking branch 'upstream/master' 2021-09-18 22:32:47 +02:00
Jonathan Smith
9cb06e7d1a Current canvas size now used when exporting 2021-09-16 07:30:10 +01:00
unsettledgames
017ef3b6f5 Resolved conflicts with the previous pull request 2021-08-14 22:47:49 +02:00
unsettledgames
a773bba05c Merge remote-tracking branch 'upstream/master' 2021-08-14 21:58:13 +02:00
NSSure
2a40c022d0 Added comments to save project functions 2021-08-14 11:21:56 -04:00
NSSure
f9a1cfc3d3 Added save project dialogue 2021-08-14 11:20:53 -04:00
NSSure
d97b6f5ca5 Added export dialogue for file name 2021-08-12 22:54:35 -04:00
unsettledgames
1bf5d4e433 Fixed #56 2021-07-25 23:26:32 +02:00
unsettledgames
3361048f24 Fixed #54 2021-07-25 22:53:26 +02:00
unsettledgames
2ab45f0f66 Fixed #52
The pixel grid is now disabled when the zoom level is too low; in addition, the thickness of the grid now changes depending on the zoom level.
2021-07-24 12:37:34 +02:00
unsettledgames
0a774978ef Fixed file loading bug 2021-07-24 10:25:55 +02:00
unsettledgames
da7ae65ead Removed global documentCreated 2021-07-23 19:05:33 +02:00
unsettledgames
404b1c56c1 Added EditorState, moved editor mode management to that IIFE 2021-07-23 18:54:09 +02:00
unsettledgames
366c2d9e2a Turned _settings.js into an IIFE 2021-07-23 18:45:23 +02:00
unsettledgames
526177c6fe Fixed palette loading bug 2021-07-23 18:30:04 +02:00
unsettledgames
8ca148e34c Removed _loadPalette.js and moved its logic to FileManager.js 2021-07-23 16:35:42 +02:00
unsettledgames
e4415a5358 Removed all Layer-related global variables 2021-07-23 16:25:15 +02:00
unsettledgames
7084988de4 Removed global layerList and moved it to LayerList.js 2021-07-23 15:15:17 +02:00
unsettledgames
17b2a54d8a Moved right click layer menu from Layer to LayerList 2021-07-23 14:49:55 +02:00
unsettledgames
d3781979b4 Removed layerListEntry from global variables 2021-07-23 13:08:04 +02:00
unsettledgames
6e4ab3990d Added LayerList to handle all the functions that involve more than 1 layer
Merge, flatten, add layer, delete layer etc, I'm planning to move a few global variables in Layer to LayerList.
2021-07-22 22:42:41 +02:00
unsettledgames
804a0335b1 Removed replaceAllOfColor, made another commenting round 2021-07-22 19:26:40 +02:00
unsettledgames
6b84cdaa4d Removed getCursorPosition 2021-07-22 19:05:58 +02:00
unsettledgames
15cca5ffb7 Removed global pixelGridCanvas and currentMouseEvent 2021-07-22 18:57:44 +02:00
unsettledgames
cd03923a86 Removed global canvases 2021-07-22 18:11:55 +02:00
unsettledgames
6bd6515385 Removed currentGlobalColor 2021-07-22 18:02:19 +02:00
unsettledgames
1a6079cc81 Removed "colors" global variable 2021-07-22 16:40:58 +02:00
unsettledgames
0d7a00c62f Removed global dragging variable
The "dragging" variable is now handled in Input.js
2021-07-22 15:21:48 +02:00
unsettledgames
b959a70f55 Added mouse event simulation 2021-07-22 15:18:46 +02:00
unsettledgames
4e85ad1a73 Merge remote-tracking branch 'upstream/master' 2021-07-22 13:17:50 +02:00
Jascha Bakarinow
e0f64c97ba Fix brushPreview lagging behind 2021-07-21 23:23:31 +02:00
unsettledgames
1b1290c017 Refactored Input.js to Events.js
Started working on Input.js, this time it's used to handle mouse clicks and keyboard shortcuts.
2021-07-20 22:52:51 +02:00
unsettledgames
4525519071 Fixed LPE loading bug 2021-07-20 22:09:20 +02:00
unsettledgames
3b8dbb5151 Revert "LPE Loading Improvements"
This reverts commit 94add8f3f7.
2021-07-20 21:58:00 +02:00
Leamsi Escribano
94add8f3f7 LPE Loading Improvements 2021-07-19 20:08:46 -05:00
Leamsi Escribano
f5fc762c5c Restored Startup.js to previous version 2021-07-18 20:08:49 -05:00
Leamsi Escribano
636d4685a0 Fixed fill tool 2021-07-18 19:52:43 -05:00
unsettledgames
7c4fb652cf Deleted _createColorPalette.js, commented files
Moved createColorPalette to the ColorModule, removed _onLoad.js and _onbeforeunload.js, commented the code and labelled with REFACTOR the comments that refere to the refactoring.
2021-07-18 23:17:41 +02:00
unsettledgames
7976675132 Moved some of _pixelEditorUtility.js functions to proper files
Also left some comments about where to put the leftover functions once we have a more detailed structure.
2021-07-18 22:44:31 +02:00
Leamsi Escribano
b8ae07adff audit fix and pan issue fixed 2021-07-18 10:03:46 -05:00
Jascha Bakarinow
f240e54bb3 Set brushSize before panning with Mousewheel 2021-07-17 23:07:57 +02:00
Jascha Bakarinow
d4de08e8be Move brushPreview when panning with mousewheel 2021-07-17 22:55:51 +02:00
unsettledgames
68dbbdc4c3 Tried fixing pan bug
If you load an LPE file, the pan tool screws up
2021-07-15 23:30:55 +02:00
unsettledgames
06d9536895 Removed onLoad and checkCompatibility 2021-07-15 22:26:08 +02:00
unsettledgames
f76d05bffa Added FileManager and TopMenuModule
The TopMenuModule binds the buttons so that they open the sub menus: at the moment it also binds those events that don't have a proper place yet. FileManager contains all the functions that have something to do with files, that is loading, opening, saving and exporting.
2021-07-15 22:21:19 +02:00
unsettledgames
dcf896954f Added Startup IIFE to take care of the creation of a new project
It includes the old _createButton and _newPixel functions and a few private methods to divide the huge newPixel function into smaller chunks depending on their purpose. Those chunks could probably be part of other IIFEs, but we'll think about that in the future.
Fixed Input bug that caused the on function to pass an array of arguments instead of single arguments. Removed data_asdfgasd.hbs
2021-07-15 18:33:19 +02:00
unsettledgames
7c80e8f342 Finished refactoring History, added Startup IIFE 2021-07-15 17:10:07 +02:00
unsettledgames
4f4091ebb3 Merged the two create functions 2021-07-15 16:33:26 +02:00
unsettledgames
eada155375 Fixed Dialogue bug 2021-07-14 23:00:12 +02:00
unsettledgames
d81363ddd0 Fixed mode switching, started SplashPage IIFE 2021-07-14 22:48:53 +02:00
unsettledgames
6c8ec8e7a9 Refactored History into an IIFE
Divided History states and actual History management, refactored all occurrences of history-related functions to use the new version.
2021-07-14 22:20:55 +02:00
unsettledgames
e4ecc3d607 Moved dialogue related things to their own IIFE
Refactored all calls to showDialogue and closeDialogue to use the IIFE version
2021-07-13 23:40:23 +02:00
unsettledgames
87ab2da6b5 Commented ColorModule 2021-07-13 22:59:05 +02:00
unsettledgames
ed6d60c418 Fixed colour generation when adding a new one 2021-07-13 22:35:06 +02:00
unsettledgames
85db99a7c1 Moved clickedColor to ColorModule 2021-07-13 22:27:29 +02:00
unsettledgames
53d51c4567 Fixed colour generation when creating a new pixel 2021-07-13 22:23:05 +02:00
unsettledgames
4457d2178c Added Input.js
Got rid of the "on" files, refactored the rest of the code to use the functions declared in Input.js
2021-07-12 11:36:30 +02:00
unsettledgames
6072528ad2 Fixed advanced colour picker bugs 2021-07-11 23:27:48 +02:00
Leamsi Escribano
84f6493bf6 Fixed Color Picker preview not showing 2021-07-11 11:32:49 -04:00
unsettledgames
1daeb81ef4 Fixed bug that caused the wrong colour to be modified with jscolor 2021-07-11 12:53:50 +02:00
unsettledgames
f5807417ec Added Color class
- Added Color class to make color representation and convertions more uniform
- Replaced standard convertions with Color.convertion
- Removed _algorithms.js, _deleteColor.js, ajax.js and the other convertion files
- Fixed bug in ColorModule, moved replaceAllOfColor to ColorModule as well as deleteColor
2021-07-11 12:40:48 +02:00
unsettledgames
dbffc0b9da Fixed Util static method issue
Also fixed bug in Util.getElement
2021-07-10 11:05:56 +02:00
unsettledgames
f81019830b Edited brush preview to be a bit more visible 2021-07-09 23:50:29 +02:00
unsettledgames
3f2d67a36e Tested get/set functions
Found out every function that uses this has problems: when calling an object method as an input callback, this gets replaced with the element that triggered the event.
2021-07-09 23:44:04 +02:00
unsettledgames
a18584ff04 Merge remote-tracking branch 'upstream/master' 2021-07-07 10:13:31 +02:00
skeddles
e0e634d7f7 remove mode picker from new pixel dialog 2021-07-06 21:05:41 -04:00
skeddles
562b9ad074 made pixel grid switch on by default for basic mode, and off for advanced mode 2021-07-06 20:51:20 -04:00
skeddles
c51cb0d68b changed default pixel grid color to black 2021-07-06 20:42:11 -04:00
skeddles
80e33b4ff1 moved mode switcher on splash to below quickstart 2021-07-06 20:37:47 -04:00