Commit Graph

36 Commits

Author SHA1 Message Date
unsettledgames
07f36cf7cb Added latest log loading
Fixed sprite scaling bug
2021-04-28 23:39:14 +02:00
unsettledgames
ba969aeffb Fixed bug when loading an image 2021-04-25 12:57:28 +02:00
unsettledgames
04afee2172 Finished binding events to splash page
Must write the log update and maybe find a way to randomize the splash images
2021-04-25 12:41:36 +02:00
unsettledgames
224273e7ce Binded new pixel events to splash page and to create dialogue 2021-02-18 22:28:52 +01:00
unsettledgames
9ef0e6ecea Started commenting code 2020-12-31 13:05:51 +01:00
unsettledgames
034715fac8 Fixed bug when undoing layer add
Also created nAppLayers to save the number of layers used by the editor (and that the use can't directly with).
2020-09-26 11:51:18 +02:00
unsettledgames
a205b24742 Started pixel grid 2020-09-25 09:25:27 +02:00
unsettledgames
b595026ea8 Fixed canvas resizing bug
The canvas size was not being updated after opening a png
2020-09-22 11:34:36 +02:00
unsettledgames
232e08f84d Merge branch 'master' into minor-changes 2020-09-12 11:06:37 +02:00
Sam Keddy
43f5fa8d5c fixed a few bugs on layers before first document is created 2020-09-09 04:15:22 +00:00
unsettledgames
466eb0580c Started refactoring the code
- Can now zoom without selecting the zom tool
- Moved updateCursor to the tool class, deleted _updateCursor.js
- Removed as many references to canvas as possible, removed every global reference to context
- Added methods in Tool class to move the brush preview
2020-07-21 16:01:00 +02:00
unsettledgames
6be8791dec Finished implementing editor modes 2020-07-20 23:33:17 +02:00
unsettledgames
caa81dde1c Finished implementing project loading and saving 2020-06-28 16:57:19 +02:00
unsettledgames
2868363bb7 Started project opening
Fixed a bug in the flatten visible undo, created an array to store the colours in the current palette, implemented project saving.
2020-06-27 13:29:28 +02:00
unsettledgames
75a6b7ade7 Finished implementing layers
Updated readme with the features that should be implemented.
2020-06-26 17:38:39 +02:00
unsettledgames
927be7c310 Implemented save management
HAHA I was joking, I still had to make it save stuff. Ok, now I can only implement the history. It will take ages.
2020-06-23 23:10:56 +02:00
unsettledgames
d9d1406d57 Fixed new pixel creation bug and preview canvas blurriness
It's now possible to create a new project of a different size from the one decided when opening the app. Also fixed a bug that made the layer preview canvases blurry. They're now pixel perfect.
2020-06-20 22:49:02 +02:00
unsettledgames
ab4129546c Added layer move
The user can now move layers and choose which one to put on top of each other just by dragging and dropping them in the layer menu. Also fixed a bug in the eyedropper, that can now pick a colour even though the layer it's on is not selected.
2020-06-19 23:31:36 +02:00
unsettledgames
066582e309 Implemented lock function
Now a layer can be locked and unlocked and it's possible to edit a layer only if the layer is not locked.
2020-06-19 12:57:07 +02:00
unsettledgames
750414d63a Implemented visibility option
Fixed all the bugs in the add layer feature, now it's also possible to toggle the visibility of a layer. Next step: locking layers.
2020-06-18 23:24:37 +02:00
unsettledgames
6cf6f86a91 Currently debugging the add layer function
At the moment the new canvas is correclty added and it's possible to draw on it after selecting the corresponding layer. There's a bug that doesn't let the user select a layer after the first time.
2020-06-18 16:04:45 +02:00
unsettledgames
8743bd8549 Fixed colour picker bug
When the user changed a selected colour, the stroke colour became one of the two checkerboard colours.
2020-06-16 16:04:36 +02:00
Sam Keddy
f3ce09ac5a fixed merge 2020-04-15 00:10:21 +00:00
Sam Keddy
91da252f49 created tool class which keeps track of cursors, incorporates changeTool; made changelog data its own file 2020-04-15 00:01:31 +00:00
Theo Cavignac
6f84b5dfc8 Apply eslint --fix and fix indentation 2020-04-12 10:58:19 +02:00
unsettledgames
7dec2f1490 Fixed some bugs 🆒 2020-03-15 16:32:48 +01:00
unsettledgames
fd37518e55 Almost finished recangle tool
There's a Math.round bug, sometimes the opacity is off.
2020-03-06 23:21:42 +01:00
unsettledgames
f1ae36c54c Finished the selection tool 2020-03-05 16:13:23 +01:00
unsettledgames
7ec24fc046 Added tmp layer
The temporary layer (tmp layer) will store selections while the user decides where to put them, so that content below it doesn't get overridden.
2020-03-04 19:46:19 +01:00
unsettledgames
8c94a951e2 Started implementing preview rect
At the moment there's a bug in the getCursorPos function, may have something to do with offsets. The rect is correctly drawn, but with a weird offset.

Added vfx canvas for tools previews.
2020-03-04 15:46:25 +01:00
unsettledgames
efaa8e3c34 Connected events to rect selection
_rectSelect.js now knows when the user started and finished drawing a rect and is able to edit a preview.
2020-03-04 14:36:40 +01:00
npalomba
16d816db18 Fixed bug in canvas dragging, must fix the one on resizing.
Signed-off-by: npalomba <nicola.palomba@studenti.galileilivorno.gov.it>
2019-03-31 17:15:03 +02:00
npalomba
a9d380ec1d Implemented eraser tool. Must move and resize layers at the same time.
Signed-off-by: npalomba <nicola.palomba@studenti.galileilivorno.gov.it>
2019-03-31 16:32:49 +02:00
npalomba
42a8ce3c4a Fixed bugs in canvas intialization. Started layers implementation.
Signed-off-by: npalomba <nicola.palomba@studenti.galileilivorno.gov.it>
2019-03-31 16:01:46 +02:00
npalomba
15e6d7b08a Added _checkerboard.js for transparency checkerboard management. Implemented generation of checkerboard (still need to test it properly, for example with weird height/width values).
Signed-off-by: npalomba <nicola.palomba@studenti.galileilivorno.gov.it>
2019-03-31 13:28:46 +02:00
Sam Keddy
7126e83f5f first commit 2019-03-26 23:20:54 +00:00