Patrick Brosset
873a10caa2
Fix the duplication in the overlay when grid toggl
...
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.
By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
juliandescottes
7b90873324
Fixed initialization bug + performance issue with jquery pub sub
2012-09-10 19:53:34 +02:00
juliandescottes
8982a5b479
Removed 2 useless instance variables in AnimatedPreviewController
2012-09-09 11:37:52 +02:00
juliandescottes
d18c3cd5f7
Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much
2012-09-09 02:34:54 +02:00
Patrick Brosset
2c1657f301
Merge branch 'master' of git://github.com/juliandescottes/piskel into fix-grid-duplicate-frame
2012-09-09 01:38:22 +02:00
Patrick Brosset
809fc8b688
Fix the duplication in the overlay when grid toggl
...
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.
By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-09 01:35:29 +02:00
juliandescottes
63d8cd7eb7
Slight performance improvement, previewfilmcontroller still buggy
2012-09-09 01:12:54 +02:00
juliandescottes
2fa95fa1bc
Added DrawingLoop.js and plugged basic rendering on each controller
2012-09-09 00:40:05 +02:00
juliandescottes
6e7545a1d2
Added drawing loop, unplugged traditional renderers
2012-09-08 23:59:44 +02:00
Vince
1a99fed64d
pull/merge from master
2012-09-08 23:59:13 +02:00
Vince
f169a90644
Checkbox crappy styling and fixing overlayproxy grid
2012-09-08 23:53:59 +02:00
Vince
df945e10dd
Add grid checkbox
2012-09-08 23:43:16 +02:00
juliandescottes
e4373ad133
Small updates to FrameRenderer for fun
2012-09-08 23:10:05 +02:00
Vince
6b9904935f
Adding grid
2012-09-08 22:26:27 +02:00
Vince
82da78abf1
Adding grid
2012-09-08 22:26:17 +02:00
Vince
2cda69b000
Fixing remove and duplicate actions from previewfilm
2012-09-08 19:00:03 +02:00
Vince
6e8142bb3a
Removing commented outdated code
2012-09-08 18:45:18 +02:00
Vince
9dc7afee61
Moving drawing canvas code from piskel.js to drawingController.js
2012-09-08 18:44:06 +02:00
juliandescottes
df405d917f
Clone pixels pug
2012-09-08 18:15:53 +02:00
juliandescottes
869f3d2e00
fixed bug when resizing
2012-09-08 17:57:21 +02:00
juliandescottes
ed2e65508a
fixed small bug during resize
2012-09-08 17:54:41 +02:00
juliandescottes
07369af9df
Fixed bug on clonePixels_ need to stop commiting and pushing without testing ...
2012-09-08 17:44:55 +02:00
juliandescottes
93e479fa11
Fixed bug with removed _clonePixels method in Frame.js
2012-09-08 17:41:09 +02:00
juliandescottes
506b54e27b
removed commented code
2012-09-08 17:31:48 +02:00
juliandescottes
a9b01cd7c2
Resize is now bound to height and width, and also avoids overlap with preview
2012-09-08 17:31:19 +02:00
juliandescottes
6a822f1299
Merge branch 'master' of https://github.com/juliandescottes/piskel
2012-09-08 17:30:44 +02:00
Vincent
bcd8cf07e6
Merge pull request #57 from grosbouddha/fix-dnd-canvas
...
Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
Vince
5f451e3cf8
Fixing DnD when dragging from canvas elements
2012-09-08 16:56:07 +02:00
juliandescottes
6bf1c773c8
Fixed undo/redo bug
2012-09-08 16:50:29 +02:00
Vince
ba5500b4b0
Dynamic DPIs !
2012-09-08 16:32:28 +02:00
Vince
bca16a3964
Creating renderingOptions object for FrameRenderer
...
Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
Vince
cc22a26933
Fix overlayFrame reference
2012-09-08 15:21:22 +02:00
Vince
9d5e2dc2d3
Merging dragndrop
2012-09-08 15:17:19 +02:00
Vince
eb7511c721
Encapsulate canvas element in FrameRenderer
...
From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
Vince
9411b2e3ae
Moving (rendering related) DPI into FrameRenderer domain object
2012-09-08 12:24:55 +02:00
Vince
c66ce4c9ad
Implementing interstitial tiles
...
Interstitial tiles are fake slides and allow us to insert drag n drop
tiles between two other.
2012-09-08 02:50:59 +02:00
Vince
1c1e0398e7
Drag'n drop fix when dropping outside the list
2012-09-07 23:25:38 +02:00
Vince
b824207d1d
Dragndrop preview film tiles
...
- import go jquery-ui
- Basic implementation without styling
- only swapping is possible (no insertion)
2012-09-07 23:14:25 +02:00
juliandescottes
022773d3ab
forgot unstaged files
2012-09-07 01:21:05 +02:00
juliandescottes
71348c2d3c
merge from master
2012-09-07 01:18:02 +02:00
Julian Descottes
71962cf982
Merge pull request #42 from juliandescottes/add-historymgr
...
Added undo/redo feature
2012-09-06 16:14:11 -07:00
juliandescottes
f06f03a7f7
Added simple move tool
2012-09-07 01:08:25 +02:00
juliandescottes
14bf3f97c5
fixed bug when reaching stage 0
2012-09-07 00:56:31 +02:00
juliandescottes
17bf7b3807
Added undo/redo feature
...
* new file : HistoryManager.js
* can undo (ctrl-z) and redo (ctrl-y) changes performed through the
tools
* history states are recorded per frame
* a new state is recorder each time a tool is released (introduced
TOOL_RELEASED event for this purpose)
* a duplicated frame doesn't inherit the history states of the original
frame
* there is no limit to the number of states that can be stored per frame
* actions such as creating/duplicating/deleting a frame are not
concerned by this update
2012-09-07 00:18:59 +02:00
juliandescottes
9f36462d96
Fixed small bug with transparent color in palette
2012-09-06 23:12:35 +02:00
juliandescottes
0a2e2217c9
Fixed regression on color-picker
2012-09-06 23:10:02 +02:00
juliandescottes
4c1c96095f
Added secondary color support.
...
Added :
- second color picker
- removed automatic switch to eraser when using right click
- colors are automatically added to palette when selected
2012-09-06 22:37:19 +02:00
juliandescottes
f2b1e433c0
realigned cursros hotspots
2012-09-06 01:09:02 +02:00
juliandescottes
f723d4bbaf
Removed debugging logs from event callbacks.
2012-09-06 00:45:49 +02:00
juliandescottes
9a09f11650
oh well ...
2012-09-06 00:40:27 +02:00
juliandescottes
5a36f8a3a8
forgot to render the overlay
2012-09-06 00:36:45 +02:00
juliandescottes
03c56407d3
using clearOverlay
2012-09-06 00:35:02 +02:00
juliandescottes
8332b31fa7
fixed add button
2012-09-06 00:23:24 +02:00
juliandescottes
8a7245bfea
onMouseUp triggering releaseToolAt unnecessarily
2012-09-06 00:14:32 +02:00
juliandescottes
070a83fd03
Passed correct reference of drawingController when releasing tool
2012-09-05 23:59:53 +02:00
Patrick Brosset
2430e8f2ab
fixed bug where deleting first frame was failing
2012-09-05 07:59:58 +02:00
juliandescottes
89be121dd1
Fixed animation preview when deleting
2012-09-05 00:42:25 +02:00
juliandescottes
53436009e3
Changed main-canvas to drawing-canvas
2012-09-05 00:13:45 +02:00
juliandescottes
1de9ee41b2
Finished first step of refactor.
2012-09-05 00:09:42 +02:00
Patrick Brosset
d4faba810d
series of tiny improvements to the ui
2012-09-04 23:48:02 +02:00
juliandescottes
a567992a1d
moved Frame and FrameSheet to model package
2012-09-04 22:40:54 +02:00
juliandescottes
69a03a3416
Previews are fixed. Removed drawing methods from piskel .js
2012-09-04 22:18:00 +02:00
juliandescottes
c261c370ad
Removed old debugging method.
2012-09-04 21:27:49 +02:00
juliandescottes
4c4faa88e6
Moved drawing logic outside of tools. Previews and animations are broken. Performance is somehow degraded
2012-09-04 14:10:16 +02:00
juliandescottes
561c35c882
Adding Frame Renderer utility
2012-09-04 08:35:58 +02:00
juliandescottes
bd9f8f4489
Merge branch 'master' into extract-rendering
2012-09-03 23:33:46 +02:00
Vince
640d8346b7
Merge branch 'create-palette-component'
2012-09-03 22:49:42 +02:00
juliandescottes
3e02037b58
Removed all references to normalizeCOlor
2012-09-03 22:31:56 +02:00
Vince
4c611d80c5
Create palette component
...
Create Palette component (was inside the ToolSelector before)
Fix the palette generation as well.
2012-09-03 22:30:53 +02:00
juliandescottes
ad1fc2ecc2
Eraser now inherits from SimplePen. Added a superclass property attached in the inherit util
2012-09-03 22:22:24 +02:00
juliandescottes
d92c99ccf8
Renamed frameSheetModel to Uppercase
2012-09-03 21:47:08 +02:00
Vince
2a20cc90ea
Integration (with myself) fixes
...
- Adding default value in empty frames to avoid artifact when paint
bucketing (you may have issues with previously stored model before this
commit, no migration plan for papybrossette :D)
- Fix issue: Model does not show up when loading a remote GAE model
- Removing FRAMESHEET_UPDATED events (remains of history manager
implementation)
2012-09-03 20:45:25 +02:00
Vince
f91308405d
Fix previous init animation
2012-09-03 01:39:21 +02:00
Vince
35736949d8
Shit merge
2012-09-03 01:34:11 +02:00
Vince
d7044dc44d
Cleanup of piskel.js
...
Partial cleanup of piskel:
new events and constant
move palette and color picker in ToolSelector
create Notifcation.js and move user message in it
create LocalStorageService and move LS stuff in it
2012-09-03 01:24:55 +02:00
Vince
9758aa62d9
Add interpolation when using the pen tool quickly
2012-09-02 17:49:28 +02:00
Vince
946444a16b
Adding rectangle tool
2012-09-02 13:19:20 +02:00
Vince
4622cf67a7
Adding support for transparent color
2012-09-02 01:41:49 +02:00
Vince
700c6ab144
Stroke tool
...
Add stroke tool
new icons for tools
started some refactoring to help having a big redraw loop
2012-09-02 00:44:55 +02:00
Vince
6b7294e8c5
Shit merge
2012-09-01 02:17:24 +02:00
Vince
ca04f8db4d
Tool plugin architecture with eraser/pen/paintbucket tools.
2012-09-01 01:21:58 +02:00
juliandescottes
509ffcea2a
Added message when loading an animation from Service
2012-08-30 16:30:22 +02:00
Julian Descottes
70ad2760df
fixed fps slider
2012-08-30 01:55:14 +02:00
Julian Descottes
bd8b72f3d5
merged from master
2012-08-30 01:30:26 +02:00
Julian Descottes
a1872d3521
support post
2012-08-30 01:26:14 +02:00
Julian Descottes
aaf254cc3f
post
2012-08-30 01:16:13 +02:00
Vince
52a9d7b379
Adding query 1.8.0 and pubsub bus
2012-08-30 00:48:22 +02:00
Vince
04bcb09496
Merge branch 'gh-pages' of https://github.com/juliandescottes/piskel
2012-08-29 23:58:25 +02:00
Vince
c227687df8
Creating init method for localstorage
2012-08-29 23:32:51 +02:00
Vince
6cc8534041
Adding localstorage support
2012-08-29 23:01:04 +02:00
Julian Descottes
c43e25e3bf
merged after pull from remote
2012-08-29 20:43:07 +02:00
Julian Descottes
9fcd9a22b5
merged from master
2012-08-29 20:40:34 +02:00
Julian Descottes
33954364f9
per pixel redraw
2012-08-29 20:34:34 +02:00
Julian Descottes
71c732665f
Update js/frameSheetModel.js
...
Small mistake in catch block
2012-08-29 20:32:23 +03:00
juliandescottes
6d2b1944fa
Use slider for choosing FPS
2012-08-29 13:46:57 +02:00
juliandescottes
00c5975c65
slider
2012-08-29 13:43:36 +02:00
juliandescottes
b8c59702e9
test
2012-08-29 11:51:40 +02:00
Firstname Lastname
09c0d27e71
update preview
2012-08-29 10:57:56 +02:00
Firstname Lastname
3a4ef0d6eb
palette finished + firefox fix
2012-08-29 10:46:25 +02:00
Firstname Lastname
3664d87751
temp commit
2012-08-29 10:15:18 +02:00
Julian Descottes
6ea7f74d00
adding palette basics
2012-08-29 08:39:03 +02:00
Vince
5c58db1983
Merge https://github.com/juliandescottes/piskel
2012-08-29 01:15:20 +02:00
Vince
c1635b9d65
Shit cleaning :)
2012-08-29 01:14:28 +02:00
Julian Descottes
b64f3d46bc
Update js/frameSheetModel.js
...
forgot a small change ...
2012-08-29 02:00:45 +03:00
Julian Descottes
4366fc42cc
Added serialization/deserialization capabilities
...
Two changes to Framesheet :
* serialize : basic implementation using JSON.stringify
* deserialize : added method
2012-08-29 00:57:55 +02:00
Vince
629959e625
Code cleaning: removeFrame & canvas DPI issue
...
Making the drawing canvas really scalable
Cleaning the removeFrame code
2012-08-28 23:30:55 +02:00
Vince
6616ec2870
Adding basic color picker
2012-08-28 22:43:32 +02:00
Julian Descottes
817d375d8f
copied 2 pull requests from grosbouddha
2012-08-28 00:53:27 +02:00
Vince
651563f793
FrameSheet model object migration
...
Migration to a Domain object (currently a FrameSheetModel, feel free to
change its name). The model is being used by the slideshow (drawing
each tiles), animation preview (drawing animation) and drawing (update
model and redraw current tile).
Now the rendering information are not stored in a canvas element that
you paste from canvas to canvas but centralize in this model. The frame
is described as an array of array: that will allow different rendering
using the dpi constants and more flexibility (e.g. drawing a grid,
serializing the data).
Some minor modifications:
- cleaning markup
- adding background image to highlight transparent area
2012-08-27 02:05:13 +02:00
Vince
1f95b8611b
Delete/Duplicate actions for tile preview + FPS tuner for animated preview
2012-08-25 02:25:44 +02:00
Julian Descottes
d7b8ffb738
initial commit demo
2012-08-23 01:00:30 +02:00
Julian Descottes
1b44e3fd48
Initial commit from dropbox
...
Basic features :
Can create frames
Can edit frames (black and white only)
Can select the frame to edit
Animated preview
And that's it.
Really tired and code is extremely ugly, just needed to do something
that _works_
2012-08-23 00:57:35 +02:00